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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-15 21:12:45 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-15 21:12:45 +0000 |
commit | 9a309db58c70c994d7f937a243b52fe27a6c1f1d (patch) | |
tree | e3e40a7c60acb6a17687505da4197a77f355e1bf /src/map/status.c | |
parent | 4aacac823607e804583d401bc2e27e7ca94865b6 (diff) | |
download | hercules-9a309db58c70c994d7f937a243b52fe27a6c1f1d.tar.gz hercules-9a309db58c70c994d7f937a243b52fe27a6c1f1d.tar.bz2 hercules-9a309db58c70c994d7f937a243b52fe27a6c1f1d.tar.xz hercules-9a309db58c70c994d7f937a243b52fe27a6c1f1d.zip |
- Cleaned up some of the pet related @/# commands, same for some script commands.
- Moved s_pet structure from map_session_data to pet_data, this enabled the removal of a few redundant values in the pet_data structure (name, class, equip)
- Pet offensive skills who's inf value is self will be casted on the pet now (for stuff like Grand Cross)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8301 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/src/map/status.c b/src/map/status.c index 4b4609fa5..43455725b 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1361,28 +1361,26 @@ int status_calc_mob(struct mob_data* md, int first) //Skotlex: Calculates the stats of the given pet. int status_calc_pet(struct pet_data *pd, int first) { - struct map_session_data *sd; - int lv; nullpo_retr(0, pd); - sd = pd->msd; - if(!sd || sd->status.pet_id == 0 || sd->pd == NULL) - return 0; if (first) { memcpy(&pd->status, &pd->db->status, sizeof(struct status_data)); pd->status.speed = pd->petDB->speed; } - if (battle_config.pet_lv_rate) + if (battle_config.pet_lv_rate && pd->msd) { + struct map_session_data *sd = pd->msd; + int lv; + lv =sd->status.base_level*battle_config.pet_lv_rate/100; if (lv < 0) lv = 1; - if (lv != sd->pet.level || first) + if (lv != pd->pet.level || first) { struct status_data *bstat = &pd->db->status, *status = &pd->status; - sd->pet.level = lv; + pd->pet.level = lv; if (!first) //Lv Up animation clif_misceffect(&pd->bl, 0); status->rhw.atk = (bstat->rhw.atk*lv)/pd->db->lv; @@ -1415,7 +1413,7 @@ int status_calc_pet(struct pet_data *pd, int first) } //Support rate modifier (1000 = 100%) - pd->rate_fix = 1000*(sd->pet.intimate - battle_config.pet_support_min_friendly)/(1000- battle_config.pet_support_min_friendly) +500; + pd->rate_fix = 1000*(pd->pet.intimate - battle_config.pet_support_min_friendly)/(1000- battle_config.pet_support_min_friendly) +500; if(battle_config.pet_support_rate != 100) pd->rate_fix = pd->rate_fix*battle_config.pet_support_rate/100; return 1; @@ -1793,10 +1791,11 @@ int status_calc_pc(struct map_session_data* sd,int first) } } - if(sd->status.pet_id > 0 && battle_config.pet_status_support && sd->pet.intimate > 0) + if(sd->pd && battle_config.pet_status_support) { // Pet struct pet_data *pd=sd->pd; - if(pd && (!battle_config.pet_equip_required || pd->equip > 0) && + if(pd && pd->pet.intimate > 0 && + (!battle_config.pet_equip_required || pd->pet.equip > 0) && pd->state.skillbonus == 1 && pd->bonus) //Skotlex: Readjusted for pets pc_bonus(sd,pd->bonus->type, pd->bonus->val); } @@ -3736,7 +3735,7 @@ int status_get_class(struct block_list *bl) if(bl->type==BL_PC) return ((struct map_session_data *)bl)->status.class_; if(bl->type==BL_PET) - return ((struct pet_data *)bl)->class_; + return ((struct pet_data *)bl)->pet.class_; if(bl->type==BL_HOM) return ((struct homun_data *)bl)->master->homunculus.class_; return 0; @@ -3754,7 +3753,7 @@ int status_get_lv(struct block_list *bl) if(bl->type==BL_PC) return ((TBL_PC*)bl)->status.base_level; if(bl->type==BL_PET) - return ((TBL_PET*)bl)->msd->pet.level; + return ((TBL_PET*)bl)->pet.level; if(bl->type==BL_HOM) return ((TBL_HOM*)bl)->master->homunculus.level; return 1; @@ -4014,10 +4013,10 @@ void status_set_viewdata(struct block_list *bl, int class_) memcpy(&pd->vd, vd, sizeof(struct view_data)); if (!pcdb_checkid(vd->class_)) { pd->vd.hair_style = battle_config.pet_hair_style; - if(pd->equip) { - pd->vd.head_bottom = itemdb_viewid(pd->equip); + if(pd->pet.equip) { + pd->vd.head_bottom = itemdb_viewid(pd->pet.equip); if (!pd->vd.head_bottom) - pd->vd.head_bottom = pd->equip; + pd->vd.head_bottom = pd->pet.equip; } } } else if (battle_config.error_log) |