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author | Haru <haru@dotalux.com> | 2016-07-09 16:00:28 +0200 |
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committer | GitHub <noreply@github.com> | 2016-07-09 16:00:28 +0200 |
commit | 8b60e9dcb652a6d74046dd28c4ba11753ae856ed (patch) | |
tree | 519834e5626cad3320700c22e4e3a750499319e1 /src/map/skill.h | |
parent | 033f9c35f5a5139e41876701ed129c3500e563a3 (diff) | |
parent | b48ad3ab6cb0a1c4ee5dcf3060670545b73b1ef5 (diff) | |
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Merge pull request #1333 from Smokexyz/SkillDBLib
Skill DB TXT files to LibConfig + converter
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 25 |
1 files changed, 19 insertions, 6 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index 4719af6a6..45f025e74 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -58,7 +58,7 @@ struct status_change_entry; #define MAX_SKILLUNITGROUP 25 #define MAX_SKILL_ITEM_REQUIRE 10 #define MAX_SKILLUNITGROUPTICKSET 25 -#define MAX_SKILL_NAME_LENGTH 30 +#define MAX_SKILL_NAME_LENGTH 32 // (Epoque:) To-do: replace this macro with some sort of skill tree check (rather than hard-coded skill names) #define skill_ischangesex(id) ( \ @@ -2033,11 +2033,24 @@ struct skill_interface { int (*unit_timer) (int tid, int64 tick, int id, intptr_t data); int (*unit_timer_sub) (union DBKey key, struct DBData *data, va_list ap); void (*init_unit_layout) (void); - bool (*parse_row_skilldb) (char* split[], int columns, int current); - bool (*parse_row_requiredb) (char* split[], int columns, int current); - bool (*parse_row_castdb) (char* split[], int columns, int current); - bool (*parse_row_castnodexdb) (char* split[], int columns, int current); - bool (*parse_row_unitdb) (char* split[], int columns, int current); + void (*validate_hittype) (struct config_setting_t *conf, struct s_skill_db *skill); + void (*validate_skilltype) (struct config_setting_t *conf, struct s_skill_db *skill); + void (*validate_attacktype) (struct config_setting_t *conf, struct s_skill_db *skill); + void (*validate_element) (struct config_setting_t *conf, struct s_skill_db *skill); + void (*validate_skillinfo) (struct config_setting_t *conf, struct s_skill_db *skill); + void (*validate_damagetype) (struct config_setting_t *conf, struct s_skill_db *skill); + void (*validate_castnodex) (struct config_setting_t *conf, struct s_skill_db *skill, bool delay); + void (*validate_weapontype) (struct config_setting_t *conf, struct s_skill_db *skill); + void (*validate_ammotype) (struct config_setting_t *conf, struct s_skill_db *skill); + void (*validate_state) (struct config_setting_t *conf, struct s_skill_db *skill); + void (*validate_item_requirements) (struct config_setting_t *conf, struct s_skill_db *skill); + void (*validate_unit_target) (struct config_setting_t *conf, struct s_skill_db *skill); + void (*validate_unit_flag) (struct config_setting_t *conf, struct s_skill_db *skill); + void (*validate_additional_fields) (struct config_setting_t *conf, struct s_skill_db *skill); + bool (*validate_skilldb) (struct s_skill_db *skt, const char *source); + bool (*read_skilldb) (const char *filename); + void (*config_set_level) (struct config_setting_t *conf, int *arr); + void (*level_set_value) (int *arr, int value); bool (*parse_row_producedb) (char* split[], int columns, int current); bool (*parse_row_createarrowdb) (char* split[], int columns, int current); bool (*parse_row_abradb) (char* split[], int columns, int current); |