diff options
author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
---|---|---|
committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /src/map/skill.h | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 1714 |
1 files changed, 857 insertions, 857 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index 310a93f21..c82a0c932 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1,857 +1,857 @@ -// $Id: skill.h,v 1.5 2004/09/25 05:32:19 MouseJstr Exp $
-#ifndef _SKILL_H_
-#define _SKILL_H_
-
-#include "map.h"
-
-#define MAX_SKILL_DB 450
-#define MAX_SKILL_PRODUCE_DB 150
-#define MAX_SKILL_ARROW_DB 150
-#define MAX_SKILL_ABRA_DB 350
-
-// スキルデータベース
-struct skill_db {
- int range[MAX_SKILL_LEVEL],hit,inf,pl,nk,max;
- int num[MAX_SKILL_LEVEL];
- int cast[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL];
- int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL];
- int castcancel,cast_def_rate;
- int inf2,maxcount,skill_type;
- int blewcount[MAX_SKILL_LEVEL];
- int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL];
- int weapon,state,spiritball[MAX_SKILL_LEVEL];
- int itemid[10],amount[10];
- int castnodex[MAX_SKILL_LEVEL];
-};
-extern struct skill_db skill_db[MAX_SKILL_DB];
-
-struct skill_name_db {
- int id; // skill id
- char *name; // search strings
- char *desc; // description that shows up for search's
-};
-extern struct skill_name_db skill_names[];
-
-// アイテム作成データベース
-struct skill_produce_db {
- int nameid, trigger;
- int req_skill,itemlv;
- int mat_id[5],mat_amount[5];
-};
-extern struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB];
-
-// 矢作成データベース
-struct skill_arrow_db {
- int nameid, trigger;
- int cre_id[5],cre_amount[5];
-};
-extern struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB];
-
-// アブラカダブラデータベース
-struct skill_abra_db {
- int nameid;
- int req_lv;
- int per;
-};
-extern struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
-
-struct block_list;
-struct map_session_data;
-struct skill_unit;
-struct skill_unit_group;
-
-int do_init_skill(void);
-
-// スキルデータベースへのアクセサ
-int skill_get_hit( int id );
-int skill_get_inf( int id );
-int skill_get_pl( int id );
-int skill_get_nk( int id );
-int skill_get_max( int id );
-int skill_get_range( int id , int lv );
-int skill_get_hp( int id ,int lv );
-int skill_get_mhp( int id ,int lv );
-int skill_get_sp( int id ,int lv );
-int skill_get_zeny( int id ,int lv );
-int skill_get_num( int id ,int lv );
-int skill_get_cast( int id ,int lv );
-int skill_get_delay( int id ,int lv );
-int skill_get_time( int id ,int lv );
-int skill_get_time2( int id ,int lv );
-int skill_get_castdef( int id );
-int skill_get_weapontype( int id );
-int skill_get_unit_id(int id,int flag);
-int skill_get_inf2( int id );
-int skill_get_maxcount( int id );
-int skill_get_blewcount( int id ,int lv );
-
-// スキルの使用
-int skill_use_id( struct map_session_data *sd, int target_id,
- int skill_num,int skill_lv);
-int skill_use_pos( struct map_session_data *sd,
- int skill_x, int skill_y, int skill_num, int skill_lv);
-
-int skill_castend_map( struct map_session_data *sd,int skill_num, const char *map);
-
-int skill_cleartimerskill(struct block_list *src);
-int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag);
-
-// 追加効果
-int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick);
-
-// ユニットスキル
-struct skill_unit *skill_initunit(struct skill_unit_group *group,int idx,int x,int y);
-int skill_delunit(struct skill_unit *unit);
-struct skill_unit_group *skill_initunitgroup(struct block_list *src,
- int count,int skillid,int skilllv,int unit_id);
-int skill_delunitgroup(struct skill_unit_group *group);
-struct skill_unit_group_tickset *skill_unitgrouptickset_search(
- struct block_list *bl,int group_id);
-int skill_unitgrouptickset_delete(struct block_list *bl,int group_id);
-int skill_clear_unitgroup(struct block_list *src);
-
-int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,
- int damage,unsigned int tick);
-
-int skill_castfix( struct block_list *bl, int time );
-int skill_delayfix( struct block_list *bl, int time );
-int skill_check_unit_range(int m,int x,int y,int range,int skillid);
-int skill_check_unit_range2(int m,int x,int y,int range);
-// -- moonsoul (added skill_check_unit_cell)
-int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id);
