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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-29 22:00:51 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-29 22:00:51 +0000 |
commit | 8a9600ded15d1846c9e38de0b660a0f6a72e20a9 (patch) | |
tree | 2f580058851d7028bef31d2c570aa62c1f955141 /src/map/status.c | |
parent | 9d6ca2f45f252753ae27650565dd3728f14d3bf3 (diff) | |
download | hercules-8a9600ded15d1846c9e38de0b660a0f6a72e20a9.tar.gz hercules-8a9600ded15d1846c9e38de0b660a0f6a72e20a9.tar.bz2 hercules-8a9600ded15d1846c9e38de0b660a0f6a72e20a9.tar.xz hercules-8a9600ded15d1846c9e38de0b660a0f6a72e20a9.zip |
- Corrected the homunculus deletion functions so that the homunculus is deleted together with the character.
- Added npc_check_areanpc so that Wand of Hermod will correctly check for nearby warps.
- Emergency avoid now stacks with other speed boost statuses
- Item skills and skills that bring up a menu now are cleared on death.
- Minor cleanings
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9742 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/status.c b/src/map/status.c index 0620b0c0f..9b228701c 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3654,9 +3654,12 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha speed += 300; if(sc->data[SC_GATLINGFEVER].timer==-1) - { //% increases (they don't stack, with the exception of Speedup1? @.@) + { //% increases (they don't stack, with a few exception) if(sc->data[SC_SPEEDUP1].timer!=-1) speed -= speed * 50/100; + else if(sc->data[SC_AVOID].timer!=-1) + speed -= speed * sc->data[SC_AVOID].val2/100; + if(sc->data[SC_RUN].timer!=-1) speed -= speed * 50/100; else if(sc->data[SC_SPEEDUP0].timer!=-1) @@ -3669,8 +3672,6 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha speed -= speed * 20/100; else if(sc->data[SC_BERSERK].timer!=-1) speed -= speed * 20/100; - else if(sc->data[SC_AVOID].timer!=-1) - speed -= speed * sc->data[SC_AVOID].val2/100; else if(sc->data[SC_WINDWALK].timer!=-1) speed -= speed * sc->data[SC_WINDWALK].val3/100; } |