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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-23 14:08:34 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-23 14:08:34 +0000 |
commit | c6b5397e443179b28e6e094452fd4966ceb36798 (patch) | |
tree | 89a2fb6d78fb5449d62ac888d1384d6f45440f47 /src/map/status.c | |
parent | 3194533c578cb83b3c3b5e1fd2f9f151db2e53bc (diff) | |
download | hercules-c6b5397e443179b28e6e094452fd4966ceb36798.tar.gz hercules-c6b5397e443179b28e6e094452fd4966ceb36798.tar.bz2 hercules-c6b5397e443179b28e6e094452fd4966ceb36798.tar.xz hercules-c6b5397e443179b28e6e094452fd4966ceb36798.zip |
- Added view_data support to mercenary.*, so that the Homunculus entries are no longer required on the mob_db.
- Removed homunculus entries from mob_db.
- Added the status icon to NPC_CHANGEUNDEAD and the Flee/Hit foods
- Corrected the check that lets you walk when vending/chatting/etc.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9697 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c index 320045761..f448f006a 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -418,14 +418,18 @@ void initChangeTables(void) { StatusIconChangeTable[SC_INCSTR] = SI_INCSTR; StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT; StatusIconChangeTable[SC_INTRAVISION] = SI_INTRAVISION; -#if PACKETVER > 7 + //This seems wrong as it sets the same icon to all skills that change your + //element, but alas, all of them are mob-target only with the exception of + //NPC_CHANGEUNDEAD, so this should be alright. [Skotlex] + StatusIconChangeTable[SC_ELEMENTALCHANGE] = SI_UNDEAD; StatusIconChangeTable[SC_STRFOOD] = SI_FOODSTR; StatusIconChangeTable[SC_AGIFOOD] = SI_FOODAGI; StatusIconChangeTable[SC_VITFOOD] = SI_FOODVIT; StatusIconChangeTable[SC_INTFOOD] = SI_FOODDEX; StatusIconChangeTable[SC_DEXFOOD] = SI_FOODINT; StatusIconChangeTable[SC_LUKFOOD] = SI_FOODLUK; -#endif + StatusIconChangeTable[SC_FLEEFOOD] = SI_FOODFLEE; + StatusIconChangeTable[SC_HITFOOD] = SI_FOODHIT; //Other SC which are not necessarily associated to skills. StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD; StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD; @@ -4223,6 +4227,8 @@ void status_set_viewdata(struct block_list *bl, int class_) vd = mob_get_viewdata(class_); else if (npcdb_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS)) vd = npc_get_viewdata(class_); + else if (homdb_checkid(class_)) + vd = merc_get_hom_viewdata(class_); else vd = NULL; |