-int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range);
-int skill_unit_move( struct block_list *bl,unsigned int tick,int range);
-int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy);
-
-struct skill_unit_group *skill_check_dancing( struct block_list *src );
-void skill_stop_dancing(struct block_list *src, int flag);
-
-// 詠唱キャンセル
-int skill_castcancel(struct block_list *bl,int type);
-
-int skill_gangsterparadise(struct map_session_data *sd ,int type);
-void skill_brandishspear_first(struct square *tc,int dir,int x,int y);
-void skill_brandishspear_dir(struct square *tc,int dir,int are);
-int skill_autospell(struct map_session_data *md,int skillid);
-void skill_devotion(struct map_session_data *md,int target);
-void skill_devotion2(struct block_list *bl,int crusader);
-int skill_devotion3(struct block_list *bl,int target);
-void skill_devotion_end(struct map_session_data *md,struct map_session_data *sd,int target);
-
-#define skill_calc_heal(bl,skill_lv) (( battle_get_lv(bl)+battle_get_int(bl) )/8 *(4+ skill_lv*8))
-
-// その他
-int skill_check_cloaking(struct block_list *bl);
-int skill_type_cloaking(struct block_list *bl);
-int skill_is_danceskill(int id);
-
-// ステータス異常
-int skill_status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag);
-int skill_status_change_timer(int tid, unsigned int tick, int id, int data);
-int skill_encchant_eremental_end(struct block_list *bl, int type);
-int skill_status_change_end( struct block_list* bl , int type,int tid );
-int skill_status_change_clear(struct block_list *bl,int type);
-int skillnotok(int skillid, struct map_session_data *sd);
-
-// アイテム作成
-int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger );
-int skill_produce_mix( struct map_session_data *sd,
- int nameid, int slot1, int slot2, int slot3 );
-
-int skill_arrow_create( struct map_session_data *sd,int nameid);
-
-// mobスキルのため
-int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
-int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
-int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag);
-
-// スキル攻撃一括処理
-int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,
- struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
-
-void skill_reload(void);
-
-enum {
- ST_NONE,ST_HIDING,ST_CLOAKING,ST_HIDDEN,ST_RIDING,ST_FALCON,ST_CART,ST_SHIELD,ST_SIGHT,ST_EXPLOSIONSPIRITS,
- ST_RECOV_WEIGHT_RATE,ST_MOVE_ENABLE,ST_WATER,
-};
-
-enum { // struct map_session_data の status_changeの番号テーブル
-// SC_SENDMAX未満はクライアントへの通知あり。
-// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん変更されます。
- SC_SENDMAX =128,
- SC_PROVOKE = 0,
- SC_ENDURE = 1,
- SC_TWOHANDQUICKEN = 2,
- SC_CONCENTRATE = 3,
- SC_HIDING = 4,
- SC_CLOAKING = 5,
- SC_ENCPOISON = 6,
- SC_POISONREACT = 7,
- SC_QUAGMIRE = 8,
- SC_ANGELUS = 9,
- SC_BLESSING =10,
- SC_SIGNUMCRUCIS =11,
- SC_INCREASEAGI =12,
- SC_DECREASEAGI =13,
- SC_SLOWPOISON =14,
- SC_IMPOSITIO =15,
- SC_SUFFRAGIUM =16,
- SC_ASPERSIO =17,
- SC_BENEDICTIO =18,
- SC_KYRIE =19,
- SC_MAGNIFICAT =20,
- SC_GLORIA =21,
- SC_AETERNA =22,
- SC_ADRENALINE =23,
- SC_WEAPONPERFECTION =24,
- SC_OVERTHRUST =25,
- SC_MAXIMIZEPOWER =26,
- SC_RIDING =27,
- SC_FALCON =28,
- SC_TRICKDEAD =29,
- SC_LOUD =30,
- SC_ENERGYCOAT =31,
- SC_HALLUCINATION =34,
- SC_WEIGHT50 =35,
- SC_WEIGHT90 =36,
- SC_SPEEDPOTION0 =37,
- SC_SPEEDPOTION1 =38,
- SC_SPEEDPOTION2 =39,
- SC_STRIPWEAPON =50,
- SC_STRIPSHIELD =51,
- SC_STRIPARMOR =52,
- SC_STRIPHELM =53,
- SC_CP_WEAPON =54,
- SC_CP_SHIELD =55,
- SC_CP_ARMOR =56,
- SC_CP_HELM =57,
- SC_AUTOGUARD =58,
- SC_REFLECTSHIELD =59,
- SC_DEVOTION =60,
- SC_PROVIDENCE =61,
- SC_DEFENDER =62,
- SC_AUTOSPELL =65,
- SC_SPEARSQUICKEN =68,
- SC_EXPLOSIONSPIRITS =86,
- SC_STEELBODY =87,
- SC_COMBO =89,
- SC_FLAMELAUNCHER =90,
- SC_FROSTWEAPON =91,
- SC_LIGHTNINGLOADER =92,
- SC_SEISMICWEAPON =93,
- SC_AURABLADE =103, /* オーラブレード */
- SC_PARRYING =104, /* パリイング */
- SC_CONCENTRATION =105, /* コンセントレーション */
- SC_TENSIONRELAX =106, /* テンションリラックス */
- SC_BERSERK =107, /* バーサーク */
- SC_ASSUMPTIO =110, /* アシャンプティオ */
- SC_MAGICPOWER =113, /* 魔法力増幅 */
- SC_TRUESIGHT =115, /* トゥルーサイト */
- SC_WINDWALK =116, /* ウインドウォーク */
- SC_MELTDOWN =117, /* メルトダウン */
- SC_CARTBOOST =118, /* カートブースト */
- SC_REJECTSWORD =120, /* リジェクトソード */
- SC_MARIONETTE =121, /* マリオネットコントロール */
- SC_HEADCRUSH =124, /* ヘッドクラッシュ */
