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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-13 06:14:27 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-13 06:14:27 +0000
commit3e7946b89e1318de435ecbb02303d02715b988a1 (patch)
treef9396ad8d46831a102153493eae3c5ea14ed35ed /src/map/status.c
parent5693a17936d6de9ed99e6651f0c79415bf6c9870 (diff)
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- Removed @itemcheck as it was totally pointless.
- Corrected states killer/killable being easily dispellable. - Fixed the totally wrong text messages being used for @killer/@killable related atcommands, added appropiate entries to msg_athena - Magic and Misc attacks will now get type "flee" when they do less than 1 damage, this blocks them from causing additional status effects when they are blocked. - Cleaned up a bit the Basilica code, it should now properly end when you walk. - Added an unnecessary qty check when inserting cards :P - Fixed some logs not working when you enabled all logs. - Corrected unmute being a level 60 command by default (should be 80) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8256 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 40d9351c9..83f4aa4aa 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5925,10 +5925,12 @@ int status_change_end( struct block_list* bl , int type,int tid )
}
break;
case SC_HERMODE:
- case SC_BASILICA: //Clear the skill area. [Skotlex]
if(sc->data[type].val3 == BCT_SELF)
skill_clear_unitgroup(bl);
break;
+ case SC_BASILICA: //Clear the skill area. [Skotlex]
+ skill_clear_unitgroup(bl);
+ break;
case SC_MOONLIT: //Clear the unit effect. [Skotlex]
skill_setmapcell(bl,CG_MOONLIT, sc->data[SC_MOONLIT].val1, CELL_CLRMOONLIT);
break;