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author | Andrei Karas <akaras@inbox.ru> | 2015-07-17 15:17:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-07-25 14:49:05 +0300 |
commit | 58a97dc5edd22bbc7abb40554d19876a43077376 (patch) | |
tree | bfeb34a14947e14c7bc2bb301cd843b50cc3d739 /src/map/status.c | |
parent | c654c6d8d29d41f404545342cceb41aa7f3c5817 (diff) | |
download | hercules-58a97dc5edd22bbc7abb40554d19876a43077376.tar.gz hercules-58a97dc5edd22bbc7abb40554d19876a43077376.tar.bz2 hercules-58a97dc5edd22bbc7abb40554d19876a43077376.tar.xz hercules-58a97dc5edd22bbc7abb40554d19876a43077376.zip |
Reduce memory usage in HPM in status.c
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 772 |
1 files changed, 387 insertions, 385 deletions
diff --git a/src/map/status.c b/src/map/status.c index 7af887f81..c21e81aab 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -44,6 +44,7 @@ #include <time.h> struct status_interface status_s; +struct s_status_dbs statusdbs; /** * Returns the status change associated with a skill. @@ -56,7 +57,7 @@ sc_type status_skill2sc(int skill_id) { ShowError("status_skill2sc: Unsupported skill id %d\n", skill_id); return SC_NONE; } - return status->Skill2SCTable[idx]; + return status->dbs->Skill2SCTable[idx]; } /** @@ -72,7 +73,7 @@ int status_sc2skill(sc_type sc) return 0; } - return status->SkillChangeTable[sc]; + return status->dbs->SkillChangeTable[sc]; } /** @@ -87,7 +88,7 @@ unsigned int status_sc2scb_flag(sc_type sc) return SCB_NONE; } - return status->ChangeFlagTable[sc]; + return status->dbs->ChangeFlagTable[sc]; } /** @@ -102,7 +103,7 @@ int status_type2relevant_bl_types(int type) return BL_NUL; } - return status->RelevantBLTypes[type]; + return status->dbs->RelevantBLTypes[type]; } static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) { @@ -116,35 +117,35 @@ static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) { return; } - if( status->SkillChangeTable[sc] == 0 ) - status->SkillChangeTable[sc] = skill_id; - if( status->IconChangeTable[sc] == SI_BLANK ) - status->IconChangeTable[sc] = icon; - status->ChangeFlagTable[sc] |= flag; + if( status->dbs->SkillChangeTable[sc] == 0 ) + status->dbs->SkillChangeTable[sc] = skill_id; + if( status->dbs->IconChangeTable[sc] == SI_BLANK ) + status->dbs->IconChangeTable[sc] = icon; + status->dbs->ChangeFlagTable[sc] |= flag; - if( status->Skill2SCTable[idx] == SC_NONE ) - status->Skill2SCTable[idx] = sc; + if( status->dbs->Skill2SCTable[idx] == SC_NONE ) + status->dbs->Skill2SCTable[idx] = sc; } void initChangeTables(void) { #define add_sc(skill,sc) set_sc((skill),(sc),SI_BLANK,SCB_NONE) // indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units -#define set_sc_with_vfx(skill, sc, icon, flag) do { set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) status->RelevantBLTypes[(icon)] |= BL_SCEFFECT; } while(0) +#define set_sc_with_vfx(skill, sc, icon, flag) do { set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) status->dbs->RelevantBLTypes[(icon)] |= BL_SCEFFECT; } while(0) int i; for (i = 0; i < SC_MAX; i++) - status->IconChangeTable[i] = SI_BLANK; + status->dbs->IconChangeTable[i] = SI_BLANK; for (i = 0; i < MAX_SKILL; i++) - status->Skill2SCTable[i] = SC_NONE; + status->dbs->Skill2SCTable[i] = SC_NONE; for (i = 0; i < SI_MAX; i++) - status->RelevantBLTypes[i] = BL_PC; + status->dbs->RelevantBLTypes[i] = BL_PC; - memset(status->SkillChangeTable, 0, sizeof(status->SkillChangeTable)); - memset(status->ChangeFlagTable, 0, sizeof(status->ChangeFlagTable)); - memset(status->DisplayType, 0, sizeof(status->DisplayType)); + memset(status->dbs->SkillChangeTable, 0, sizeof(status->dbs->SkillChangeTable)); + memset(status->dbs->ChangeFlagTable, 0, sizeof(status->dbs->ChangeFlagTable)); + memset(status->dbs->DisplayType, 0, sizeof(status->dbs->DisplayType)); //First we define the skill for common ailments. These are used in skill_additional_effect through sc cards. [Skotlex] set_sc( NPC_PETRIFYATTACK , SC_STONE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF ); @@ -754,303 +755,303 @@ void initChangeTables(void) { set_sc_with_vfx( GN_ILLUSIONDOPING , SC_ILLUSIONDOPING , SI_ILLUSIONDOPING , SCB_HIT ); // Storing the target job rather than simply SC_SOULLINK simplifies code later on. - status->Skill2SCTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST, - status->Skill2SCTable[SL_MONK] = (sc_type)MAPID_MONK, - status->Skill2SCTable[SL_STAR] = (sc_type)MAPID_STAR_GLADIATOR, - status->Skill2SCTable[SL_SAGE] = (sc_type)MAPID_SAGE, - status->Skill2SCTable[SL_CRUSADER] = (sc_type)MAPID_CRUSADER, - status->Skill2SCTable[SL_SUPERNOVICE] = (sc_type)MAPID_SUPER_NOVICE, - status->Skill2SCTable[SL_KNIGHT] = (sc_type)MAPID_KNIGHT, - status->Skill2SCTable[SL_WIZARD] = (sc_type)MAPID_WIZARD, - status->Skill2SCTable[SL_PRIEST] = (sc_type)MAPID_PRIEST, - status->Skill2SCTable[SL_BARDDANCER] = (sc_type)MAPID_BARDDANCER, - status->Skill2SCTable[SL_ROGUE] = (sc_type)MAPID_ROGUE, - status->Skill2SCTable[SL_ASSASIN] = (sc_type)MAPID_ASSASSIN, - status->Skill2SCTable[SL_BLACKSMITH] = (sc_type)MAPID_BLACKSMITH, - status->Skill2SCTable[SL_HUNTER] = (sc_type)MAPID_HUNTER, - status->Skill2SCTable[SL_SOULLINKER] = (sc_type)MAPID_SOUL_LINKER, + status->dbs->Skill2SCTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST, + status->dbs->Skill2SCTable[SL_MONK] = (sc_type)MAPID_MONK, + status->dbs->Skill2SCTable[SL_STAR] = (sc_type)MAPID_STAR_GLADIATOR, + status->dbs->Skill2SCTable[SL_SAGE] = (sc_type)MAPID_SAGE, + status->dbs->Skill2SCTable[SL_CRUSADER] = (sc_type)MAPID_CRUSADER, + status->dbs->Skill2SCTable[SL_SUPERNOVICE] = (sc_type)MAPID_SUPER_NOVICE, + status->dbs->Skill2SCTable[SL_KNIGHT] = (sc_type)MAPID_KNIGHT, + status->dbs->Skill2SCTable[SL_WIZARD] = (sc_type)MAPID_WIZARD, + status->dbs->Skill2SCTable[SL_PRIEST] = (sc_type)MAPID_PRIEST, + status->dbs->Skill2SCTable[SL_BARDDANCER] = (sc_type)MAPID_BARDDANCER, + status->dbs->Skill2SCTable[SL_ROGUE] = (sc_type)MAPID_ROGUE, + status->dbs->Skill2SCTable[SL_ASSASIN] = (sc_type)MAPID_ASSASSIN, + status->dbs->Skill2SCTable[SL_BLACKSMITH] = (sc_type)MAPID_BLACKSMITH, + status->dbs->Skill2SCTable[SL_HUNTER] = (sc_type)MAPID_HUNTER, + status->dbs->Skill2SCTable[SL_SOULLINKER] = (sc_type)MAPID_SOUL_LINKER, //Status that don't have a skill associated. - status->IconChangeTable[SC_WEIGHTOVER50] = SI_WEIGHTOVER50; - status->IconChangeTable[SC_WEIGHTOVER90] = SI_WEIGHTOVER90; - status->IconChangeTable[SC_ATTHASTE_POTION1] = SI_ATTHASTE_POTION1; - status->IconChangeTable[SC_ATTHASTE_POTION2] = SI_ATTHASTE_POTION2; - status->IconChangeTable[SC_ATTHASTE_POTION3] = SI_ATTHASTE_POTION3; - status->IconChangeTable[SC_ATTHASTE_INFINITY] = SI_ATTHASTE_INFINITY; - status->IconChangeTable[SC_MOVHASTE_HORSE] = SI_MOVHASTE_HORSE; - status->IconChangeTable[SC_MOVHASTE_INFINITY] = SI_MOVHASTE_INFINITY; - status->IconChangeTable[SC_CHASEWALK2] = SI_INCSTR; - status->IconChangeTable[SC_MIRACLE] = SI_SOULLINK; - status->IconChangeTable[SC_CLAIRVOYANCE] = SI_CLAIRVOYANCE; - status->IconChangeTable[SC_FOOD_STR] = SI_FOOD_STR; - status->IconChangeTable[SC_FOOD_AGI] = SI_FOOD_AGI; - status->IconChangeTable[SC_FOOD_VIT] = SI_FOOD_VIT; - status->IconChangeTable[SC_FOOD_INT] = SI_FOOD_INT; - status->IconChangeTable[SC_FOOD_DEX] = SI_FOOD_DEX; - status->IconChangeTable[SC_FOOD_LUK] = SI_FOOD_LUK; - status->IconChangeTable[SC_FOOD_BASICAVOIDANCE]= SI_FOOD_BASICAVOIDANCE; - status->