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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-12 18:02:41 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-12 18:02:41 +0000 |
commit | 16c5028d6274e5c1a21dfcc0f26f926597ff2edd (patch) | |
tree | 18dafae15f96bf4403e492da64ea473513890760 /src/map/status.c | |
parent | 97353c7d82e3537982d2687f3b16a6c92e25b33b (diff) | |
download | hercules-16c5028d6274e5c1a21dfcc0f26f926597ff2edd.tar.gz hercules-16c5028d6274e5c1a21dfcc0f26f926597ff2edd.tar.bz2 hercules-16c5028d6274e5c1a21dfcc0f26f926597ff2edd.tar.xz hercules-16c5028d6274e5c1a21dfcc0f26f926597ff2edd.zip |
- Corrected range of self destruction / bio explosion to be equal to their splash range.
- Corrected Spider Web casting around caster instead of target's position
- Corrected a possible crash during login due to checking for the incorrect variable (lets pc_calc_status be invoked when it shouldn't)
- Reenabled the base status aspd calculation for homunc (status_calc_bl calculates battle_status, status_calc_homunculus calculates base_status, they are not the same!)
- Corrected the meaning of "skill_display_fail&2", made 2 the default setting.
- Added bounds checking to map_foreachincell
- Opt2 values (poison, blind, and so on) are now resent on warp/map-change
- Corrected description of isloggedin script command.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9853 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/map/status.c b/src/map/status.c index 3a5afa2ee..e3ad739cf 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1530,7 +1530,7 @@ int status_calc_pc(struct map_session_data* sd,int first) int i,index; int skill,refinedef=0; - if(sd->state.connect_new && !(first&1)) //Shouldn't invoke yet until player is done loading. + if(!sd->state.auth && !(first&1)) //Shouldn't invoke yet until player is done loading. return -1; if (++calculating > 10) //Too many recursive calls! @@ -2413,12 +2413,11 @@ int status_calc_homunculus(struct homun_data *hd, int first) status->aspd_rate = 1000; - /* //this calc is useless since status_calc_bl(SCB_ALL) does it already skill = (1000 -4*status->agi -status->dex) *hd->homunculusDB->baseASPD/1000; status->amotion = cap_value(skill,battle_config.max_aspd,2000); - status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.*/ + status->adelay = status->amotion; //It seems adelay = amotion for Homunculus. status_calc_misc(&hd->bl, status, hom->level); status_calc_bl(&hd->bl, SCB_ALL); //Status related changes. |