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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-10 15:16:27 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-10 15:16:27 +0000
commit653257f5ec85a22f8b3f45f519b0f7ea065bca51 (patch)
treea3e059aaab94e5d5133fbb2194f3bec5a26b561a /src/map/skill.h
parentb0d96463ad4f1af4aefa2562187ecdb539ece6ba (diff)
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* Updated NPC skill "Evil Land". More gravity wtfage.
- Based on visual observation, and experience with it on iRO Sakray. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12548 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 70ebefe89..be7f213b6 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -98,7 +98,7 @@ struct skill_name_db {
};
#define MAX_SKILL_UNIT_LAYOUT 50
-#define MAX_SQUARE_LAYOUT 5 // 11*11のユニット配置が最大
+#define MAX_SQUARE_LAYOUT 20 // 11*11のユニット配置が最大
#define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1))
struct s_skill_unit_layout {
int count;