- SC_JOINTBEAT =125, /* ジョイントビート */
-
- SC_STONE =128,
- SC_FREEZE =129,
- SC_STAN =130,
- SC_SLEEP =131,
- SC_POISON =132,
- SC_CURSE =133,
- SC_SILENCE =134,
- SC_CONFUSION =135,
- SC_BLIND =136,
- SC_DIVINA = SC_SILENCE,
-
- SC_SAFETYWALL =140,
- SC_PNEUMA =141,
- SC_WATERBALL =142,
- SC_ANKLE =143,
- SC_DANCING =144,
- SC_KEEPING =145,
- SC_BARRIER =146,
-
- SC_MAGICROD =149,
- SC_SIGHT =150,
- SC_RUWACH =151,
- SC_AUTOCOUNTER =152,
- SC_VOLCANO =153,
- SC_DELUGE =154,
- SC_VIOLENTGALE =155,
- SC_BLADESTOP_WAIT =156,
- SC_BLADESTOP =157,
- SC_EXTREMITYFIST =158,
- SC_GRAFFITI =159,
-
- SC_LULLABY =160,
- SC_RICHMANKIM =161,
- SC_ETERNALCHAOS =162,
- SC_DRUMBATTLE =163,
- SC_NIBELUNGEN =164,
- SC_ROKISWEIL =165,
- SC_INTOABYSS =166,
- SC_SIEGFRIED =167,
- SC_DISSONANCE =168,
- SC_WHISTLE =169,
- SC_ASSNCROS =170,
- SC_POEMBRAGI =171,
- SC_APPLEIDUN =172,
- SC_UGLYDANCE =173,
- SC_HUMMING =174,
- SC_DONTFORGETME =175,
- SC_FORTUNE =176,
- SC_SERVICE4U =177,
-
- SC_SPIDERWEB =180, /* スパイダーウェッブ */
- SC_MEMORIZE =181, /* メモライズ */
-
- SC_WEDDING =187, //結婚用(結婚衣裳になって歩くのが遅いとか)
- SC_NOCHAT =188, //赤エモ状態
- SC_SPLASHER =189, /* ベナムスプラッシャー */
- SC_SELFDESTRUCTION =190, /* 自爆 */
-
-
-// Used by English Team
- SC_BROKNARMOR =32,
- SC_BROKNWEAPON =33,
- SC_SIGHTTRASHER =73,
- SC_BASILICA =125,
- SC_ENSEMBLE =159,
- SC_FOGWALL =178,
- SC_GOSPEL =179,
- SC_LANDPROTECTOR =182,
- SC_ADAPTATION =183,
- SC_CHASEWALK =184,
- SC_ATKPOT =185, // [Valaris]
- SC_MATKPOT =186, // [Valaris]
- SC_MINDBREAKER =191,
- SC_SPELLBREAKER =192,
-
- SC_EDP = 114, // [Celest]
- SC_MARIONETTE2 = 122,
- SC_BLEEDING = 124,
-
-// -- testing various SC effects
-// SC_AURABLADE =81,
-// SC_CONCENTRATION =83,
-// SC_TENSIONRELAX =84,
-// SC_BERSERK =85,
-// SC_CALLSPIRITS =100,
-// SC_PARRYING =100,
-// SC_FREECAST =101,
-// SC_ABSORBSPIRIT =102,
-// SC_ASSUMPTIO =114,
-// SC_SHARPSHOOT =127,
-// SC_GANGSTER =184,
-// SC_CANNIBALIZE =186,
-// SC_SPHEREMINE =187,
-// SC_METEOSTORM =189,
-// SC_CASTCANCEL =190,
-// SC_SPIDERWEB =191,
-};
-extern int SkillStatusChangeTable[];
-
-enum {
- NV_BASIC = 1,
-
- SM_SWORD,
- SM_TWOHAND,
- SM_RECOVERY,
- SM_BASH,
- SM_PROVOKE,
- SM_MAGNUM,
- SM_ENDURE,
-
- MG_SRECOVERY,
- MG_SIGHT,
- MG_NAPALMBEAT,
- MG_SAFETYWALL,
- MG_SOULSTRIKE,
- MG_COLDBOLT,
- MG_FROSTDIVER,
- MG_STONECURSE,
- MG_FIREBALL,
- MG_FIREWALL,
- MG_FIREBOLT,
- MG_LIGHTNINGBOLT,
- MG_THUNDERSTORM,
-
- AL_DP,
- AL_DEMONBANE,
- AL_RUWACH,
- AL_PNEUMA,
- AL_TELEPORT,
- AL_WARP,
- AL_HEAL,
- AL_INCAGI,
- AL_DECAGI,
- AL_HOLYWATER,
- AL_CRUCIS,
- AL_ANGELUS,
- AL_BLESSING,
- AL_CURE,
-
- MC_INCCARRY,
- MC_DISCOUNT,
- MC_OVERCHARGE,
- MC_PUSHCART,
- MC_IDENTIFY,
- MC_VENDING,
- MC_MAMMONITE,
-
- AC_OWL,
- AC_VULTURE,
- AC_CONCENTRATION,
- AC_DOUBLE,
- AC_SHOWER,
-
- TF_DOUBLE,
- TF_MISS,
- TF_STEAL,
- TF_HIDING,
- TF_POISON,
- TF_DETOXIFY,
-
- ALL_RESURRECTION,
-
- KN_SPEARMASTERY,
- KN_PIERCE,
- KN_BRANDISHSPEAR,
- KN_SPEARSTAB,
- KN_SPEARBOOMERANG,
- KN_TWOHANDQUICKEN,
- KN_AUTOCOUNTER,
- KN_BOWLINGBASH,
- KN_RIDING,
- KN_CAVALIERMASTERY,
-
- PR_MACEMASTERY,
- PR_IMPOSITIO,
- PR_SUFFRAGIUM,
- PR_ASPERSIO,
- PR_BENEDICTIO,
- PR_SANCTUARY,
- PR_SLOWPOISON,
- PR_STRECOVERY,
- PR_KYRIE,
- PR_MAGNIFICAT,
- PR_GLORIA,
- PR_LEXDIVINA,
- PR_TURNUNDEAD,
- PR_LEXAETERNA,
- PR_MAGNUS,
-
- WZ_FIREPILLAR,
- WZ_SIGHTRASHER,
- WZ_FIREIVY,
- WZ_METEOR,
- WZ_JUPITEL,
- WZ_VERMILION,
- WZ_WATERBALL,
- WZ_ICEWALL,
- WZ_FROSTNOVA,
- WZ_STORMGUST,
- WZ_EARTHSPIKE,
- WZ_HEAVENDRIVE,
- WZ_QUAGMIRE,
- WZ_ESTIMATION,
-
- BS_IRON,
- BS_STEEL,
- BS_ENCHANTEDSTONE,
- BS_ORIDEOCON,
- BS_DAGGER,
- BS_SWORD,
- BS_TWOHANDSWORD,
- BS_AXE,
- BS_MACE,
- BS_KNUCKLE,
- BS_SPEAR,
- BS_HILTBINDING,
- BS_FINDINGORE,
- BS_WEAPONRESEARCH,
- BS_REPAIRWEAPON,
- BS_SKINTEMPER,
- BS_HAMMERFALL,
- BS_ADRENALINE,
- BS_WEAPONPERFECT,
- BS_OVERTHRUST,
- BS_MAXIMIZE,
-
- HT_SKIDTRAP,
- HT_LANDMINE,
- HT_ANKLESNARE,
- HT_SHOCKWAVE,
- HT_SANDMAN,
- HT_FLASHER,
- HT_FREEZINGTRAP,
- HT_BLASTMINE,
- HT_CLAYMORETRAP,
- HT_REMOVETRAP,
- HT_TALKIEBOX,
- HT_BEASTBANE,
- HT_FALCON,
- HT_STEELCROW,
- HT_BLITZBEAT,
- HT_DETECTING,
- HT_SPRINGTRAP,
-
- AS_RIGHT,
- AS_LEFT,
- AS_KATAR,
- AS_CLOAKING,
- AS_SONICBLOW,
- AS_GRIMTOOTH,
- AS_ENCHANTPOISON,
- AS_POISONREACT,
- AS_VENOMDUST,
- AS_SPLASHER,
-
- NV_FIRSTAID,
- NV_TRICKDEAD,
- SM_MOVINGRECOVERY,
