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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-07 14:52:59 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-07 14:52:59 +0000 |
commit | 7825f436c4b59d2a38a46a208f7d604c7be21dbe (patch) | |
tree | 359c7bbfa3dfd9c6aff8174c2037868c518c3c71 /src/map/skill.h | |
parent | 3129c09e75f844e80f4a3b28f09b7bf3b81cdb0e (diff) | |
download | hercules-7825f436c4b59d2a38a46a208f7d604c7be21dbe.tar.gz hercules-7825f436c4b59d2a38a46a208f7d604c7be21dbe.tar.bz2 hercules-7825f436c4b59d2a38a46a208f7d604c7be21dbe.tar.xz hercules-7825f436c4b59d2a38a46a208f7d604c7be21dbe.zip |
- Moved souldrain code from skill_counter_additional_effect to mob_dead. It should display the skill animation correctly now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7033 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index 536e4c9fd..9d8714f16 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -136,6 +136,8 @@ int do_final_skill(void); enum { CAST_GROUND, CAST_DAMAGE, CAST_NODAMAGE };
int skill_get_casttype(int id); //[Skotlex]
// スキルデ?タベ?スへのアクセサ
+//
+int skill_get_type( int id );
int skill_get_hit( int id );
int skill_get_inf( int id );
int skill_get_pl( int id );
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