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author | shennetsind <ind@henn.et> | 2014-03-14 14:32:07 -0300 |
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committer | shennetsind <ind@henn.et> | 2014-03-14 14:32:07 -0300 |
commit | 95892027052d6123805a16e12dbd12ec44d3b85d (patch) | |
tree | 30c50151d6273f26feeb6153a66e4bb783b4ffc2 /src/map/status.c | |
parent | 1007d606645c16d5246761976b7648809edb8b1d (diff) | |
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Follow up 1007d606645c16d5246761976b7648809edb8b1d
A bonus. Fixed unitwalk's non-x/y possibility, NPCs can now be set to chase players around for as long as they keep walking, which opens a number of possibilities e.g. help npc y get thru z.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/status.c b/src/map/status.c index 4a81fcb05..46f6d265d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1867,6 +1867,9 @@ int status_check_visibility(struct block_list *src, struct block_list *target) { if (src->m != target->m || !check_distance_bl(src, target, view_range)) return 0; + if( src->type == BL_NPC ) /* NPCs don't care for the rest */ + return 1; + if( ( tsc = status->get_sc(target) ) ) { struct status_data *st = status->get_status_data(src); |