- SM_FATALBLOW,
- SM_AUTOBERSERK,
- AC_MAKINGARROW,
- AC_CHARGEARROW,
- TF_SPRINKLESAND,
- TF_BACKSLIDING,
- TF_PICKSTONE,
- TF_THROWSTONE,
- MC_CARTREVOLUTION,
- MC_CHANGECART,
- MC_LOUD,
- AL_HOLYLIGHT,
- MG_ENERGYCOAT,
-
- NPC_PIERCINGATT,
- NPC_MENTALBREAKER,
- NPC_RANGEATTACK,
- NPC_ATTRICHANGE,
- NPC_CHANGEWATER,
- NPC_CHANGEGROUND,
- NPC_CHANGEFIRE,
- NPC_CHANGEWIND,
- NPC_CHANGEPOISON,
- NPC_CHANGEHOLY,
- NPC_CHANGEDARKNESS,
- NPC_CHANGETELEKINESIS,
- NPC_CRITICALSLASH,
- NPC_COMBOATTACK,
- NPC_GUIDEDATTACK,
- NPC_SELFDESTRUCTION,
- NPC_SPLASHATTACK,
- NPC_SUICIDE,
- NPC_POISON,
- NPC_BLINDATTACK,
- NPC_SILENCEATTACK,
- NPC_STUNATTACK,
- NPC_PETRIFYATTACK,
- NPC_CURSEATTACK,
- NPC_SLEEPATTACK,
- NPC_RANDOMATTACK,
- NPC_WATERATTACK,
- NPC_GROUNDATTACK,
- NPC_FIREATTACK,
- NPC_WINDATTACK,
- NPC_POISONATTACK,
- NPC_HOLYATTACK,
- NPC_DARKNESSATTACK,
- NPC_TELEKINESISATTACK,
- NPC_MAGICALATTACK,
- NPC_METAMORPHOSIS,
- NPC_PROVOCATION,
- NPC_SMOKING,
- NPC_SUMMONSLAVE,
- NPC_EMOTION,
- NPC_TRANSFORMATION,
- NPC_BLOODDRAIN,
- NPC_ENERGYDRAIN,
- NPC_KEEPING,
- NPC_DARKBREATH,
- NPC_DARKBLESSING,
- NPC_BARRIER,
- NPC_DEFENDER,
- NPC_LICK,
- NPC_HALLUCINATION,
- NPC_REBIRTH,
- NPC_SUMMONMONSTER,
-
- RG_SNATCHER,
- RG_STEALCOIN,
- RG_BACKSTAP,
- RG_TUNNELDRIVE,
- RG_RAID,
- RG_STRIPWEAPON,
- RG_STRIPSHIELD,
- RG_STRIPARMOR,
- RG_STRIPHELM,
- RG_INTIMIDATE,
- RG_GRAFFITI,
- RG_FLAGGRAFFITI,
- RG_CLEANER,
- RG_GANGSTER,
- RG_COMPULSION,
- RG_PLAGIARISM,
-
- AM_AXEMASTERY,
- AM_LEARNINGPOTION,
- AM_PHARMACY,
- AM_DEMONSTRATION,
- AM_ACIDTERROR,
- AM_POTIONPITCHER,
- AM_CANNIBALIZE,
- AM_SPHEREMINE,
- AM_CP_WEAPON,
- AM_CP_SHIELD,
- AM_CP_ARMOR,
- AM_CP_HELM,
- AM_BIOETHICS,
- AM_BIOTECHNOLOGY,
- AM_CREATECREATURE,
- AM_CULTIVATION,
- AM_FLAMECONTROL,
- AM_CALLHOMUN,
- AM_REST,
- AM_DRILLMASTER,
- AM_HEALHOMUN,
- AM_RESURRECTHOMUN,
-
- CR_TRUST,
- CR_AUTOGUARD,
- CR_SHIELDCHARGE,
- CR_SHIELDBOOMERANG,
- CR_REFLECTSHIELD,
- CR_HOLYCROSS,
- CR_GRANDCROSS,
- CR_DEVOTION,
- CR_PROVIDENCE,
- CR_DEFENDER,
- CR_SPEARQUICKEN,
-
- MO_IRONHAND,
- MO_SPIRITSRECOVERY,
- MO_CALLSPIRITS,
- MO_ABSORBSPIRITS,
- MO_TRIPLEATTACK,
- MO_BODYRELOCATION,
- MO_DODGE,
- MO_INVESTIGATE,
- MO_FINGEROFFENSIVE,
- MO_STEELBODY,
- MO_BLADESTOP,
- MO_EXPLOSIONSPIRITS,
- MO_EXTREMITYFIST,
- MO_CHAINCOMBO,
- MO_COMBOFINISH,
-
- SA_ADVANCEDBOOK,
- SA_CASTCANCEL,
- SA_MAGICROD,
- SA_SPELLBREAKER,
- SA_FREECAST,
- SA_AUTOSPELL,
- SA_FLAMELAUNCHER,
- SA_FROSTWEAPON,
- SA_LIGHTNINGLOADER,
- SA_SEISMICWEAPON,
- SA_DRAGONOLOGY,
- SA_VOLCANO,
- SA_DELUGE,
- SA_VIOLENTGALE,
- SA_LANDPROTECTOR,
- SA_DISPELL,
- SA_ABRACADABRA,
- SA_MONOCELL,
- SA_CLASSCHANGE,
- SA_SUMMONMONSTER,
- SA_REVERSEORCISH,
- SA_DEATH,
- SA_FORTUNE,
- SA_TAMINGMONSTER,
- SA_QUESTION,
- SA_GRAVITY,
- SA_LEVELUP,
- SA_INSTANTDEATH,
- SA_FULLRECOVERY,
- SA_COMA,
-
- BD_ADAPTATION,
- BD_ENCORE,
- BD_LULLABY,
- BD_RICHMANKIM,
- BD_ETERNALCHAOS,
- BD_DRUMBATTLEFIELD,
- BD_RINGNIBELUNGEN,
- BD_ROKISWEIL,
- BD_INTOABYSS,
- BD_SIEGFRIED,
- BD_RAGNAROK,
-
- BA_MUSICALLESSON,
- BA_MUSICALSTRIKE,
- BA_DISSONANCE,
- BA_FROSTJOKE,
- BA_WHISTLE,
- BA_ASSASSINCROSS,
- BA_POEMBRAGI,
- BA_APPLEIDUN,
-
- DC_DANCINGLESSON,
- DC_THROWARROW,
- DC_UGLYDANCE,
- DC_SCREAM,
- DC_HUMMING,
- DC_DONTFORGETME,
- DC_FORTUNEKISS,
- DC_SERVICEFORYOU,
-
- WE_MALE = 334,
- WE_FEMALE,
- WE_CALLPARTNER,
-
- NPC_SELFDESTRUCTION2 = 331,
- NPC_DARKCROSS = 338,
-
- LK_AURABLADE = 355,
- LK_PARRYING,
- LK_CONCENTRATION,
- LK_TENSIONRELAX,
- LK_BERSERK,
- LK_FURY,
- HP_ASSUMPTIO,
- HP_BASILICA,
- HP_MEDITATIO,
- HW_SOULDRAIN,
- HW_MAGICCRASHER,
- HW_MAGICPOWER,
- PA_PRESSURE,
- PA_SACRIFICE,
- PA_GOSPEL,
- CH_PALMSTRIKE,
- CH_TIGERFIST,
- CH_CHAINCRUSH,
- PF_HPCONVERSION,
- PF_SOULCHANGE,
- PF_SOULBURN,
- ASC_KATAR,
- ASC_HALLUCINATION,
- ASC_EDP,
- ASC_BREAKER,
- SN_SIGHT,
- SN_FALCONASSAULT,
- SN_SHARPSHOOTING,
- SN_WINDWALK,
- WS_MELTDOWN,
- WS_CREATECOIN,
- WS_CREATENUGGET,
- WS_CARTBOOST,
- WS_SYSTEMCREATE,
- ST_CHASEWALK,
- ST_REJECTSWORD,
- ST_STEALBACKPACK,
- CR_ALCHEMY,
- CR_SYNTHESISPOTION,
- CG_ARROWVULCAN,
- CG_MOONLIT,
- CG_MARIONETTE,
- LK_SPIRALPIERCE,
- LK_HEADCRUSH,
- LK_JOINTBEAT,
- HW_NAPALMVULCAN,
- CH_SOULCOLLECT,
- PF_MINDBREAKER,
- PF_MEMORIZE,
- PF_FOGWALL,
- PF_SPIDERWEB,
- ASC_METEORASSAULT,
- ASC_CDP,
- WE_BABY,