IconChangeTable[SC_FOOD_BASICHIT] = SI_FOOD_BASICHIT; - status->IconChangeTable[SC_MANU_ATK] = SI_MANU_ATK; - status->IconChangeTable[SC_MANU_DEF] = SI_MANU_DEF; - status->IconChangeTable[SC_SPL_ATK] = SI_SPL_ATK; - status->IconChangeTable[SC_SPL_DEF] = SI_SPL_DEF; - status->IconChangeTable[SC_MANU_MATK] = SI_MANU_MATK; - status->IconChangeTable[SC_SPL_MATK] = SI_SPL_MATK; - status->IconChangeTable[SC_PLUSATTACKPOWER] = SI_PLUSATTACKPOWER; - status->IconChangeTable[SC_PLUSMAGICPOWER] = SI_PLUSMAGICPOWER; + status->dbs->IconChangeTable[SC_WEIGHTOVER50] = SI_WEIGHTOVER50; + status->dbs->IconChangeTable[SC_WEIGHTOVER90] = SI_WEIGHTOVER90; + status->dbs->IconChangeTable[SC_ATTHASTE_POTION1] = SI_ATTHASTE_POTION1; + status->dbs->IconChangeTable[SC_ATTHASTE_POTION2] = SI_ATTHASTE_POTION2; + status->dbs->IconChangeTable[SC_ATTHASTE_POTION3] = SI_ATTHASTE_POTION3; + status->dbs->IconChangeTable[SC_ATTHASTE_INFINITY] = SI_ATTHASTE_INFINITY; + status->dbs->IconChangeTable[SC_MOVHASTE_HORSE] = SI_MOVHASTE_HORSE; + status->dbs->IconChangeTable[SC_MOVHASTE_INFINITY] = SI_MOVHASTE_INFINITY; + status->dbs->IconChangeTable[SC_CHASEWALK2] = SI_INCSTR; + status->dbs->IconChangeTable[SC_MIRACLE] = SI_SOULLINK; + status->dbs->IconChangeTable[SC_CLAIRVOYANCE] = SI_CLAIRVOYANCE; + status->dbs->IconChangeTable[SC_FOOD_STR] = SI_FOOD_STR; + status->dbs->IconChangeTable[SC_FOOD_AGI] = SI_FOOD_AGI; + status->dbs->IconChangeTable[SC_FOOD_VIT] = SI_FOOD_VIT; + status->dbs->IconChangeTable[SC_FOOD_INT] = SI_FOOD_INT; + status->dbs->IconChangeTable[SC_FOOD_DEX] = SI_FOOD_DEX; + status->dbs->IconChangeTable[SC_FOOD_LUK] = SI_FOOD_LUK; + status->dbs->IconChangeTable[SC_FOOD_BASICAVOIDANCE]= SI_FOOD_BASICAVOIDANCE; + status->dbs->IconChangeTable[SC_FOOD_BASICHIT] = SI_FOOD_BASICHIT; + status->dbs->IconChangeTable[SC_MANU_ATK] = SI_MANU_ATK; + status->dbs->IconChangeTable[SC_MANU_DEF] = SI_MANU_DEF; + status->dbs->IconChangeTable[SC_SPL_ATK] = SI_SPL_ATK; + status->dbs->IconChangeTable[SC_SPL_DEF] = SI_SPL_DEF; + status->dbs->IconChangeTable[SC_MANU_MATK] = SI_MANU_MATK; + status->dbs->IconChangeTable[SC_SPL_MATK] = SI_SPL_MATK; + status->dbs->IconChangeTable[SC_PLUSATTACKPOWER] = SI_PLUSATTACKPOWER; + status->dbs->IconChangeTable[SC_PLUSMAGICPOWER] = SI_PLUSMAGICPOWER; //Cash Items - status->IconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH; - status->IconChangeTable[SC_FOOD_AGI_CASH] = SI_FOOD_AGI_CASH; - status->IconChangeTable[SC_FOOD_VIT_CASH] = SI_FOOD_VIT_CASH; - status->IconChangeTable[SC_FOOD_DEX_CASH] = SI_FOOD_DEX_CASH; - status->IconChangeTable[SC_FOOD_INT_CASH] = SI_FOOD_INT_CASH; - status->IconChangeTable[SC_FOOD_LUK_CASH] = SI_FOOD_LUK_CASH; - status->IconChangeTable[SC_CASH_PLUSEXP] = SI_CASH_PLUSEXP; - status->IconChangeTable[SC_CASH_RECEIVEITEM] = SI_CASH_RECEIVEITEM; - status->IconChangeTable[SC_CASH_PLUSONLYJOBEXP] = SI_CASH_PLUSONLYJOBEXP; - status->IconChangeTable[SC_CASH_DEATHPENALTY] = SI_CASH_DEATHPENALTY; - status->IconChangeTable[SC_CASH_BOSS_ALARM] = SI_CASH_BOSS_ALARM; - status->IconChangeTable[SC_PROTECT_DEF] = SI_PROTECT_DEF; - status->IconChangeTable[SC_PROTECT_MDEF] = SI_PROTECT_MDEF; - status->IconChangeTable[SC_CRITICALPERCENT] = SI_CRITICALPERCENT; - status->IconChangeTable[SC_PLUSAVOIDVALUE] = SI_PLUSAVOIDVALUE; - status->IconChangeTable[SC_HEALPLUS] = SI_HEALPLUS; - status->IconChangeTable[SC_S_LIFEPOTION] = SI_S_LIFEPOTION; - status->IconChangeTable[SC_L_LIFEPOTION] = SI_L_LIFEPOTION; - status->IconChangeTable[SC_ATKER_BLOOD] = SI_ATKER_BLOOD; - status->IconChangeTable[SC_TARGET_BLOOD] = SI_TARGET_BLOOD; + status->dbs->IconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH; + status->dbs->IconChangeTable[SC_FOOD_AGI_CASH] = SI_FOOD_AGI_CASH; + status->dbs->IconChangeTable[SC_FOOD_VIT_CASH] = SI_FOOD_VIT_CASH; + status->dbs->IconChangeTable[SC_FOOD_DEX_CASH] = SI_FOOD_DEX_CASH; + status->dbs->IconChangeTable[SC_FOOD_INT_CASH] = SI_FOOD_INT_CASH; + status->dbs->IconChangeTable[SC_FOOD_LUK_CASH] = SI_FOOD_LUK_CASH; + status->dbs->IconChangeTable[SC_CASH_PLUSEXP] = SI_CASH_PLUSEXP; + status->dbs->IconChangeTable[SC_CASH_RECEIVEITEM] = SI_CASH_RECEIVEITEM; + status->dbs->IconChangeTable[SC_CASH_PLUSONLYJOBEXP] = SI_CASH_PLUSONLYJOBEXP; + status->dbs->IconChangeTable[SC_CASH_DEATHPENALTY] = SI_CASH_DEATHPENALTY; + status->dbs->IconChangeTable[SC_CASH_BOSS_ALARM] = SI_CASH_BOSS_ALARM; + status->dbs->IconChangeTable[SC_PROTECT_DEF] = SI_PROTECT_DEF; + status->dbs->IconChangeTable[SC_PROTECT_MDEF] = SI_PROTECT_MDEF; + status->dbs->IconChangeTable[SC_CRITICALPERCENT] = SI_CRITICALPERCENT; + status->dbs->IconChangeTable[SC_PLUSAVOIDVALUE] = SI_PLUSAVOIDVALUE; + status->dbs->IconChangeTable[SC_HEALPLUS] = SI_HEALPLUS; + status->dbs->IconChangeTable[SC_S_LIFEPOTION] = SI_S_LIFEPOTION; + status->dbs->IconChangeTable[SC_L_LIFEPOTION] = SI_L_LIFEPOTION; + status->dbs->IconChangeTable[SC_ATKER_BLOOD] = SI_ATKER_BLOOD; + status->dbs->IconChangeTable[SC_TARGET_BLOOD] = SI_TARGET_BLOOD; // Mercenary Bonus Effects - status->IconChangeTable[SC_MER_FLEE] = SI_MER_FLEE; - status->IconChangeTable[SC_MER_ATK] = SI_MER_ATK; - status->IconChangeTable[SC_MER_HP] = SI_MER_HP; - status->IconChangeTable[SC_MER_SP] = SI_MER_SP; - status->IconChangeTable[SC_MER_HIT] = SI_MER_HIT; + status->dbs->IconChangeTable[SC_MER_FLEE] = SI_MER_FLEE; + status->dbs->IconChangeTable[SC_MER_ATK] = SI_MER_ATK; + status->dbs->IconChangeTable[SC_MER_HP] = SI_MER_HP; + status->dbs->IconChangeTable[SC_MER_SP] = SI_MER_SP; + status->dbs->IconChangeTable[SC_MER_HIT] = SI_MER_HIT; // Warlock Spheres - status->IconChangeTable[SC_SUMMON1] = SI_SPHERE_1; - status->IconChangeTable[SC_SUMMON2] = SI_SPHERE_2; - status->IconChangeTable[SC_SUMMON3] = SI_SPHERE_3; - status->IconChangeTable[SC_SUMMON4] = SI_SPHERE_4; - status->IconChangeTable[SC_SUMMON5] = SI_SPHERE_5; + status->dbs->IconChangeTable[SC_SUMMON1] = SI_SPHERE_1; + status->dbs->IconChangeTable[SC_SUMMON2] = SI_SPHERE_2; + status->dbs->IconChangeTable[SC_SUMMON3] = SI_SPHERE_3; + status->dbs->IconChangeTable[SC_SUMMON4] = SI_SPHERE_4; + status->dbs->IconChangeTable[SC_SUMMON5] = SI_SPHERE_5; // Warlock Preserved spells - status->IconChangeTable[SC_SPELLBOOK1] = SI_SPELLBOOK1; - status->IconChangeTable[SC_SPELLBOOK2] = SI_SPELLBOOK2; - status->IconChangeTable[SC_SPELLBOOK3] = SI_SPELLBOOK3; - status->IconChangeTable[SC_SPELLBOOK4] = SI_SPELLBOOK4; - status->IconChangeTable[SC_SPELLBOOK5] = SI_SPELLBOOK5; - status->IconChangeTable[SC_SPELLBOOK6] = SI_SPELLBOOK6; - status->IconChangeTable[SC_SPELLBOOK7] = SI_SPELLBOOK7; - - status->IconChangeTable[SC_NEUTRALBARRIER_MASTER] = SI_NEUTRALBARRIER_MASTER; - status->IconChangeTable[SC_STEALTHFIELD_MASTER] = SI_STEALTHFIELD_MASTER; - status->IconChangeTable[SC_OVERHEAT] = SI_OVERHEAT; - status->IconChangeTable[SC_OVERHEAT_LIMITPOINT] = SI_OVERHEAT_LIMITPOINT; - - status->IconChangeTable[SC_HALLUCINATIONWALK_POSTDELAY] = SI_HALLUCINATIONWALK_POSTDELAY; - status->IconChangeTable[SC_TOXIN] = SI_TOXIN; - status->IconChangeTable[SC_PARALYSE] = SI_PARALYSE; - status->IconChangeTable[SC_VENOMBLEED] = SI_VENOMBLEED; - status->IconChangeTable[SC_MAGICMUSHROOM] = SI_MAGICMUSHROOM; - status->IconChangeTable[SC_DEATHHURT] = SI_DEATHHURT; - status->IconChangeTable[SC_PYREXIA] = SI_PYREXIA; - status->IconChangeTable[SC_OBLIVIONCURSE] = SI_OBLIVIONCURSE; - status->IconChangeTable[SC_LEECHESEND] = SI_LEECHESEND; - - status->IconChangeTable[SC_SHIELDSPELL_DEF] = SI_SHIELDSPELL_DEF; - status->IconChangeTable[SC_SHIELDSPELL_MDEF] = SI_SHIELDSPELL_MDEF; - status->IconChangeTable[SC_SHIELDSPELL_REF] = SI_SHIELDSPELL_REF; - status->IconChangeTable[SC_BANDING_DEFENCE] = SI_BANDING_DEFENCE; - - status->IconChangeTable[SC_CURSEDCIRCLE_ATKER] = SI_CURSEDCIRCLE_ATKER; - - status->IconChangeTable[SC_STOMACHACHE] = SI_STOMACHACHE; - status->IconChangeTable[SC_MYSTERIOUS_POWDER] = SI_MYSTERIOUS_POWDER; - status->IconChangeTable[SC_MELON_BOMB] = SI_MELON_BOMB; - status->IconChangeTable[SC_BANANA_BOMB] = SI_BANANA_BOMB; - status->IconChangeTable[SC_BANANA_BOMB_SITDOWN_POSTDELAY] = SI_BANANA_BOMB_SITDOWN_POSTDELAY; + status->dbs->IconChangeTable[SC_SPELLBOOK1] = SI_SPELLBOOK1; + status->dbs->IconChangeTable[SC_SPELLBOOK2] = SI_SPELLBOOK2; + status->dbs->IconChangeTable[SC_SPELLBOOK3] = SI_SPELLBOOK3; + status->dbs->IconChangeTable[SC_SPELLBOOK4] = SI_SPELLBOOK4; + status->dbs->IconChangeTable[SC_SPELLBOOK5] = SI_SPELLBOOK5; + status->dbs->IconChangeTable[SC_SPELLBOOK6] = SI_SPELLBOOK6; + status->dbs->IconChangeTable[SC_SPELLBOOK7] = SI_SPELLBOOK7; + + status->dbs->IconChangeTable[SC_NEUTRALBARRIER_MASTER] = SI_NEUTRALBARRIER_MASTER; + status->dbs->IconChangeTable[SC_STEALTHFIELD_MASTER] = SI_STEALTHFIELD_MASTER; + status->dbs->IconChangeTable[SC_OVERHEAT] = SI_OVERHEAT; + status->dbs->IconChangeTable[SC_OVERHEAT_LIMITPOINT] = SI_OVERHEAT_LIMITPOINT; + + status->dbs->IconChangeTable[SC_HALLUCINATIONWALK_POSTDELAY] = SI_HALLUCINATIONWALK_POSTDELAY; + status->dbs->IconChangeTable[SC_TOXIN] = SI_TOXIN; + status->dbs->IconChangeTable[SC_PARALYSE] = SI_PARALYSE; + status->dbs->IconChangeTable[SC_VENOMBLEED] = SI_VENOMBLEED; + status->dbs->IconChangeTable[SC_MAGICMUSHROOM] = SI_MAGICMUSHROOM; + status->dbs->IconChangeTable[SC_DEATHHURT] = SI_DEATHHURT; + status->dbs->IconChangeTable[SC_PYREXIA] = SI_PYREXIA; + status->dbs->IconChangeTable[SC_OBLIVIONCURSE] = SI_OBLIVIONCURSE; + status->dbs->IconChangeTable[SC_LEECHESEND] = SI_LEECHESEND; + + status->dbs->IconChangeTable[SC_SHIELDSPELL_DEF] = SI_SHIELDSPELL_DEF; + status->dbs->IconChangeTable[SC_SHIELDSPELL_MDEF] = SI_SHIELDSPELL_MDEF; + status->dbs->IconChangeTable[SC_SHIELDSPELL_REF] = SI_SHIELDSPELL_REF; + status->dbs->IconChangeTable[SC_BANDING_DEFENCE] = SI_BANDING_DEFENCE; + + status->dbs->IconChangeTable[SC_CURSEDCIRCLE_ATKER] = SI_CURSEDCIRCLE_ATKER; + + status->dbs->IconChangeTable[SC_STOMACHACHE] = SI_STOMACHACHE; + status->dbs->IconChangeTable[SC_MYSTERIOUS_POWDER] = SI_MYSTERIOUS_POWDER; + status->dbs->IconChangeTable[SC_MELON_BOMB] = SI_MELON_BOMB; + status->dbs->IconChangeTable[SC_BANANA_BOMB] = SI_BANANA_BOMB; + status->dbs->IconChangeTable[SC_BANANA_BOMB_SITDOWN_POSTDELAY] = SI_BANANA_BOMB_SITDOWN_POSTDELAY; //Genetics New Food Items Status Icons - status->IconChangeTable[SC_SAVAGE_STEAK] = SI_SAVAGE_STEAK; - status->IconChangeTable[SC_COCKTAIL_WARG_BLOOD] = SI_COCKTAIL_WARG_BLOOD; - status->IconChangeTable[SC_MINOR_BBQ] = SI_MINOR_BBQ; - status->IconChangeTable[SC_SIROMA_ICE_TEA] = SI_SIROMA_ICE_TEA; - status->IconChangeTable[SC_DROCERA_HERB_STEAMED] = SI_DROCERA_HERB_STEAMED; - status->IconChangeTable[SC_PUTTI_TAILS_NOODLES] = SI_PUTTI_TAILS_NOODLES; - - status->IconChangeTable[SC_BOOST500] |= SI_BOOST500; - status->IconChangeTable[SC_FULL_SWING_K] |= SI_FULL_SWING_K; - status->IconChangeTable[SC_MANA_PLUS] |= SI_MANA_PLUS; - status->IconChangeTable[SC_MUSTLE_M] |= SI_MUSTLE_M; - status->IconChangeTable[SC_LIFE_FORCE_F] |= SI_LIFE_FORCE_F; - status->IconChangeTable[SC_EXTRACT_WHITE_POTION_Z] |= SI_EXTRACT_WHITE_POTION_Z; - status->IconChangeTable[SC_VITATA_500] |= SI_VITATA_500; - status->IconChangeTable[SC_EXTRACT_SALAMINE_JUICE] |= SI_EXTRACT_SALAMINE_JUICE; + status->dbs->IconChangeTable[SC_SAVAGE_STEAK] = SI_SAVAGE_STEAK; + status->dbs->IconChangeTable[SC_COCKTAIL_WARG_BLOOD] = SI_COCKTAIL_WARG_BLOOD; + status->dbs->IconChangeTable[SC_MINOR_BBQ] = SI_MINOR_BBQ; + status->dbs->IconChangeTable[SC_SIROMA_ICE_TEA] = SI_SIROMA_ICE_TEA; + status->dbs->IconChangeTable[SC_DROCERA_HERB_STEAMED] = SI_DROCERA_HERB_STEAMED; + status->dbs->IconChangeTable[SC_PUTTI_TAILS_NOODLES] = SI_PUTTI_TAILS_NOODLES; + + status->dbs->IconChangeTable[SC_BOOST500] |= SI_BOOST500; + status->dbs->IconChangeTable[SC_FULL_SWING_K] |= SI_FULL_SWING_K; + status->dbs->IconChangeTable[SC_MANA_PLUS] |= SI_MANA_PLUS; + status->dbs->IconChangeTable[SC_MUSTLE_M] |= SI_MUSTLE_M; + status->dbs->IconChangeTable[SC_LIFE_FORCE_F] |= SI_LIFE_FORCE_F; + status->dbs->IconChangeTable[SC_EXTRACT_WHITE_POTION_Z] |= SI_EXTRACT_WHITE_POTION_Z; + status->dbs->IconChangeTable[SC_VITATA_500] |= SI_VITATA_500; + status->dbs->IconChangeTable[SC_EXTRACT_SALAMINE_JUICE] |= SI_EXTRACT_SALAMINE_JUICE; // Elemental Spirit's 'side' status change icons. - status->IconChangeTable[SC_CIRCLE_OF_FIRE] = SI_CIRCLE_OF_FIRE; - status->IconChangeTable[SC_FIRE_CLOAK] = SI_FIRE_CLOAK; - status->IconChangeTable[SC_WATER_SCREEN] = SI_WATER_SCREEN; - status->IconChangeTable[SC_WATER_DROP] = SI_WATER_DROP; - status->IconChangeTable[SC_WIND_STEP] = SI_WIND_STEP; - status->IconChangeTable[SC_WIND_CURTAIN] = SI_WIND_CURTAIN; - status->IconChangeTable[SC_SOLID_SKIN] = SI_SOLID_SKIN; - status->IconChangeTable[SC_STONE_SHIELD] = SI_STONE_SHIELD; - status->IconChangeTable[SC_PYROTECHNIC] = SI_PYROTECHNIC; - status->IconChangeTable[SC_HEATER] = SI_HEATER; - status->IconChangeTable[SC_TROPIC] = SI_TROPIC; - status->IconChangeTable[SC_AQUAPLAY] = SI_AQUAPLAY; - status->IconChangeTable[SC_COOLER] = SI_COOLER; - status->IconChangeTable[SC_CHILLY_AIR] = SI_CHILLY_AIR; - status->IconChangeTable[SC_GUST] = SI_GUST; - status->IconChangeTable[SC_BLAST] = SI_BLAST; - status->IconChangeTable[SC_WILD_STORM] = SI_WILD_STORM; - status->IconChangeTable[SC_PETROLOGY] = SI_PETROLOGY; - status->IconChangeTable[SC_CURSED_SOIL] = SI_CURSED_SOIL; - status->IconChangeTable[SC_UPHEAVAL] = SI_UPHEAVAL; - status->IconChangeTable[SC_PUSH_CART] = SI_ON_PUSH_CART; - status->IconChangeTable[SC_REBOUND] = SI_REBOUND; - status->IconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING; - status->IconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM; - status->IconChangeTable[SC_MOONSTAR] = SI_MOONSTAR; - status->IconChangeTable[SC_SUPER_STAR] = SI_SUPER_STAR; - status->IconChangeTable[SC_STRANGELIGHTS] = SI_STRANGELIGHTS; - status->IconChangeTable[SC_DECORATION_OF_MUSIC] = SI_DECORATION_OF_MUSIC; + status->dbs->IconChangeTable[SC_CIRCLE_OF_FIRE] = SI_CIRCLE_OF_FIRE; + status->dbs->IconChangeTable[SC_FIRE_CLOAK] = SI_FIRE_CLOAK; + status->dbs->IconChangeTable[SC_WATER_SCREEN] = SI_WATER_SCREEN; + status->dbs->IconChangeTable[SC_WATER_DROP] = SI_WATER_DROP; + status->dbs->IconChangeTable[SC_WIND_STEP] = SI_WIND_STEP; + status->dbs->IconChangeTable[SC_WIND_CURTAIN] = SI_WIND_CURTAIN; + status->dbs->IconChangeTable[SC_SOLID_SKIN] = SI_SOLID_SKIN; + status->dbs->IconChangeTable[SC_STONE_SHIELD] = SI_STONE_SHIELD; + status->dbs->IconChangeTable[SC_PYROTECHNIC] = SI_PYROTECHNIC; + status->dbs->IconChangeTable[SC_HEATER] = SI_HEATER; + status->dbs->IconChangeTable[SC_TROPIC] = SI_TROPIC; + status->dbs->IconChangeTable[SC_AQUAPLAY] = SI_AQUAPLAY; + status->dbs->IconChangeTable[SC_COOLER] = SI_COOLER; + status->dbs->IconChangeTable[SC_CHILLY_AIR] = SI_CHILLY_AIR; + status->dbs->IconChangeTable[SC_GUST] = SI_GUST; + status->dbs->IconChangeTable[SC_BLAST] = SI_BLAST; + status->dbs->IconChangeTable[SC_WILD_STORM] = SI_WILD_STORM; + status->dbs->IconChangeTable[SC_PETROLOGY] = SI_PETROLOGY; + status->dbs->IconChangeTable[SC_CURSED_SOIL] = SI_CURSED_SOIL; + status->dbs->IconChangeTable[SC_UPHEAVAL] = SI_UPHEAVAL; + status->dbs->IconChangeTable[SC_PUSH_CART] = SI_ON_PUSH_CART; + status->dbs->IconChangeTable[SC_REBOUND] = SI_REBOUND; + status->dbs->IconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING; + status->dbs->IconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM; + status->dbs->IconChangeTable[SC_MOONSTAR] = SI_MOONSTAR; + status->dbs->IconChangeTable[SC_SUPER_STAR] = SI_SUPER_STAR; + status->dbs->IconChangeTable[SC_STRANGELIGHTS] = SI_STRANGELIGHTS; + status->dbs->IconChangeTable[SC_DECORATION_OF_MUSIC] = SI_DECORATION_OF_MUSIC; //Other