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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-11 02:49:44 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-11 02:49:44 +0000 |
commit | 770b5fc92df304517a37e701026b6f87f064a488 (patch) | |
tree | 3c6b792b228780b36b8fe18a31f46b77363c3425 /src/map/status.c | |
parent | 69e30e1de648a546d1faf3d058dfb88e2181d413 (diff) | |
download | hercules-770b5fc92df304517a37e701026b6f87f064a488.tar.gz hercules-770b5fc92df304517a37e701026b6f87f064a488.tar.bz2 hercules-770b5fc92df304517a37e701026b6f87f064a488.tar.xz hercules-770b5fc92df304517a37e701026b6f87f064a488.zip |
- Corrected Frost Nova's splash range and Land Protector's cast range. Thanks to Haplo.
- Fixed Beast Strafing not having inf2 = 512 (to make it a target-auto-select skill)
- Fixed the duration of Land Protector, removed unusued time2 value from their entries in skill_cast_db. Thanks to Haplo.
- Corrected Warp Portal being unable to warp people who are standing on it on the moment it triggers.
- Fixed @follow stopping the moment you are warped.
- Fixed pc_additem messing with the equip field of the passed item data. Fixes the famous "equip stuff on your arrow slot" bug.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7607 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/map/status.c b/src/map/status.c index daa6a17d4..bb928def5 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1744,9 +1744,7 @@ int status_calc_pc(struct map_session_data* sd,int first) if(sd->equip_index[EQI_AMMO] >= 0){ // –î index = sd->equip_index[EQI_AMMO]; - //FIXME: The equip check is a temporary measure until a speed exploit - // that has yet to be fixed! - if(sd->inventory_data[index] && sd->status.inventory[index].equip&EQP_AMMO){ // Arrows + if(sd->inventory_data[index]){ // Arrows sd->state.lr_flag = 2; run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); sd->state.lr_flag = 0; |