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authorHaru <haru@dotalux.com>2013-09-25 00:29:15 +0200
committerHaru <haru@dotalux.com>2013-09-25 00:29:15 +0200
commit44c9ba35b0bc2d9f4dc82db20be824e6e0d320e7 (patch)
tree1c1e300503d99ecbe8b41355daa716858aaece5d /src/map/skill.h
parentb9c8f57b92d2935db971a38e144529682712dc82 (diff)
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Renamed more forgotten variables during interface conversions
(related: b9c8f57) Most renames are trivial (just to avoid shadowing global variables, even if they currently did no harm), but there were some cases of partly renamed variables that caused some NULL checks to always pass and who knows what could have been happened when they were too subtle to make the application crash. Also corrected some potentially unsafe macro definitions Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 995874de4..21544b730 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1820,7 +1820,7 @@ struct skill_interface {
struct skill_unit_group* (*id2group) (int group_id);
struct skill_unit_group *(*unitsetting) (struct block_list* src, uint16 skill_id, uint16 skill_lv, short x, short y, int flag);
struct skill_unit *(*initunit) (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2);
- int (*delunit) (struct skill_unit *unit);
+ int (*delunit) (struct skill_unit *su);
struct skill_unit_group *(*init_unitgroup) (struct block_list* src, int count, uint16 skill_id, uint16 skill_lv, int unit_id, int limit, int interval);
int (*del_unitgroup) (struct skill_unit_group *group, const char* file, int line, const char* func);
int (*clear_unitgroup) (struct block_list *src);
@@ -1883,14 +1883,14 @@ struct skill_interface {
int (*graffitiremover) (struct block_list *bl, va_list ap);
int (*activate_reverberation) ( struct block_list *bl, va_list ap);
int (*dance_overlap_sub) (struct block_list* bl, va_list ap);
- int (*dance_overlap) (struct skill_unit* unit, int flag);
+ int (*dance_overlap) (struct skill_unit* su, int flag);
struct s_skill_unit_layout *(*get_unit_layout) (uint16 skill_id, uint16 skill_lv, struct block_list* src, int x, int y);
int (*frostjoke_scream) (struct block_list *bl, va_list ap);
int (*greed) (struct block_list *bl, va_list ap);
int (*destroy_trap) ( struct block_list *bl, va_list ap );
int (*icewall_block) (struct block_list *bl,va_list ap);
struct skill_unit_group_tickset *(*unitgrouptickset_search) (struct block_list *bl, struct skill_unit_group *group, int tick);
- bool (*dance_switch) (struct skill_unit* unit, int flag);
+ bool (*dance_switch) (struct skill_unit* su, int flag);
int (*check_condition_char_sub) (struct block_list *bl, va_list ap);
int (*check_condition_mob_master_sub) (struct block_list *bl, va_list ap);
void (*brandishspear_first) (struct square *tc, uint8 dir, int16 x, int16 y);