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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-27 15:44:57 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-27 15:44:57 +0000 |
commit | 0e5784703b00fe94eb19e24298d3dde5dbc811da (patch) | |
tree | 1ef976c17a6049639fb6a7248e7dcb28e70c480d /src/map/status.c | |
parent | e374dbba803c5d79ec3113bc80fece056193df31 (diff) | |
download | hercules-0e5784703b00fe94eb19e24298d3dde5dbc811da.tar.gz hercules-0e5784703b00fe94eb19e24298d3dde5dbc811da.tar.bz2 hercules-0e5784703b00fe94eb19e24298d3dde5dbc811da.tar.xz hercules-0e5784703b00fe94eb19e24298d3dde5dbc811da.zip |
- Now when you set the guardian's HP, if the guardian is spawned, it's HP will be updated accordingly (and if you set it to 0, the guardian is killed)
- Added functions status_set_hp/status_set_sp to set hp/sp to a given value. Applied usage of these on the Berserk and Soul Change code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7922 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 44 |
1 files changed, 40 insertions, 4 deletions
diff --git a/src/map/status.c b/src/map/status.c index 39034a9b7..971bc3f88 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -495,6 +495,42 @@ int status_getrefinebonus(int lv,int type) return 0; } +//Sets HP to given value. Flag is the flag passed to status_heal in case +//final value is higher than current (use 2 to make a healing effect display +//on players) It will always succeed (overrides Berserk block), but it can't kill. +int status_set_hp(struct block_list *bl, unsigned int hp, int flag) +{ + struct status_data *status; + if (hp < 1) return 0; + status = status_get_status_data(bl); + if (status == &dummy_status) + return 0; + + if (hp > status->max_hp) hp = status->max_hp; + if (hp == status->hp) return 0; + if (hp > status->hp) + return status_heal(bl, hp - status->hp, 0, 1|flag); + return status_zap(bl, status->hp - hp, 0); +} + +//Sets SP to given value. Flag is the flag passed to status_heal in case +//final value is higher than current (use 2 to make a healing effect display +//on players) +int status_set_sp(struct block_list *bl, unsigned int sp, int flag) +{ + struct status_data *status; + + status = status_get_status_data(bl); + if (status == &dummy_status) + return 0; + + if (sp > status->max_sp) sp = status->max_sp; + if (sp == status->sp) return 0; + if (sp > status->sp) + return status_heal(bl, 0, sp - status->sp, 1|flag); + return status_zap(bl, 0, status->sp - sp); +} + //Inflicts damage on the target with the according walkdelay. //If flag&1, damage is passive and does not triggers cancelling status changes. //If flag&2, fail if target does not has enough to substract. @@ -504,8 +540,8 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s struct status_data *status; struct status_change *sc; - if(sp && target->type != BL_PC && target->type != BL_HOMUNCULUS) //[orn] - sp = 0; //Only players and Homunculus get SP damage. + if(sp && !(target->type&BL_CONSUME)) + sp = 0; //Not a valid SP target. if (hp < 0) { //Assume absorbed damage. status_heal(target, -hp, 0, 1); @@ -5548,7 +5584,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val if (type==SC_BERSERK) { sc->data[type].val2 = 5*status->max_hp/100; status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block. - status_percent_damage(NULL, bl, 0, 100); //Damage all SP + status_set_sp(bl, 0, 0); //Damage all SP } if (type==SC_RUN) { @@ -5822,7 +5858,7 @@ int status_change_end( struct block_list* bl , int type,int tid ) case SC_BERSERK: //If val2 is removed, no HP penalty (dispelled?) [Skotlex] if(status->hp > 100 && sc->data[type].val2) - status_zap(bl, status->hp-100, 0); + status_set_hp(bl, 100, 0); if(sc->data[SC_ENDURE].timer != -1) status_change_end(bl, SC_ENDURE, -1); break; |