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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-16 20:42:41 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-16 20:42:41 +0000 |
commit | 986c6ef4abc2dade347e3e712c5e7c2d7cc4ca3d (patch) | |
tree | 7f7cfee00c8e47b126b070e9ae7fbb618d59c6b6 /src/map/status.c | |
parent | 62aeef6736c5e3ec4e4b8fa2fc3a9a12f7e2c9a7 (diff) | |
download | hercules-986c6ef4abc2dade347e3e712c5e7c2d7cc4ca3d.tar.gz hercules-986c6ef4abc2dade347e3e712c5e7c2d7cc4ca3d.tar.bz2 hercules-986c6ef4abc2dade347e3e712c5e7c2d7cc4ca3d.tar.xz hercules-986c6ef4abc2dade347e3e712c5e7c2d7cc4ca3d.zip |
- In CELL_NOSTACK mode, mob_canreach will now ignore other players when checking if there's a path to the player.
- Added RG_RAID to the list of skills that need a status_checkskilluse on skill_attack.
- Added the mapflag check monster_noteleport to AL_TELEPORT.
- Fixed the sc_def rate not being reduced in status_change_start.
- The battle config options sp_rate and hp_rate are now applied independently of the same type of bonuses from cards.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5300 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/map/status.c b/src/map/status.c index bb7fd47a0..61b755e84 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -610,8 +610,8 @@ int status_calc_pc(struct map_session_data* sd,int first) // these are not zeroed. [zzo]
sd->speed = DEFAULT_WALK_SPEED;
- sd->hprate=battle_config.hp_rate;
- sd->sprate=battle_config.sp_rate;
+ sd->hprate=100;
+ sd->sprate=100;
sd->castrate=100;
sd->delayrate=100;
sd->dsprate=100;
@@ -1386,12 +1386,14 @@ int status_calc_pc(struct map_session_data* sd,int first) // Apply relative modifiers from equipment
if(sd->hprate!=100)
sd->status.max_hp = sd->status.max_hp * sd->hprate/100;
+ if(battle_config.hp_rate != 100)
+ sd->status.max_hp = sd->status.max_hp * battle_config.hp_rate/100;
if(sd->status.max_hp > battle_config.max_hp)
sd->status.max_hp = battle_config.max_hp;
+ if(sd->status.max_hp <= 0) sd->status.max_hp = 1;
if(sd->status.hp>sd->status.max_hp)
sd->status.hp=sd->status.max_hp;
- if(sd->status.max_hp <= 0) sd->status.max_hp = 1;
// Basic natural HP regeneration value
sd->nhealhp = 1 + (sd->paramc[2]/5) + (sd->status.max_hp/200);
@@ -1443,7 +1445,9 @@ int status_calc_pc(struct map_session_data* sd,int first) // Apply relative modifiers from equipment
if(sd->sprate!=100)
sd->status.max_sp = sd->status.max_sp * sd->sprate/100;
-
+ if(battle_config.sp_rate != 100)
+ sd->status.max_sp = sd->status.max_sp * battle_config.sp_rate/100;
+
if(sd->status.max_sp > battle_config.max_sp)
sd->status.max_sp = battle_config.max_sp;
if(sd->status.sp>sd->status.max_sp)
@@ -3494,7 +3498,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val //Check rate
if (!(flag&(4|1))) {
rate*=100; //Pass to 10000 = 100%
- if (flag&8) {
+ if (!(flag&8)) {
race = status_get_sc_def(bl, type);
if (race)
rate -= rate*race/10000;
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