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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-07 14:52:59 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-07 14:52:59 +0000
commit7825f436c4b59d2a38a46a208f7d604c7be21dbe (patch)
tree359c7bbfa3dfd9c6aff8174c2037868c518c3c71 /src/map/skill.h
parent3129c09e75f844e80f4a3b28f09b7bf3b81cdb0e (diff)
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- Moved souldrain code from skill_counter_additional_effect to mob_dead. It should display the skill animation correctly now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7033 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 536e4c9fd..9d8714f16 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -136,6 +136,8 @@ int do_final_skill(void);
enum { CAST_GROUND, CAST_DAMAGE, CAST_NODAMAGE };
int skill_get_casttype(int id); //[Skotlex]
// スキルデ?タベ?スへのアクセサ
+//
+int skill_get_type( int id );
int skill_get_hit( int id );
int skill_get_inf( int id );
int skill_get_pl( int id );