SC which are not necessarily associated to skills. - status->ChangeFlagTable[SC_ATTHASTE_POTION1] = SCB_ASPD; - status->ChangeFlagTable[SC_ATTHASTE_POTION2] = SCB_ASPD; - status->ChangeFlagTable[SC_ATTHASTE_POTION3] = SCB_ASPD; - status->ChangeFlagTable[SC_ATTHASTE_INFINITY] = SCB_ASPD; - status->ChangeFlagTable[SC_MOVHASTE_HORSE] = SCB_SPEED; - status->ChangeFlagTable[SC_MOVHASTE_INFINITY] = SCB_SPEED; - status->ChangeFlagTable[SC_PLUSATTACKPOWER] = SCB_BATK; - status->ChangeFlagTable[SC_PLUSMAGICPOWER] = SCB_MATK; - status->ChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK; - status->ChangeFlagTable[SC_CHASEWALK2] |= SCB_STR; - status->ChangeFlagTable[SC_INCAGI] |= SCB_AGI; - status->ChangeFlagTable[SC_INCVIT] |= SCB_VIT; - status->ChangeFlagTable[SC_INCINT] |= SCB_INT; - status->ChangeFlagTable[SC_INCDEX] |= SCB_DEX; - status->ChangeFlagTable[SC_INCLUK] |= SCB_LUK; - status->ChangeFlagTable[SC_INCHIT] |= SCB_HIT; - status->ChangeFlagTable[SC_INCHITRATE] |= SCB_HIT; - status->ChangeFlagTable[SC_INCFLEE] |= SCB_FLEE; - status->ChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE; - status->ChangeFlagTable[SC_MTF_HITFLEE] |= SCB_HIT|SCB_FLEE; - status->ChangeFlagTable[SC_CRITICALPERCENT] |= SCB_CRI; - status->ChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD; - status->ChangeFlagTable[SC_PLUSAVOIDVALUE] |= SCB_FLEE2; - status->ChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP; - status->ChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP; - status->ChangeFlagTable[SC_INCMHP] |= SCB_MAXHP; - status->ChangeFlagTable[SC_MTF_MHP] |= SCB_MAXHP; - status->ChangeFlagTable[SC_INCMSP] |= SCB_MAXSP; - status->ChangeFlagTable[SC_MTF_MSP] |= SCB_MAXSP; - status->ChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK; - status->ChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; - status->ChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; - status->ChangeFlagTable[SC_FOOD_STR] |= SCB_STR; - status->ChangeFlagTable[SC_FOOD_AGI] |= SCB_AGI; - status->ChangeFlagTable[SC_FOOD_VIT] |= SCB_VIT; - status->ChangeFlagTable[SC_FOOD_INT] |= SCB_INT; - status->ChangeFlagTable[SC_FOOD_DEX] |= SCB_DEX; - status->ChangeFlagTable[SC_FOOD_LUK] |= SCB_LUK; - status->ChangeFlagTable[SC_FOOD_BASICHIT] |= SCB_HIT; - status->ChangeFlagTable[SC_FOOD_BASICAVOIDANCE] |= SCB_FLEE; - status->ChangeFlagTable[SC_BATKFOOD] |= SCB_BATK; - status->ChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; - status->ChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; - status->ChangeFlagTable[SC_ARMORPROPERTY] |= SCB_ALL; - status->ChangeFlagTable[SC_ARMOR_RESIST] |= SCB_ALL; - status->ChangeFlagTable[SC_ATKER_BLOOD] |= SCB_ALL; - status->ChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED; - status->ChangeFlagTable[SC_ITEMSCRIPT] |= SCB_ALL; + status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION1] = SCB_ASPD; + status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION2] = SCB_ASPD; + status->dbs->ChangeFlagTable[SC_ATTHASTE_POTION3] = SCB_ASPD; + status->dbs->ChangeFlagTable[SC_ATTHASTE_INFINITY] = SCB_ASPD; + status->dbs->ChangeFlagTable[SC_MOVHASTE_HORSE] = SCB_SPEED; + status->dbs->ChangeFlagTable[SC_MOVHASTE_INFINITY] = SCB_SPEED; + status->dbs->ChangeFlagTable[SC_PLUSATTACKPOWER] = SCB_BATK; + status->dbs->ChangeFlagTable[SC_PLUSMAGICPOWER] = SCB_MATK; + status->dbs->ChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK; + status->dbs->ChangeFlagTable[SC_CHASEWALK2] |= SCB_STR; + status->dbs->ChangeFlagTable[SC_INCAGI] |= SCB_AGI; + status->dbs->ChangeFlagTable[SC_INCVIT] |= SCB_VIT; + status->dbs->ChangeFlagTable[SC_INCINT] |= SCB_INT; + status->dbs->ChangeFlagTable[SC_INCDEX] |= SCB_DEX; + status->dbs->ChangeFlagTable[SC_INCLUK] |= SCB_LUK; + status->dbs->ChangeFlagTable[SC_INCHIT] |= SCB_HIT; + status->dbs->ChangeFlagTable[SC_INCHITRATE] |= SCB_HIT; + status->dbs->ChangeFlagTable[SC_INCFLEE] |= SCB_FLEE; + status->dbs->ChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE; + status->dbs->ChangeFlagTable[SC_MTF_HITFLEE] |= SCB_HIT|SCB_FLEE; + status->dbs->ChangeFlagTable[SC_CRITICALPERCENT] |= SCB_CRI; + status->dbs->ChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD; + status->dbs->ChangeFlagTable[SC_PLUSAVOIDVALUE] |= SCB_FLEE2; + status->dbs->ChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP; + status->dbs->ChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP; + status->dbs->ChangeFlagTable[SC_INCMHP] |= SCB_MAXHP; + status->dbs->ChangeFlagTable[SC_MTF_MHP] |= SCB_MAXHP; + status->dbs->ChangeFlagTable[SC_INCMSP] |= SCB_MAXSP; + status->dbs->ChangeFlagTable[SC_MTF_MSP] |= SCB_MAXSP; + status->dbs->ChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK; + status->dbs->ChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; + status->dbs->ChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; + status->dbs->ChangeFlagTable[SC_FOOD_STR] |= SCB_STR; + status->dbs->ChangeFlagTable[SC_FOOD_AGI] |= SCB_AGI; + status->dbs->ChangeFlagTable[SC_FOOD_VIT] |= SCB_VIT; + status->dbs->ChangeFlagTable[SC_FOOD_INT] |= SCB_INT; + status->dbs->ChangeFlagTable[SC_FOOD_DEX] |= SCB_DEX; + status->dbs->ChangeFlagTable[SC_FOOD_LUK] |= SCB_LUK; + status->dbs->ChangeFlagTable[SC_FOOD_BASICHIT] |= SCB_HIT; + status->dbs->ChangeFlagTable[SC_FOOD_BASICAVOIDANCE] |= SCB_FLEE; + status->dbs->ChangeFlagTable[SC_BATKFOOD] |= SCB_BATK; + status->dbs->ChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; + status->dbs->ChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; + status->dbs->ChangeFlagTable[SC_ARMORPROPERTY] |= SCB_ALL; + status->dbs->ChangeFlagTable[SC_ARMOR_RESIST] |= SCB_ALL; + status->dbs->ChangeFlagTable[SC_ATKER_BLOOD] |= SCB_ALL; + status->dbs->ChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED; + status->dbs->ChangeFlagTable[SC_ITEMSCRIPT] |= SCB_ALL; // Cash Items - status->ChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR; - status->ChangeFlagTable[SC_FOOD_AGI_CASH] = SCB_AGI; - status->ChangeFlagTable[SC_FOOD_VIT_CASH] = SCB_VIT; - status->ChangeFlagTable[SC_FOOD_DEX_CASH] = SCB_DEX; - status->ChangeFlagTable[SC_FOOD_INT_CASH] = SCB_INT; - status->ChangeFlagTable[SC_FOOD_LUK_CASH] = SCB_LUK; + status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR; + status->dbs->ChangeFlagTable[SC_FOOD_AGI_CASH] = SCB_AGI; + status->dbs->ChangeFlagTable[SC_FOOD_VIT_CASH] = SCB_VIT; + status->dbs->ChangeFlagTable[SC_FOOD_DEX_CASH] = SCB_DEX; + status->dbs->ChangeFlagTable[SC_FOOD_INT_CASH] = SCB_INT; + status->dbs->ChangeFlagTable[SC_FOOD_LUK_CASH] = SCB_LUK; // Mercenary Bonus Effects - status->ChangeFlagTable[SC_MER_FLEE] |= SCB_FLEE; - status->ChangeFlagTable[SC_MER_ATK] |= SCB_WATK; - status->ChangeFlagTable[SC_MER_HP] |= SCB_MAXHP; - status->ChangeFlagTable[SC_MER_SP] |= SCB_MAXSP; - status->ChangeFlagTable[SC_MER_HIT] |= SCB_HIT; + status->dbs->ChangeFlagTable[SC_MER_FLEE] |= SCB_FLEE; + status->dbs->ChangeFlagTable[SC_MER_ATK] |= SCB_WATK; + status->dbs->ChangeFlagTable[SC_MER_HP] |= SCB_MAXHP; + status->dbs->ChangeFlagTable[SC_MER_SP] |= SCB_MAXSP; + status->dbs->ChangeFlagTable[SC_MER_HIT] |= SCB_HIT; // Guillotine Cross Poison Effects - status->ChangeFlagTable[SC_PARALYSE] |= SCB_FLEE|SCB_SPEED|SCB_ASPD; - status->ChangeFlagTable[SC_VENOMBLEED] |= SCB_MAXHP; - status->ChangeFlagTable[SC_MAGICMUSHROOM] |= SCB_REGEN; - status->ChangeFlagTable[SC_DEATHHURT] |= SCB_REGEN; - status->ChangeFlagTable[SC_PYREXIA] |= SCB_HIT|SCB_FLEE; - status->ChangeFlagTable[SC_OBLIVIONCURSE] |= SCB_REGEN; + status->dbs->ChangeFlagTable[SC_PARALYSE] |= SCB_FLEE|SCB_SPEED|SCB_ASPD; + status->dbs->ChangeFlagTable[SC_VENOMBLEED] |= SCB_MAXHP; + status->dbs->ChangeFlagTable[SC_MAGICMUSHROOM] |= SCB_REGEN; + status->dbs->ChangeFlagTable[SC_DEATHHURT] |= SCB_REGEN; + status->dbs->ChangeFlagTable[SC_PYREXIA] |= SCB_HIT|SCB_FLEE; + status->dbs->ChangeFlagTable[SC_OBLIVIONCURSE] |= SCB_REGEN; // RG status - status->ChangeFlagTable[SC_SHIELDSPELL_DEF] |= SCB_WATK; - status->ChangeFlagTable[SC_SHIELDSPELL_REF] |= SCB_DEF; + status->dbs->ChangeFlagTable[SC_SHIELDSPELL_DEF] |= SCB_WATK; + status->dbs->ChangeFlagTable[SC_SHIELDSPELL_REF] |= SCB_DEF; // Meca status - status->ChangeFlagTable[SC_STEALTHFIELD_MASTER] |= SCB_SPEED; - - status->ChangeFlagTable[SC_SAVAGE_STEAK] |= SCB_STR; - status->ChangeFlagTable[SC_COCKTAIL_WARG_BLOOD] |= SCB_INT; - status->ChangeFlagTable[SC_MINOR_BBQ] |= SCB_VIT; - status->ChangeFlagTable[SC_SIROMA_ICE_TEA] |= SCB_DEX; - status->ChangeFlagTable[SC_DROCERA_HERB_STEAMED] |= SCB_AGI; - status->ChangeFlagTable[SC_PUTTI_TAILS_NOODLES] |= SCB_LUK; - status->ChangeFlagTable[SC_BOOST500] |= SCB_ASPD; - status->ChangeFlagTable[SC_FULL_SWING_K] |= SCB_BATK; - status->ChangeFlagTable[SC_MANA_PLUS] |= SCB_MATK; - status->ChangeFlagTable[SC_MUSTLE_M] |= SCB_MAXHP; - status->ChangeFlagTable[SC_LIFE_FORCE_F] |= SCB_MAXSP; - status->ChangeFlagTable[SC_EXTRACT_WHITE_POTION_Z] |= SCB_REGEN; - status->ChangeFlagTable[SC_VITATA_500] |= SCB_REGEN; - status->ChangeFlagTable[SC_EXTRACT_SALAMINE_JUICE] |= SCB_ASPD; - status->ChangeFlagTable[SC_REBOUND] |= SCB_SPEED|SCB_REGEN; - status->ChangeFlagTable[SC_DEFSET] |= SCB_DEF|SCB_DEF2; - status->ChangeFlagTable[SC_MDEFSET] |= SCB_MDEF|SCB_MDEF2; - status->ChangeFlagTable[SC_MYSTERIOUS_POWDER] |= SCB_MAXHP; - - status->ChangeFlagTable[SC_ALL_RIDING] = SCB_SPEED; - status->ChangeFlagTable[SC_WEDDING] = SCB_SPEED; - - status->ChangeFlagTable[SC_MTF_ASPD] = SCB_ASPD|SCB_HIT; - status->ChangeFlagTable[SC_MTF_MATK] = SCB_MATK; - status->ChangeFlagTable[SC_MTF_MLEATKED] |= SCB_ALL; - - status->ChangeFlagTable[SC_MOONSTAR] |= SCB_NONE; - status->ChangeFlagTable[SC_SUPER_STAR] |= SCB_NONE; - status->ChangeFlagTable[SC_STRANGELIGHTS] |= SCB_NONE; - status->ChangeFlagTable[SC_DECORATION_OF_MUSIC] |= SCB_NONE; - - /* status->DisplayType Table [Ind/Hercules] */ - status->DisplayType[SC_ALL_RIDING] = true; - status->DisplayType[SC_PUSH_CART] = true; - status->DisplayType[SC_SUMMON1] = true; - status->DisplayType[SC_SUMMON2] = true; - status->DisplayType[SC_SUMMON3] = true; - status->DisplayType[SC_SUMMON4] = true; - status->DisplayType[SC_SUMMON5] = true; - status->DisplayType[SC_CAMOUFLAGE] = true; - status->DisplayType[SC_DUPLELIGHT] = true; - status->DisplayType[SC_ORATIO] = true; - status->DisplayType[SC_FROSTMISTY] = true; - status->DisplayType[SC_VENOMIMPRESS] = true; - status->DisplayType[SC_HALLUCINATIONWALK] = true; - status->DisplayType[SC_ROLLINGCUTTER] = true; - status->DisplayType[SC_BANDING] = true; - status->DisplayType[SC_COLD] = true; - status->DisplayType[SC_DEEP_SLEEP] = true; - status->DisplayType[SC_CURSEDCIRCLE_ATKER] = true; - status->DisplayType[SC_CURSEDCIRCLE_TARGET] = true; - status->DisplayType[SC_BLOOD_SUCKER] = true; - status->DisplayType[SC__SHADOWFORM] = true; - status->DisplayType[SC_MONSTER_TRANSFORM] = true; - status->DisplayType[SC_MOONSTAR] = true; - status->DisplayType[SC_SUPER_STAR] = true; - status->DisplayType[SC_STRANGELIGHTS] = true; - status->DisplayType[SC_DECORATION_OF_MUSIC] = true; + status->dbs->ChangeFlagTable[SC_STEALTHFIELD_MASTER] |= SCB_SPEED; + + status->dbs->ChangeFlagTable[SC_SAVAGE_STEAK] |= SCB_STR; + status->dbs->ChangeFlagTable[SC_COCKTAIL_WARG_BLOOD] |= SCB_INT; + status->dbs->ChangeFlagTable[SC_MINOR_BBQ] |= SCB_VIT; + status->dbs->ChangeFlagTable[SC_SIROMA_ICE_TEA] |= SCB_DEX; + status->dbs->ChangeFlagTable[SC_DROCERA_HERB_STEAMED] |= SCB_AGI; + status->dbs->ChangeFlagTable[SC_PUTTI_TAILS_NOODLES] |= SCB_LUK; + status->dbs->ChangeFlagTable[SC_BOOST500] |= SCB_ASPD; + status->dbs->ChangeFlagTable[SC_FULL_SWING_K] |= SCB_BATK; + status->dbs->ChangeFlagTable[SC_MANA_PLUS] |= SCB_MATK; + status->dbs->ChangeFlagTable[SC_MUSTLE_M] |= SCB_MAXHP; + status->dbs->ChangeFlagTable[SC_LIFE_FORCE_F] |= SCB_MAXSP; + status->dbs->ChangeFlagTable[SC_EXTRACT_WHITE_POTION_Z] |= SCB_REGEN; + status->dbs->ChangeFlagTable[SC_VITATA_500] |= SCB_REGEN; + status->dbs->ChangeFlagTable[SC_EXTRACT_SALAMINE_JUICE] |= SCB_ASPD; + status->dbs->ChangeFlagTable[SC_REBOUND] |= SCB_SPEED|SCB_REGEN; + status->dbs->ChangeFlagTable[SC_DEFSET] |= SCB_DEF|SCB_DEF2; + status->dbs->ChangeFlagTable[SC_MDEFSET] |= SCB_MDEF|SCB_MDEF2; + status->dbs->ChangeFlagTable[SC_MYSTERIOUS_POWDER] |= SCB_MAXHP; + + status->dbs->ChangeFlagTable[SC_ALL_RIDING] = SCB_SPEED; + status->dbs->ChangeFlagTable[SC_WEDDING] = SCB_SPEED; + + status->dbs->ChangeFlagTable[SC_MTF_ASPD] = SCB_ASPD|SCB_HIT; + status->dbs->ChangeFlagTable[SC_MTF_MATK] = SCB_MATK; + status->dbs->ChangeFlagTable[SC_MTF_MLEATKED] |= SCB_ALL; + + status->dbs->ChangeFlagTable[SC_MOONSTAR] |= SCB_NONE; + status->dbs->ChangeFlagTable[SC_SUPER_STAR] |= SCB_NONE; + status->dbs->ChangeFlagTable[SC_STRANGELIGHTS] |= SCB_NONE; + status->dbs->ChangeFlagTable[SC_DECORATION_OF_MUSIC] |= SCB_NONE; + + /* status->dbs->DisplayType Table [Ind/Hercules] */ + status->dbs->DisplayType[SC_ALL_RIDING] = true; + status->dbs->DisplayType[SC_PUSH_CART] = true; + status->dbs->DisplayType[SC_SUMMON1] = true; + status->dbs->DisplayType[SC_SUMMON2] = true; + status->dbs->DisplayType[SC_SUMMON3] = true; + status->dbs->DisplayType[SC_SUMMON4] = true; + status->dbs->DisplayType[SC_SUMMON5] = true; + status->dbs->DisplayType[SC_CAMOUFLAGE] = true; + status->dbs->DisplayType[SC_DUPLELIGHT] = true; + status->dbs->DisplayType[SC_ORATIO] = true; + status->dbs->DisplayType[SC_FROSTMISTY] = true; + status->dbs->DisplayType[SC_VENOMIMPRESS] = true; + status->dbs->DisplayType[SC_HALLUCINATIONWALK] = true; + status->dbs->DisplayType[SC_ROLLINGCUTTER] = true; + status->dbs->DisplayType[SC_BANDING] = true; + status->dbs->DisplayType[SC_COLD] = true; + status->dbs->DisplayType[SC_DEEP_SLEEP] = true; + status->dbs->DisplayType[SC_CURSEDCIRCLE_ATKER] = true; + status->dbs->DisplayType[SC_CURSEDCIRCLE_TARGET] = true; + status->dbs->DisplayType[SC_BLOOD_SUCKER] = true; + status->dbs->DisplayType[SC__SHADOWFORM] = true; + status->dbs->DisplayType[SC_MONSTER_TRANSFORM] = true; + status->dbs->DisplayType[SC_MOONSTAR] = true; + status->dbs->DisplayType[SC_SUPER_STAR] = true; + status->dbs->DisplayType[SC_STRANGELIGHTS] = true; + status->dbs->DisplayType[SC_DECORATION_OF_MUSIC] = true; if( !battle_config.display_hallucination ) //Disable Hallucination. - status->IconChangeTable[SC_ILLUSION] = SI_BLANK; + status->dbs->IconChangeTable[SC_ILLUSION] = SI_BLANK; #undef add_sc #undef set_sc_with_vfx } @@ -2089,7 +2090,7 @@ int status_calc_pet_(struct pet_data *pd, enum e_status_calc_opt opt) unsigned int status_get_base_maxsp(struct map_session_data* sd, struct status_data *st) { uint64 val = pc->class2idx(sd->status.class_); - val = status->SP_table[val][sd->status.base_level]; + val = status->dbs->SP_table[val][sd->status.base_level]; if ( sd->class_&JOBL_UPPER ) val += val * 25 / 100; @@ -2106,7 +2107,7 @@ unsigned int status_get_base_maxsp(struct map_session_data* sd, struct status_da unsigned int status_get_base_maxhp(struct map_session_data *sd, struct status_data *st) { uint64 val = pc->class2idx(sd->status.class_); - val = status->HP_table[val][sd->status.base_level]; + val = status->dbs->HP_table[val][sd->status.base_level]; if ( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99 ) val += 2000; //Supernovice lvl99 hp bonus. @@ -2148,7 +2149,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { pc->calc_skilltree(sd); // SkillTree calculation - sd->max_weight = status->max_weight_base[pc->class2idx(sd->status.class_)]+sd->status.str*300; + sd->max_weight = status->dbs->max_weight_base[pc->class2idx(sd->status.class_)]+sd->status.str*300; if(opt&SCO_FIRST) { //Load Hp/SP from char-received data. @@ -2285,18 +2286,18 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { } wa->atk += sd->inventory_data[index]->atk; if ( (r = sd->status.inventory[index].refine) ) - wa->atk2 = status->refine_info[wlv].bonus[r-1] / 100; + wa->atk2 = status->dbs->refine_info[wlv].bonus[r-1] / 100; #ifdef RENEWAL wa->matk += sd->inventory_data[index]->matk; wa->wlv = wlv; if( r && sd->weapontype1 != W_BOW ) // renewal magic attack refine bonus - wa->matk += status->refine_info[wlv].bonus[r-1] / 100; + wa->matk += status->dbs->refine_info[wlv].bonus[r-1] / 100; #endif //Overrefined bonus. if (r) - wd->overrefine = status->refine_info[wlv].randombonus_max[r-1] / 100; + wd->overrefine = status->dbs->refine_info[wlv].randombonus_max[r-1] / 100; wa->range += sd->inventory_data[index]->range; if(sd->inventory_data[index]->script) { @@ -2324,7 +2325,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { else if(sd->inventory_data[index]->type == IT_ARMOR) { int r; if ( (r = sd->status.inventory[index].refine) ) - refinedef += status->refine_info[REFINE_TYPE_ARMOR].bonus[r-1]; + refinedef += status->dbs->refine_info[REFINE_TYPE_ARMOR].bonus[r-1]; if(sd->inventory_data[index]->script) { if( i == EQI_HAND_L ) //Shield sd->state.lr_flag = 3; @@ -2467,12 +2468,12 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { sd->bonus.splash_range += sd->bonus.splash_add_range; // Damage modifiers from weapon type - sd->right_weapon.atkmods[0] = status->atkmods[0][sd->weapontype1]; - sd->right_weapon.atkmods[1] = status->atkmods[1][sd->weapontype1]; - sd->right_weapon.atkmods[2] = status->atkmods[2][sd->weapontype1]; - sd->left_weapon.atkmods[0] = status->atkmods[0][sd->weapontype2]; - sd->left_weapon.atkmods[1] = status->atkmods[1][sd->weapontype2]; - sd->left_weapon.atkmods[2] = status->atkmods[2][sd->weapontype2]; + sd->right_weapon.atkmods[0] = status->dbs->atkmods[0][sd->weapontype1]; + sd->right_weapon.atkmods[1] = status->dbs->atkmods[1][sd->weapontype1]; + sd->right_weapon.atkmods[2] = status->dbs->atkmods[2][sd->weapontype1]; + sd->left_weapon.atkmods[0] = status->dbs->atkmods[0][sd->weapontype2]; + sd->left_weapon.atkmods[1] = status->dbs->atkmods[1][sd->weapontype2]; + sd->left_weapon.atkmods[2] = status->dbs->atkmods[2][sd->weapontype2]; if ((pc_isridingpeco(sd) || pc_isridingdragon(sd)) && (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR) @@ -2488,9 +2489,9 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { // Job bonuses index = pc->class2idx(sd->status.class_); for(i=0;i<(int)sd->status.job_level && i<MAX_LEVEL;i++){ - if(!status->job_bonus[index][i]) + if(!status->dbs->job_bonus[index][i]) continue; - switch(status->job_bonus[index][i]) { + switch(status->dbs->job_bonus[index][i]) { case 1: bstatus->str++; break; case 2: bstatus->agi++; break; case 3: bstatus->vit++; break; @@ -3925,11 +3926,11 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) #ifdef RENEWAL_ASPD /* [malufett/Hercules] */ float temp; int skill_lv, val = 0; - amotion = status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]; + amotion = status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]; if ( sd->status.weapon > MAX_WEAPON_TYPE ) - amotion += status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] / 4; + amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] / 4; if ( sd->status.shield ) - amotion += status->aspd_base[pc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE]; + amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE]; switch ( sd->status.weapon ) { case W_BOW: case W_MUSICAL: case W_WHIP: case W_REVOLVER: @@ -3949,8 +3950,8 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) #else // base weapon delay amotion = (sd->status.weapon < MAX_WEAPON_TYPE) - ? (status->aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon - : (status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1] + status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]) * 7 / 10; // dual-wield + ? (status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon + : (status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1] + status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]) * 7 / 10; // dual-wield // percentual delay reduction from stats amotion -= amotion * (4 * st->agi + st->dex) / 1000; @@ -7525,7 +7526,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t } vd = status->get_viewdata(bl); - calc_flag = status->ChangeFlagTable[type]; + calc_flag = status->dbs->ChangeFlagTable[type]; if(!(flag&SCFLAG_LOADED)) { // Do not parse val settings when loading SCs switch(type) { case SC_ADORAMUS: @@ -9056,7 +9057,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t val2 = 20+(20*val1); break; default: - if (calc_flag == SCB_NONE && status->SkillChangeTable[type] == 0 && status->IconChangeTable[type] == 0) { + if (calc_flag == SCB_NONE && status->dbs->SkillChangeTable[type] == 0 && status->dbs->IconChangeTable[type] == 0) { //Status change with no calc, no icon, and no skill associated...? ShowError("UnknownStatusChange [%d]\n", type); return 0; @@ -9210,7 +9211,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t } /* [Ind/Hercules] */ - if( sd && status->DisplayType[type] ) { + if( sd && status->dbs->DisplayType[type] ) { int dval1 = 0, dval2 = 0, dval3 = 0; switch( type ) { case SC_ALL_RIDING: @@ -9503,8 +9504,8 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t calc_flag&=~SCB_DYE; } - if(!(flag&SCFLAG_NOICON) && !(flag&SCFLAG_LOADED && status->DisplayType[type])) - clif->status_change(bl,status->IconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0); + if(!(flag&SCFLAG_NOICON) && !