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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-10 22:02:33 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-10 22:02:33 +0000 |
commit | 234ababd8c1a9df4391c6c54f9167f625e432dc2 (patch) | |
tree | 6e7e67c85594893c8aab0730789f36e5c5d4f2ef /src/map/status.c | |
parent | f9e689d36895ff10c03fc3c488da28693636d454 (diff) | |
download | hercules-234ababd8c1a9df4391c6c54f9167f625e432dc2.tar.gz hercules-234ababd8c1a9df4391c6c54f9167f625e432dc2.tar.bz2 hercules-234ababd8c1a9df4391c6c54f9167f625e432dc2.tar.xz hercules-234ababd8c1a9df4391c6c54f9167f625e432dc2.zip |
- Fixed getmonsterinfo to return "null" when returning the name of a non-existing mob instead of -1.
- Extended the status_percent_damage define to include a bolean to specify whether or not the target can be killed from it.
- Corrected CR_CULTIVATION to fail when the target cell has some BL_CHAR on it already.
- Changed the meaning of 'flag' in status_percent_change, to enable differentiation between damage that can kill the object and damage that cannot.
- Script command percentheal will no longer kill the player if the specified amount is negative (and not -100).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12051 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/map/status.c b/src/map/status.c index 0c06e32b6..768d9fc1d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -851,7 +851,8 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag) //no exp/drops will be awarded if there is no src (or src is target) //If rates are > 0, percent is of current HP/SP //If rates are < 0, percent is of max HP/SP -//If flag, this is heal, otherwise it is damage. +//If !flag, this is heal, otherwise it is damage. +//Furthermore, if flag==2, then the target must not die from the substraction. int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag) { struct status_data *status; @@ -878,6 +879,9 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe if (hp_rate && !hp) hp = 1; + if (flag == 2 && hp >= status->hp) + hp = status->hp-1; //Must not kill target. + //Should be safe to not do overflow protection here, noone should have //millions upon millions of SP if (sp_rate > 99) @@ -896,19 +900,20 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe if (hp > INT_MAX) { hp -= INT_MAX; if (flag) - status_heal(target, INT_MAX, 0, 0); - else status_damage(src, target, INT_MAX, 0, 0, (!src||src==target?5:1)); + else + status_heal(target, INT_MAX, 0, 0); } if (sp > INT_MAX) { sp -= INT_MAX; if (flag) - status_heal(target, 0, INT_MAX, 0); - else status_damage(src, target, 0, INT_MAX, 0, (!src||src==target?5:1)); + else + status_heal(target, 0, INT_MAX, 0); } - if (flag) return status_heal(target, hp, sp, 0); - return status_damage(src, target, hp, sp, 0, (!src||src==target?5:1)); + if (flag) + return status_damage(src, target, hp, sp, 0, (!src||src==target?5:1)); + return status_heal(target, hp, sp, 0); } int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp) |