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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-25 07:25:50 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-25 07:25:50 +0000 |
commit | 007e6d5ba2df6e6b09f832609731bb8e1bf7413f (patch) | |
tree | 0908f5267d1ea323b498104b084cc2f44fcd85ec /src/map/status.c | |
parent | 60d3144136e0324a910d4b47f0cf8e3c934b70e4 (diff) | |
download | hercules-007e6d5ba2df6e6b09f832609731bb8e1bf7413f.tar.gz hercules-007e6d5ba2df6e6b09f832609731bb8e1bf7413f.tar.bz2 hercules-007e6d5ba2df6e6b09f832609731bb8e1bf7413f.tar.xz hercules-007e6d5ba2df6e6b09f832609731bb8e1bf7413f.zip |
Correction to some status icons based on official information
- Added SI_S_LIFEPOTION and SI_L_LIFEPOTION and their corresponding new status changes to deal with the fact that Small_Life_Potion and Med_Life_Potion each use a different status icon.
- Left the duplicate SC_HPREGEN status in fof backwards compatibility, but removed its icon.
- Corrected the status icon id for SC_INCCRI from 292 to 295.
- Corrected the status icon id for SC_INCHEALRATE from 293 to 292.
- Added status icons for SC_INCFLEE2, SC_SPCOST_RATE and SC_COMMONSC_RESIST.
- Removed icon from SC_ARMOR_RESIST since officially it is a bonus, not a status, and thus doesn't (and can't) have an icon.
- Renamed the status icon name of SC_ELEMENTALCHANGE from SI_ARMOR_RESIST to SI_ARMOR_PROPERTY.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13698 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 38 |
1 files changed, 27 insertions, 11 deletions
diff --git a/src/map/status.c b/src/map/status.c index 6c1a1029e..04e01b8ba 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -193,7 +193,7 @@ void initChangeTables(void) set_sc( MG_ENERGYCOAT , SC_ENERGYCOAT , SI_ENERGYCOAT , SCB_NONE ); set_sc( NPC_EMOTION , SC_MODECHANGE , SI_BLANK , SCB_MODE ); add_sc( NPC_EMOTION_ON , SC_MODECHANGE ); - set_sc( NPC_ATTRICHANGE , SC_ELEMENTALCHANGE , SI_ARMOR_RESIST , SCB_DEF_ELE ); + set_sc( NPC_ATTRICHANGE , SC_ELEMENTALCHANGE , SI_ARMOR_PROPERTY , SCB_DEF_ELE ); add_sc( NPC_CHANGEWATER , SC_ELEMENTALCHANGE ); add_sc( NPC_CHANGEGROUND , SC_ELEMENTALCHANGE ); add_sc( NPC_CHANGEFIRE , SC_ELEMENTALCHANGE ); @@ -472,11 +472,12 @@ void initChangeTables(void) StatusIconChangeTable[SC_DEF_RATE] = SI_DEF_RATE; StatusIconChangeTable[SC_MDEF_RATE] = SI_MDEF_RATE; StatusIconChangeTable[SC_INCCRI] = SI_INCCRI; + StatusIconChangeTable[SC_INCFLEE2] = SI_PLUSAVOIDVALUE; StatusIconChangeTable[SC_INCHEALRATE] = SI_INCHEALRATE; - StatusIconChangeTable[SC_HPREGEN] = SI_HPREGEN; - StatusIconChangeTable[SC_SPCOST_RATE] = SI_SPCOST_RATE; - StatusIconChangeTable[SC_COMMONSC_RESIST] = SI_COMMONSC_RESIST; - StatusIconChangeTable[SC_ARMOR_RESIST] = SI_ARMOR_RESIST; + StatusIconChangeTable[SC_S_LIFEPOTION] = SI_S_LIFEPOTION; + StatusIconChangeTable[SC_L_LIFEPOTION] = SI_L_LIFEPOTION; + StatusIconChangeTable[SC_SPCOST_RATE] = SI_ATKER_BLOOD; + StatusIconChangeTable[SC_COMMONSC_RESIST] = SI_TARGET_BLOOD; // Mercenary Bonus Effects StatusIconChangeTable[SC_MERC_FLEEUP] = SI_MERC_FLEEUP; StatusIconChangeTable[SC_MERC_ATKUP] = SI_MERC_ATKUP; @@ -5123,6 +5124,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_HPREGEN: case SC_HPDRAIN: case SC_SPREGEN: + case SC_S_LIFEPOTION: + case SC_L_LIFEPOTION: case SC_BOSSMAPINFO: case SC_STUN: case SC_SLEEP: @@ -5454,6 +5457,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_HPREGEN: case SC_HPDRAIN: case SC_SPREGEN: + case SC_S_LIFEPOTION: + case SC_L_LIFEPOTION: if( val1 == 0 ) return 0; // val1 = heal percent/amout // val2 = seconds between heals @@ -7059,17 +7064,28 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr data) break; case SC_HPREGEN: - case SC_SPREGEN: + case SC_S_LIFEPOTION: + case SC_L_LIFEPOTION: if( sd && --(sce->val4) >= 0 ) { // val1 < 0 = per max% | val1 > 0 = exact amount - int hp = 0, sp = 0; - if( type == SC_HPREGEN && status->hp < status->max_hp ) + int hp = 0; + if( status->hp < status->max_hp ) hp = (sce->val1 < 0) ? (int)(sd->status.max_hp * -1 * sce->val1 / 100.) : sce->val1 ; - else if( type == SC_SPREGEN && status->sp < status->max_sp ) - sp = (sce->val1 < 0) ? (int)(sd->status.max_sp * -1 * sce->val1 / 100.) : sce->val1 ; + status_heal(bl, hp, 0, 2); + sc_timer_next((sce->val2 * 1000) + tick, status_change_timer, bl->id, data); + return 0; + } + break; - status_heal(bl, hp, sp, 2); + case SC_SPREGEN: + if( sd && --(sce->val4) >= 0 ) + { + // val1 < 0 = per max% | val1 > 0 = exact amount + int sp = 0; + if( status->sp < status->max_sp ) + sp = (sce->val1 < 0) ? (int)(sd->status.max_sp * -1 * sce->val1 / 100.) : sce->val1 ; + status_heal(bl, 0, sp, 2); sc_timer_next((sce->val2 * 1000) + tick, status_change_timer, bl->id, data); return 0; } |