(flag&SCFLAG_LOADED && status->dbs->DisplayType[type])) + clif->status_change(bl,status->dbs->IconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0); /** * used as temporary storage for scs with interval ticks, so that the actual duration is sent to the client first. @@ -9751,7 +9752,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const sc->data[type] = NULL; - if( sd && status->DisplayType[type] ) { + if( sd && status->dbs->DisplayType[type] ) { status->display_remove(sd,type); } @@ -9761,7 +9762,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const #endif vd = status->get_viewdata(bl); - calc_flag = status->ChangeFlagTable[type]; + calc_flag = status->dbs->ChangeFlagTable[type]; switch(type) { case SC_GRANITIC_ARMOR: { @@ -10405,7 +10406,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } //On Aegis, when turning off a status change, first goes the sc packet, then the option packet. - clif->sc_end(bl,bl->id,AREA,status->IconChangeTable[type]); + clif->sc_end(bl,bl->id,AREA,status->dbs->IconChangeTable[type]); if( opt_flag&8 ) //bugreport:681 clif->changeoption2(bl); @@ -10584,7 +10585,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { sc->opt1 = OPT1_STONE; clif->changeoption(bl); sc_timer_next(1000+tick, status->change_timer, bl->id, data ); - status_calc_bl(bl, status->ChangeFlagTable[type]); + status_calc_bl(bl, status->dbs->ChangeFlagTable[type]); return 0; } if(--(sce->val3) > 0) { @@ -11449,7 +11450,7 @@ int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int fl short index = sd->equip_index[EQI_HAND_R], refine; if ( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON && (refine = sd->status.inventory[index].refine) < 16 && refine ) { - int r = status->refine_info[watk->wlv].randombonus_max[refine + (4 - watk->wlv)] / 100; + int r = status->dbs->refine_info[watk->wlv].randombonus_max[refine + (4 - watk->wlv)] / 100; if ( r ) max += (rnd() % 100) % r + 1; } @@ -11548,7 +11549,7 @@ void status_get_matk_sub(struct block_list *bl, int flag, unsigned short *matk_m short index = sd->equip_index[EQI_HAND_R], refine; if ( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON && (refine = sd->status.inventory[index].refine) < 16 && refine ) { - int r = status->refine_info[sd->inventory_data[index]->wlv].randombonus_max[refine + (4 - sd->inventory_data[index]->wlv)] / 100; + int r = status->dbs->refine_info[sd->inventory_data[index]->wlv].randombonus_max[refine + (4 - sd->inventory_data[index]->wlv)] / 100; if ( r ) *matk_max += (rnd() % 100) % r + 1; } @@ -11991,7 +11992,7 @@ int status_get_refine_chance(enum refine_type wlv, int refine) { if ( refine < 0 || refine >= MAX_REFINE) return 0; - return status->refine_info[wlv].chance[refine]; + return status->dbs->refine_info[wlv].chance[refine]; } int status_get_sc_type(sc_type type) { @@ -11999,7 +12000,7 @@ int status_get_sc_type(sc_type type) { if( type <= SC_NONE || type >= SC_MAX ) return 0; - return status->sc_conf[type]; + return status->dbs->sc_conf[type]; } void status_read_job_db_sub(int idx, const char *name, config_setting_t *jdb) @@ -12050,25 +12051,25 @@ void status_read_job_db_sub(int idx, const char *name, config_setting_t *jdb) continue; } iidx = pc->class2idx(iclass); - status->max_weight_base[idx] = status->max_weight_base[iidx]; - memcpy(&status->aspd_base[idx], &status->aspd_base[iidx], sizeof(status->aspd_base[iidx])); + status->dbs->max_weight_base[idx] = status->dbs->max_weight_base[iidx]; + memcpy(&status->dbs->aspd_base[idx], &status->dbs->aspd_base[iidx], sizeof(status->dbs->aspd_base[iidx])); - for (i = 1; i <= MAX_LEVEL && status->HP_table[iidx][i]; i++) { - status->HP_table[idx][i] = status->HP_table[iidx][i]; + for (i = 1; i <= MAX_LEVEL && status->dbs->HP_table[iidx][i]; i++) { + status->dbs->HP_table[idx][i] = status->dbs->HP_table[iidx][i]; } - base = (i > 1 ? status->HP_table[idx][1] : 35); // Safe value if none are specified - avg_increment = (i > 2 ? (status->HP_table[idx][i] - base) / (i-1) : 5); // Safe value if none are specified + base = (i > 1 ? status->dbs->HP_table[idx][1] : 35); // Safe value if none are specified + avg_increment = (i > 2 ? (status->dbs->HP_table[idx][i] - base) / (i-1) : 5); // Safe value if none are specified for ( ; i <= pc->max_level[idx][0]; i++) { - status->HP_table[idx][i] = min(base + avg_increment * i, battle_config.max_hp); + status->dbs->HP_table[idx][i] = min(base + avg_increment * i, battle_config.max_hp); } - for (i = 1; i <= MAX_LEVEL && status->SP_table[iidx][i]; i++) { - status->SP_table[idx][i] = status->SP_table[iidx][i]; + for (i = 1; i <= MAX_LEVEL && status->dbs->SP_table[iidx][i]; i++) { + status->dbs->SP_table[idx][i] = status->dbs->SP_table[iidx][i]; } - base = (i > 1 ? status->SP_table[idx][1] : 10); // Safe value if none are specified - avg_increment = (i > 2 ? (status->SP_table[idx][i] - base) / (i-1) : 1); // Safe value if none are specified + base = (i > 1 ? status->dbs->SP_table[idx][1] : 10); // Safe value if none are specified + avg_increment = (i > 2 ? (status->dbs->SP_table[idx][i] - base) / (i-1) : 1); // Safe value if none are specified for ( ; i <= pc->max_level[idx][0]; i++) { - status->SP_table[idx][i] = min(base + avg_increment * i, battle_config.max_sp); + status->dbs->SP_table[idx][i] = min(base + avg_increment * i, battle_config.max_sp); } } } @@ -12082,13 +12083,13 @@ void status_read_job_db_sub(int idx, const char *name, config_setting_t *jdb) continue; } iidx = pc->class2idx(iclass); - for (i = 1; i <= MAX_LEVEL && status->HP_table[iidx][i]; i++) { - status->HP_table[idx][i] = status->HP_table[iidx][i]; + for (i = 1; i <= MAX_LEVEL && status->dbs->HP_table[iidx][i]; i++) { + status->dbs->HP_table[idx][i] = status->dbs->HP_table[iidx][i]; } - base = (i > 1 ? status->HP_table[idx][1] : 35); // Safe value if none are specified - avg_increment = (i > 2 ? (status->HP_table[idx][i] - base) / (i-1) : 5); // Safe value if none are specified + base = (i > 1 ? status->dbs->HP_table[idx][1] : 35); // Safe value if none are specified + avg_increment = (i > 2 ? (status->dbs->HP_table[idx][i] - base) / (i-1) : 5); // Safe value if none are specified for ( ; i <= pc->max_level[idx][0]; i++) { - status->HP_table[idx][i] = min(base + avg_increment * i, battle_config.max_hp); + status->dbs->HP_table[idx][i] = min(base + avg_increment * i, battle_config.max_hp); } } } @@ -12102,21 +12103,21 @@ void status_read_job_db_sub(int idx, const char *name, config_setting_t *jdb) continue; } iidx = pc->class2idx(iclass); - for (i = 1; i <= MAX_LEVEL && status->SP_table[iidx][i]; i++) { - status->SP_table[idx][i] = status->SP_table[iidx][i]; + for (i = 1; i <= MAX_LEVEL && status->dbs->SP_table[iidx][i]; i++) { + status->dbs->SP_table[idx][i] = status->dbs->SP_table[iidx][i]; } - base = (i > 1 ? status->SP_table[idx][1] : 10); // Safe value if none are specified - avg_increment = (i > 2 ? (status->SP_table[idx][i] - base) / (i-1) : 1); // Safe value if none are specified + base = (i > 1 ? status->dbs->SP_table[idx][1] : 10); // Safe value if none are specified + avg_increment = (i > 2 ? (status->dbs->SP_table[idx][i] - base) / (i-1) : 1); // Safe value if none are specified for ( ; i <= pc->max_level[idx][0]; i++) { - status->SP_table[idx][i] = min(avg_increment * i, battle_config.max_sp); + status->dbs->SP_table[idx][i] = min(avg_increment * i, battle_config.max_sp); } } } if (libconfig->setting_lookup_int(jdb, "Weight", &i32)) - status->max_weight_base[idx] = i32; - else if (!status->max_weight_base[idx]) - status->max_weight_base[idx] = 20000; + status->dbs->max_weight_base[idx] = i32; + else if (!status->dbs->max_weight_base[idx]) + status->dbs->max_weight_base[idx] = 20000; if ((temp = libconfig->setting_get_member(jdb, "BaseASPD"))) { int widx = 0; @@ -12127,7 +12128,7 @@ void status_read_job_db_sub(int idx, const char *name, config_setting_t *jdb) ARR_FIND(0, wlen, w, strcmp(wnames[w].name, wname) == 0); if (w != wlen) { - status->aspd_base[idx][wnames[w].id] = libconfig->setting_get_int(wpn); + status->dbs->aspd_base[idx][wnames[w].id] = libconfig->setting_get_int(wpn); } else { ShowWarning("status_read_job_db: unknown weapon type '%s'!