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authorFlipp <mysteriousragnarok@hotmail.com>2014-08-05 13:42:35 -0400
committerFlipp <mysteriousragnarok@hotmail.com>2014-08-05 13:42:35 -0400
commit33b75b9cd5ef04445a3f6c122d7ae1ea1c618ef8 (patch)
tree8d5c5af7826654e82882644a3b78e3c5ff1b20f3 /src/map/status.c
parent9efe7162583fb706b591a5e25279726fcc270d07 (diff)
parent5d798eb412e95cd0d5d089c16a71410b10bb61e1 (diff)
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Merge pull request #308 from nadiyama/master
Fixed sa_dispel behaviour with hiding/cloaking/chasewalk characters
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/status.c b/src/map/status.c
index c73f78c42..30bedf565 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1793,6 +1793,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
else {
switch ( skill_id ) {
case MO_ABSORBSPIRITS: // it works when already casted and target suddenly hides.
+ case SA_DISPELL:
hide_flag &= ~OPTION_HIDE;
break;
}