\n", wname); } @@ -12139,12 +12140,12 @@ void status_read_job_db_sub(int idx, const char *name, config_setting_t *jdb) config_setting_t *hp = NULL; while (level <= MAX_LEVEL && (hp = libconfig->setting_get_elem(temp, level))) { i32 = libconfig->setting_get_int(hp); - status->HP_table[idx][++level] = min(i32, battle_config.max_hp); + status->dbs->HP_table[idx][++level] = min(i32, battle_config.max_hp); } - base = (level > 0 ? status->HP_table[idx][1] : 35); // Safe value if none are specified - avg_increment = (level > 1 ? (status->HP_table[idx][level] - base) / level : 5); // Safe value if none are specified + base = (level > 0 ? status->dbs->HP_table[idx][1] : 35); // Safe value if none are specified + avg_increment = (level > 1 ? (status->dbs->HP_table[idx][level] - base) / level : 5); // Safe value if none are specified for (++level; level <= pc->max_level[idx][0]; ++level) { /* limit only to possible maximum level of the given class */ - status->HP_table[idx][level] = min(base + avg_increment * level, battle_config.max_hp); /* some are still empty? then let's use the average increase */ + status->dbs->HP_table[idx][level] = min(base + avg_increment * level, battle_config.max_hp); /* some are still empty? then let's use the average increase */ } } @@ -12153,12 +12154,12 @@ void status_read_job_db_sub(int idx, const char *name, config_setting_t *jdb) config_setting_t *sp = NULL; while (level <= MAX_LEVEL && (sp = libconfig->setting_get_elem(temp, level))) { i32 = libconfig->setting_get_int(sp); - status->SP_table[idx][++level] = min(i32, battle_config.max_sp); + status->dbs->SP_table[idx][++level] = min(i32, battle_config.max_sp); } - base = (level > 0 ? status->SP_table[idx][1] : 10); // Safe value if none are specified - avg_increment = (level > 1 ? (status->SP_table[idx][level] - base) / level : 1); + base = (level > 0 ? status->dbs->SP_table[idx][1] : 10); // Safe value if none are specified + avg_increment = (level > 1 ? (status->dbs->SP_table[idx][level] - base) / level : 1); for ( ; level <= pc->max_level[idx][0]; level++ ) { - status->SP_table[idx][level] = min(base + avg_increment * level, battle_config.max_sp); + status->dbs->SP_table[idx][level] = min(base + avg_increment * level, battle_config.max_sp); } } } @@ -12216,7 +12217,7 @@ bool status_readdb_job2(char* fields[], int columns, int current) for(i = 1; i < columns; i++) { - status->job_bonus[idx][i-1] = atoi(fields[i]); + status->dbs->job_bonus[idx][i-1] = atoi(fields[i]); } return true; } @@ -12227,7 +12228,7 @@ bool status_readdb_sizefix(char* fields[], int columns, int current) for(i = 0; i < MAX_WEAPON_TYPE; i++) { - status->atkmods[current][i] = atoi(fields[i]); + status->dbs->atkmods[current][i] = atoi(fields[i]); } return true; } @@ -12254,14 +12255,14 @@ bool status_readdb_refine(char* fields[], int columns, int current) *delim = '\0'; - status->refine_info[current].chance[i] = atoi(fields[4+i]); + status->dbs->refine_info[current].chance[i] = atoi(fields[4+i]); if (i >= random_bonus_start_level - 1) - status->refine_info[current].randombonus_max[i] = random_bonus * (i - random_bonus_start_level + 2); + status->dbs->refine_info[current].randombonus_max[i] = random_bonus * (i - random_bonus_start_level + 2); - status->refine_info[current].bonus[i] = bonus_per_level + atoi(delim+1); + status->dbs->refine_info[current].bonus[i] = bonus_per_level + atoi(delim+1); if (i > 0) - status->refine_info[current].bonus[i] += status->refine_info[current].bonus[i-1]; + status->dbs->refine_info[current].bonus[i] += status->dbs->refine_info[current].bonus[i-1]; } return true; } @@ -12275,7 +12276,7 @@ bool status_readdb_scconfig(char* fields[], int columns, int current) { return false; } - status->sc_conf[val] = (int)strtol(fields[1], NULL, 0); + status->dbs->sc_conf[val] = (int)strtol(fields[1], NULL, 0); return true; } @@ -12294,39 +12295,39 @@ int status_readdb(void) // if( runflag == MAPSERVER_ST_RUNNING ) {//not necessary during boot // reset job_db.conf data - memset(status->max_weight_base, 0, sizeof(status->max_weight_base)); - memset(status->HP_table, 0, sizeof(status->HP_table)); - memset(status->SP_table, 0, sizeof(status->SP_table)); + memset(status->dbs->max_weight_base, 0, sizeof(status->dbs->max_weight_base)); + memset(status->dbs->HP_table, 0, sizeof(status->dbs->HP_table)); + memset(status->dbs->SP_table, 0, sizeof(status->dbs->SP_table)); // reset job_db2.txt data - memset(status->job_bonus,0,sizeof(status->job_bonus)); // Job-specific stats bonus + memset(status->dbs->job_bonus,0,sizeof(status->dbs->job_bonus)); // Job-specific stats bonus } for ( i = 0; i < CLASS_COUNT; i++ ) { for ( j = 0; j < MAX_WEAPON_TYPE; j++ ) - status->aspd_base[i][j] = 2000; + status->dbs->aspd_base[i][j] = 2000; #ifdef RENEWAL_ASPD - status->aspd_base[i][MAX_WEAPON_TYPE] = 0; + status->dbs->aspd_base[i][MAX_WEAPON_TYPE] = 0; #endif } // size_fix.txt - for(i = 0; i < ARRAYLENGTH(status->atkmods); i++) + for(i = 0; i < ARRAYLENGTH(status->dbs->atkmods); i++) for(j = 0; j < MAX_WEAPON_TYPE; j++) - status->atkmods[i][j] = 100; + status->dbs->atkmods[i][j] = 100; // refine_db.txt - for(i=0;i<ARRAYLENGTH(status->refine_info);i++) { + for(i=0;i<ARRAYLENGTH(status->dbs->refine_info);i++) { for(j=0;j<MAX_REFINE; j++) { - status->refine_info[i].chance[j] = 100; - status->refine_info[i].bonus[j] = 0; - status->refine_info[i].randombonus_max[j] = 0; + status->dbs->refine_info[i].chance[j] = 100; + status->dbs->refine_info[i].bonus[j] = 0; + status->dbs->refine_info[i].randombonus_max[j] = 0; } } // read databases // sv->readdb(map->db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, status->readdb_job2); - sv->readdb(map->db_path, DBPATH"size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(status->atkmods), status->readdb_sizefix); - sv->readdb(map->db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(status->refine_info), status->readdb_refine); + sv->readdb(map->db_path, DBPATH"size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(status->dbs->atkmods), status->readdb_sizefix); + sv->readdb(map->db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(status->dbs->refine_info), status->readdb_refine); sv->readdb(map->db_path, "sc_config.txt", ',', 2, 2, SC_MAX, status->readdb_scconfig); status->read_job_db(); @@ -12362,6 +12363,7 @@ void do_final_status(void) { *-------------------------------------*/ void status_defaults(void) { status = &status_s; + status->dbs = &statusdbs; /* vars */ //we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only @@ -12370,7 +12372,7 @@ void status_defaults(void) { status->current_equip_card_id = 0; //To prevent card-stacking (from jA) [Skotlex] // These macros are used instead of a sum of sizeof(), to ensure that padding won't interfere with our size, and code won't rot when adding more fields - memset(ZEROED_BLOCK_POS(status), 0, ZEROED_BLOCK_SIZE(status)); + memset(ZEROED_BLOCK_POS(status->dbs), 0, ZEROED_BLOCK_SIZE(status->dbs)); status->data_ers = NULL; memset(&status->dummy, 0, sizeof(status->dummy)); |