- WE_CALLPARENT,
- WE_CALLBABY,
- TK_RUN,
- TK_READYSTORM,
- TK_STORMKICK,
- TK_READYDOWN,
- TK_DOWNKICK,
- TK_READYTURN,
- TK_TURNKICK,
- TK_READYCOUNTER,
- TK_COUNTER,
- TK_DODGE,
- TK_JUMPKICK,
- TK_HPTIME,
- TK_SPTIME,
- TK_POWER,
- TK_SEVENWIND,
- TK_HIGHJUMP,
- SG_FEEL,
- SG_SUN_WARM,
- SG_MOON_WARM,
- SG_STAR_WARM,
- SG_SUN_COMFORT,
- SG_MOON_COMFORT,
- SG_STAR_COMFORT,
- SG_HATE,
- SG_SUN_ANGER,
- SG_MOON_ANGER,
- SG_STAR_ANGER,
- SG_SUN_BLESS,
- SG_MOON_BLESS,
- SG_STAR_BLESS,
- SG_DEVIL,
- SG_FRIEND,
- SG_KNOWLEDGE,
- SG_FUSION,
- SL_ALCHEMIST,
- AM_BERSERKPITCHER,
- SL_MONK,
- SL_STAR,
- SL_SAGE,
- SL_CRUSADER,
- SL_SUPERNOVICE,
- SL_KNIGHT,
- SL_WIZARD,
- SL_PRIEST,
- SL_BARDDANCER,
- SL_ROGUE,
- SL_ASSASIN,
- SL_BLACKSMITH,
- BS_ADRENALINE2,
- SL_HUNTER,
- SL_SOULLINKER,
- SL_KAIZEL,
- SL_KAAHI,
- SL_KAUPE,
- SL_KAITE,
- SL_KAINA,
- SL_STIN,
- SL_STUN,
- SL_SMA,
- SL_SWOO,
- SL_SKE,
- SL_SKA,
-
- GD_APPROVAL=10000,
- GD_KAFRACONTACT=10001,
- GD_GUARDIANRESEARCH=10002,
- GD_GUARDUP=10003,
- GD_EXTENSION=10004,
- GD_GLORYGUILD=10005,
- GD_LEADERSHIP=10006,
- GD_GLORYWOUNDS=10007,
- GD_SOULCOLD=10008,
- GD_HAWKEYES=10009,
- GD_BATTLEORDER=10010,
- GD_REGENERATION=10011,
- GD_RESTORE=10012,
- GD_EMERGENCYCALL=10013,
- GD_DEVELOPMENT=10014,
-};
-
-#endif
-
+// $Id: skill.h,v 1.5 2004/09/25 05:32:19 MouseJstr Exp $ +#ifndef _SKILL_H_ +#define _SKILL_H_ + +#include "map.h" + +#define MAX_SKILL_DB 450 +#define MAX_SKILL_PRODUCE_DB 150 +#define MAX_SKILL_ARROW_DB 150 +#define MAX_SKILL_ABRA_DB 350 + +// スキルデータベース +struct skill_db { + int range[MAX_SKILL_LEVEL],hit,inf,pl,nk,max; + int num[MAX_SKILL_LEVEL]; + int cast[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL]; + int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL]; + int castcancel,cast_def_rate; + int inf2,maxcount,skill_type; + int blewcount[MAX_SKILL_LEVEL]; + int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL]; + int weapon,state,spiritball[MAX_SKILL_LEVEL]; + int itemid[10],amount[10]; + int castnodex[MAX_SKILL_LEVEL]; +}; +extern struct skill_db skill_db[MAX_SKILL_DB]; + +struct skill_name_db { + int id; // skill id + char *name; // search strings + char *desc; // description that shows up for search's +}; +extern struct skill_name_db skill_names[]; + +// アイテム作成データベース +struct skill_produce_db { + int nameid, trigger; + int req_skill,itemlv; + int mat_id[5],mat_amount[5]; +}; +extern struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; + +// 矢作成データベース +struct skill_arrow_db { + int nameid, trigger; + int cre_id[5],cre_amount[5]; +}; +extern struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; + +// アブラカダブラデータベース +struct skill_abra_db { + int nameid; + int req_lv; + int per; +}; +extern struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; + +struct block_list; +struct map_session_data; +struct skill_unit; +struct skill_unit_group; + +int do_init_skill(void); + +// スキルデータベースへのアクセサ +int skill_get_hit( int id ); +int skill_get_inf( int id ); +int skill_get_pl( int id ); +int skill_get_nk( int id ); +int skill_get_max( int id ); +int skill_get_range( int id , int lv ); +int skill_get_hp( int id ,int lv ); +int skill_get_mhp( int id ,int lv ); +int skill_get_sp( int id ,int lv ); +int skill_get_zeny( int id ,int lv ); +int skill_get_num( int id ,int lv ); +int skill_get_cast( int id ,int lv ); +int skill_get_delay( int id ,int lv ); +int skill_get_time( int id ,int lv ); +int skill_get_time2( int id ,int lv ); +int skill_get_castdef( int id ); +int skill_get_weapontype( int id ); +int skill_get_unit_id(int id,int flag); +int skill_get_inf2( int id ); +int skill_get_maxcount( int id ); +int skill_get_blewcount( int id ,int lv ); + +// スキルの使用 +int skill_use_id( struct map_session_data *sd, int target_id, + int skill_num,int skill_lv); +int skill_use_pos( struct map_session_data *sd, + int skill_x, int skill_y, int skill_num, int skill_lv); + +int skill_castend_map( struct map_session_data *sd,int skill_num, const char *map); + +int skill_cleartimerskill(struct block_list *src); +int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag); + +// 追加効果 +int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick); + +// ユニットスキル +struct skill_unit *skill_initunit(struct skill_unit_group *group,int idx,int x,int y); +int skill_delunit(struct skill_unit *unit); +struct skill_unit_group *skill_initunitgroup(struct block_list *src, + int count,int skillid,int skilllv,int unit_id); +int skill_delunitgroup(struct skill_unit_group *group); +struct skill_unit_group_tickset *skill_unitgrouptickset_search( + struct block_list *bl,int group_id); +int skill_unitgrouptickset_delete(struct block_list *bl,int group_id); +int skill_clear_unitgroup(struct block_list *src); + +int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl, + int damage,unsigned int tick); + +int skill_castfix( struct block_list *bl, int time ); +int skill_delayfix( struct block_list *bl, int time ); +int skill_check_unit_range(int m,int x,int y,int range,int skillid); +int skill_check_unit_range2(int m,int x,int y,int range); +// -- moonsoul (added skill_check_unit_cell) +int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id); +int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range); +int skill_unit_move( struct block_list *bl,unsigned int tick,int range); +int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy); + +struct skill_unit_group *skill_check_dancing( struct block_list *src ); +void skill_stop_dancing(struct block_list *src, int flag); + +// 詠唱キャンセル +int skill_castcancel(struct block_list *bl,int type); + +int skill_gangsterparadise(struct map_session_data *sd ,int type); +void skill_brandishspear_first(struct square *tc,int dir,int x,int y); +void skill_brandishspear_dir(struct square *tc,int dir,int are); +int skill_autospell(struct map_session_data *md,int skillid); +void skill_devotion(struct map_session_data *md,int target); +void skill_devotion2(struct block_list *bl,int crusader); +int skill_devotion3(struct block_list *bl,int target); +void skill_devotion_end(struct map_session_data *md,struct map_session_data *sd,int target); + +#define skill_calc_heal(bl,skill_lv) (( battle_get_lv(bl)+battle_get_int(bl) )/8 *(4+ skill_lv*8)) + +// その他 +int skill_check_cloaking(struct block_list *bl); +int skill_type_cloaking(struct block_list *bl); +int skill_is_danceskill(int id); + +// ステータス異常 +int skill_status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag); +int skill_status_change_timer(int tid, unsigned int tick, int id, int data); +int skill_encchant_eremental_end(struct block_list *bl, int type); +int skill_status_change_end( struct block_list* bl , int type,int tid ); +int skill_status_change_clear(struct block_list *bl,int type); +int skillnotok(int skillid, struct map_session_data *sd); + +// アイテム作成 +int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger ); +int skill_produce_mix( struct map_session_data *sd, + int nameid, int slot1, int slot2, int slot3 ); + +int skill_arrow_create( struct map_session_data *sd,int nameid); + +// mobスキルのため +int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); +int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); +int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag); + +// スキル攻撃一括処理 +int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc, + struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); + +void skill_reload(void); + +enum { + ST_NONE,ST_HIDING,ST_CLOAKING,ST_HIDDEN,ST_RIDING,ST_FALCON,ST_CART,ST_SHIELD,ST_SIGHT,ST_EXPLOSIONSPIRITS, + ST_RECOV_WEIGHT_RATE,ST_MOVE_ENABLE,ST_WATER, +}; + +enum { // struct map_session_data の status_changeの番号テーブル +// SC_SENDMAX未満はクライアントへの通知あり。 +// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん変更されます。 + SC_SENDMAX =128, + SC_PROVOKE = 0, + SC_ENDURE = 1, + SC_TWOHANDQUICKEN = 2, + SC_CONCENTRATE = 3, + SC_HIDING = 4, + SC_CLOAKING = 5, + SC_ENCPOISON = 6, + SC_POISONREACT = 7, + SC_QUAGMIRE = 8, + SC_ANGELUS = 9, + SC_BLESSING =10, + SC_SIGNUMCRUCIS =11, + SC_INCREASEAGI =12, + SC_DECREASEAGI =13, + SC_SLOWPOISON =14, + SC_IMPOSITIO =15, + SC_SUFFRAGIUM =16, + SC_ASPERSIO =17, + SC_BENEDICTIO =18, + SC_KYRIE =19, + SC_MAGNIFICAT =20, + SC_GLORIA =21, + SC_AETERNA =22, + SC_ADRENALINE =23, + SC_WEAPONPERFECTION =24, + SC_OVERTHRUST =25, + SC_MAXIMIZEPOWER =26, + SC_RIDING =27, + SC_FALCON =28, + SC_TRICKDEAD =29, + SC_LOUD =30, + SC_ENERGYCOAT =31, + SC_HALLUCINATION =34, + SC_WEIGHT50 =35, + SC_WEIGHT90 =36, + SC_SPEEDPOTION0 =37, + SC_SPEEDPOTION1 =38, + SC_SPEEDPOTION2 =39, + SC_STRIPWEAPON =50, + SC_STRIPSHIELD =51, + SC_STRIPARMOR =52, + SC_STRIPHELM =53, + SC_CP_WEAPON =54, + SC_CP_SHIELD =55, + SC_CP_ARMOR =56, + SC_CP_HELM =57, + SC_AUTOGUARD =58, + SC_REFLECTSHIELD =59, + SC_DEVOTION =60, + SC_PROVIDENCE =61, + SC_DEFENDER =62, + SC_AUTOSPELL =65, + SC_SPEARSQUICKEN =68, + SC_EXPLOSIONSPIRITS =86, + SC_STEELBODY =87, + SC_COMBO =89, + SC_FLAMELAUNCHER =90, + SC_FROSTWEAPON =91, + SC_LIGHTNINGLOADER =92, + SC_SEISMICWEAPON =93, + SC_AURABLADE =103, /* オーラブレード */ + SC_PARRYING =104, /* パリイング */ + SC_CONCENTRATION =105, /* コンセントレーション */ + SC_TENSIONRELAX =106, /* テンションリラックス */ + SC_BERSERK =107, /* バーサーク */ + SC_ASSUMPTIO =110, /* アシャンプティオ */ + SC_MAGICPOWER =113, /* 魔法力増幅 */ + SC_TRUESIGHT =115, /* トゥルーサイト */ + SC_WINDWALK =116, /* ウインドウォーク */ + SC_MELTDOWN =117, /* メルトダウン */ + SC_CARTBOOST =118, /* カートブースト */ + SC_REJECTSWORD =120, /* リジェクトソード */ + SC_MARIONETTE =121, /* マリオネットコントロール */ + SC_HEADCRUSH =124, /* ヘッドクラッシュ */ + SC_JOINTBEAT =125, /* ジョイントビート */ + + SC_STONE =128, + SC_FREEZE =129, + SC_STAN =130, + SC_SLEEP =131, + SC_POISON =132, + SC_CURSE =133, + SC_SILENCE =134, + SC_CONFUSION =135, + SC_BLIND =136, + SC_DIVINA = SC_SILENCE, + + SC_SAFETYWALL =140, + SC_PNEUMA =141, + SC_WATERBALL =142, + SC_ANKLE =143, + SC_DANCING =144, + SC_KEEPING =145, + SC_BARRIER =146, + + SC_MAGICROD =149, + SC_SIGHT =150, + SC_RUWACH =151, + SC_AUTOCOUNTER =152, + SC_VOLCANO =153, + SC_DELUGE =154, + SC_VIOLENTGALE =155, + SC_BLADESTOP_WAIT =156, + SC_BLADESTOP =157, + SC_EXTREMITYFIST =158, + SC_GRAFFITI =159, + + SC_LULLABY =160, + SC_RICHMANKIM =161, + SC_ETERNALCHAOS =162, + SC_DRUMBATTLE =163, + SC_NIBELUNGEN =164, + SC_ROKISWEIL =165, + SC_INTOABYSS =166, + SC_SIEGFRIED =167, + SC_DISSONANCE =168, + SC_WHISTLE =169, + SC_ASSNCROS =170, + SC_POEMBRAGI =171, + SC_APPLEIDUN =172, + SC_UGLYDANCE =173, + SC_HUMMING =174, + SC_DONTFORGETME =175, + SC_FORTUNE =176, + SC_SERVICE4U =177, + + SC_SPIDERWEB =180, /* スパイダーウェッブ */ + SC_MEMORIZE =181, /* メモライズ */ + + SC_WEDDING =187, //結婚用(結婚衣裳になって歩くのが遅いとか) + SC_NOCHAT =188, //赤エモ状態 + SC_SPLASHER =189, /* ベナムスプラッシャー */ + SC_SELFDESTRUCTION =190, /* 自爆 */ + + +// Used by English Team + SC_BROKNARMOR =32, + SC_BROKNWEAPON =33, + SC_SIGHTTRASHER =73, + SC_BASILICA =125, + SC_ENSEMBLE =159, + SC_FOGWALL =178, + SC_GOSPEL =179, + SC_LANDPROTECTOR =182, + SC_ADAPTATION =183, + SC_CHASEWALK =184, + SC_ATKPOT =185, // [Valaris] + SC_MATKPOT =186, // [Valaris] + SC_MINDBREAKER =191, + SC_SPELLBREAKER =192, + + SC_EDP = 114, // [Celest] + SC_MARIONETTE2 = 122, + SC_BLEEDING = 124, + +// -- testing various SC effects +// SC_AURABLADE =81, +// SC_CONCENTRATION =83, +// SC_TENSIONRELAX =84, +// SC_BERSERK =85, +// SC_CALLSPIRITS =100, +// SC_PARRYING =100, +// SC_FREECAST =101, +// SC_ABSORBSPIRIT =102, +// SC_ASSUMPTIO =114, +// SC_SHARPSHOOT =127, +// SC_GANGSTER =184, +// SC_CANNIBALIZE =186, +// SC_SPHEREMINE =187, +// SC_METEOSTORM =189, +// SC_CASTCANCEL =190, +// SC_SPIDERWEB =191, +}; +extern int SkillStatusChangeTable[]; + +enum { + NV_BASIC = 1, + + SM_SWORD, + SM_TWOHAND, + SM_RECOVERY, + SM_BASH, + SM_PROVOKE, + SM_MAGNUM, + SM_ENDURE, + + MG_SRECOVERY, + MG_SIGHT, + MG_NAPALMBEAT, + MG_SAFETYWALL, + MG_SOULSTRIKE, + MG_COLDBOLT, + MG_FROSTDIVER, + MG_STONECURSE, + MG_FIREBALL, + MG_FIREWALL, + MG_FIREBOLT, + MG_LIGHTNINGBOLT, + MG_THUNDERSTORM, + + AL_DP, + AL_DEMONBANE, + AL_RUWACH, + AL_PNEUMA, + AL_TELEPORT, + AL_WARP, + AL_HEAL, + AL_INCAGI, + AL_DECAGI, + AL_HOLYWATER, + AL_CRUCIS, + AL_ANGELUS, + AL_BLESSING, + AL_CURE, + + MC_INCCARRY, + MC_DISCOUNT, + MC_OVERCHARGE, + MC_PUSHCART, + MC_IDENTIFY, + MC_VENDING, + MC_MAMMONITE, + + AC_OWL, + AC_VULTURE, + AC_CONCENTRATION, + AC_DOUBLE, + AC_SHOWER, + + TF_DOUBLE, + TF_MISS, + TF_STEAL, + TF_HIDING, + TF_POISON, + TF_DETOXIFY, + + ALL_RESURRECTION, + + KN_SPEARMASTERY, + KN_PIERCE, + KN_BRANDISHSPEAR, + KN_SPEARSTAB, + KN_SPEARBOOMERANG, + KN_TWOHANDQUICKEN, + KN_AUTOCOUNTER, + KN_BOWLINGBASH, + KN_RIDING, + KN_CAVALIERMASTERY, + + PR_MACEMASTERY, + PR_IMPOSITIO, + PR_SUFFRAGIUM, + PR_ASPERSIO, + PR_BENEDICTIO, + PR_SANCTUARY, + PR_SLOWPOISON, + PR_STRECOVERY, + PR_KYRIE, + PR_MAGNIFICAT, + PR_GLORIA, + PR_LEXDIVINA, + PR_TURNUNDEAD, + PR_LEXAETERNA, + PR_MAGNUS, + + WZ_FIREPILLAR, + WZ_SIGHTRASHER, + WZ_FIREIVY, + WZ_METEOR, + WZ_JUPITEL, + WZ_VERMILION, + WZ_WATERBALL, + WZ_ICEWALL, + WZ_FROSTNOVA, + WZ_STORMGUST, + WZ_EARTHSPIKE, + WZ_HEAVENDRIVE, + WZ_QUAGMIRE, + WZ_ESTIMATION, + + BS_IRON, + BS_STEEL, + BS_ENCHANTEDSTONE, + BS_ORIDEOCON, + BS_DAGGER, + BS_SWORD, + BS_TWOHANDSWORD, + BS_AXE, + BS_MACE, + BS_KNUCKLE, + BS_SPEAR, + BS_HILTBINDING, + BS_FINDINGORE, + BS_WEAPONRESEARCH, + BS_REPAIRWEAPON, + BS_SKINTEMPER, + BS_HAMMERFALL, + BS_ADRENALINE, + BS_WEAPONPERFECT, + BS_OVERTHRUST, + BS_MAXIMIZE, + + HT_SKIDTRAP, + HT_LANDMINE, + HT_ANKLESNARE, + HT_SHOCKWAVE, + HT_SANDMAN, + HT_FLASHER, + HT_FREEZINGTRAP, + HT_BLASTMINE, + HT_CLAYMORETRAP, + HT_REMOVETRAP, + HT_TALKIEBOX, + HT_BEASTBANE, + HT_FALCON, + HT_STEELCROW, + HT_BLITZBEAT, + HT_DETECTING, + HT_SPRINGTRAP, + + AS_RIGHT, + AS_LEFT, + AS_KATAR, + AS_CLOAKING, + AS_SONICBLOW, + AS_GRIMTOOTH, + AS_ENCHANTPOISON, + AS_POISONREACT, + AS_VENOMDUST, + AS_SPLASHER, + + NV_FIRSTAID, + NV_TRICKDEAD, + SM_MOVINGRECOVERY, + SM_FATALBLOW, + SM_AUTOBERSERK, + AC_MAKINGARROW, + AC_CHARGEARROW, + TF_SPRINKLESAND, + TF_BACKSLIDING, + TF_PICKSTONE, + TF_THROWSTONE, + MC_CARTREVOLUTION, + MC_CHANGECART, + MC_LOUD, + AL_HOLYLIGHT, + MG_ENERGYCOAT, + + NPC_PIERCINGATT, + NPC_MENTALBREAKER, + NPC_RANGEATTACK, + NPC_ATTRICHANGE, + NPC_CHANGEWATER, + NPC_CHANGEGROUND, + NPC_CHANGEFIRE, + NPC_CHANGEWIND, + NPC_CHANGEPOISON, + NPC_CHANGEHOLY, + NPC_CHANGEDARKNESS, + NPC_CHANGETELEKINESIS, + NPC_CRITICALSLASH, + NPC_COMBOATTACK, + NPC_GUIDEDATTACK, + NPC_SELFDESTRUCTION, + NPC_SPLASHATTACK, + NPC_SUICIDE, + NPC_POISON, + NPC_BLINDATTACK, + NPC_SILENCEATTACK, + NPC_STUNATTACK, + NPC_PETRIFYATTACK, + NPC_CURSEATTACK, + NPC_SLEEPATTACK, + NPC_RANDOMATTACK, + NPC_WATERATTACK, + NPC_GROUNDATTACK, + NPC_FIREATTACK, + NPC_WINDATTACK, + NPC_POISONATTACK, + NPC_HOLYATTACK, + NPC_DARKNESSATTACK, + NPC_TELEKINESISATTACK, + NPC_MAGICALATTACK, + NPC_METAMORPHOSIS, + NPC_PROVOCATION, + NPC_SMOKING, + NPC_SUMMONSLAVE, + NPC_EMOTION, + NPC_TRANSFORMATION, + NPC_BLOODDRAIN, + NPC_ENERGYDRAIN, + NPC_KEEPING, + NPC_DARKBREATH, + NPC_DARKBLESSING, + NPC_BARRIER, + NPC_DEFENDER, + NPC_LICK, + NPC_HALLUCINATION, + NPC_REBIRTH, + NPC_SUMMONMONSTER, + + RG_SNATCHER, + RG_STEALCOIN, + RG_BACKSTAP, + RG_TUNNELDRIVE, + RG_RAID, + RG_STRIPWEAPON, + RG_STRIPSHIELD, + RG_STRIPARMOR, + RG_STRIPHELM, + RG_INTIMIDATE, + RG_GRAFFITI, + RG_FLAGGRAFFITI, + RG_CLEANER, + RG_GANGSTER, + RG_COMPULSION, + RG_PLAGIARISM, + + AM_AXEMASTERY, + AM_LEARNINGPOTION, + AM_PHARMACY, + AM_DEMONSTRATION, + AM_ACIDTERROR, + AM_POTIONPITCHER, + AM_CANNIBALIZE, + AM_SPHEREMINE, + AM_CP_WEAPON, + AM_CP_SHIELD, + AM_CP_ARMOR, + AM_CP_HELM, + AM_BIOETHICS, + AM_BIOTECHNOLOGY, + AM_CREATECREATURE, + AM_CULTIVATION, + AM_FLAMECONTROL, + AM_CALLHOMUN, + AM_REST, + AM_DRILLMASTER, + AM_HEALHOMUN, + AM_RESURRECTHOMUN, + + CR_TRUST, + CR_AUTOGUARD, + CR_SHIELDCHARGE, + CR_SHIELDBOOMERANG, + CR_REFLECTSHIELD, + CR_HOLYCROSS, + CR_GRANDCROSS, + CR_DEVOTION, + CR_PROVIDENCE, + CR_DEFENDER, + CR_SPEARQUICKEN, + + MO_IRONHAND, + MO_SPIRITSRECOVERY, + MO_CALLSPIRITS, + MO_ABSORBSPIRITS, + MO_TRIPLEATTACK, + MO_BODYRELOCATION, + MO_DODGE, + MO_INVESTIGATE, + MO_FINGEROFFENSIVE, + MO_STEELBODY, + MO_BLADESTOP, + MO_EXPLOSIONSPIRITS, + MO_EXTREMITYFIST, + MO_CHAINCOMBO, + MO_COMBOFINISH, + + SA_ADVANCEDBOOK, + SA_CASTCANCEL, + SA_MAGICROD, + SA_SPELLBREAKER, + SA_FREECAST, + SA_AUTOSPELL, + SA_FLAMELAUNCHER, + SA_FROSTWEAPON, + SA_LIGHTNINGLOADER, + SA_SEISMICWEAPON, + SA_DRAGONOLOGY, + SA_VOLCANO, + SA_DELUGE, + SA_VIOLENTGALE, + SA_LANDPROTECTOR, + SA_DISPELL, + SA_ABRACADABRA, + SA_MONOCELL, + SA_CLASSCHANGE, + SA_SUMMONMONSTER, + SA_REVERSEORCISH, + SA_DEATH, + SA_FORTUNE, + SA_TAMINGMONSTER, + SA_QUESTION, + SA_GRAVITY, + SA_LEVELUP, + SA_INSTANTDEATH, + SA_FULLRECOVERY, + SA_COMA, + + BD_ADAPTATION, + BD_ENCORE, + BD_LULLABY, + BD_RICHMANKIM, + BD_ETERNALCHAOS, + BD_DRUMBATTLEFIELD, + BD_RINGNIBELUNGEN, + BD_ROKISWEIL, + BD_INTOABYSS, + BD_SIEGFRIED, + BD_RAGNAROK, + + BA_MUSICALLESSON, + BA_MUSICALSTRIKE, + BA_DISSONANCE, + BA_FROSTJOKE, + BA_WHISTLE, + BA_ASSASSINCROSS, + BA_POEMBRAGI, + BA_APPLEIDUN, + + DC_DANCINGLESSON, + DC_THROWARROW, + DC_UGLYDANCE, + DC_SCREAM, + DC_HUMMING, + DC_DONTFORGETME, + DC_FORTUNEKISS, + DC_SERVICEFORYOU, + + WE_MALE = 334, + WE_FEMALE, + WE_CALLPARTNER, + + NPC_SELFDESTRUCTION2 = 331, + NPC_DARKCROSS = 338, + + LK_AURABLADE = 355, + LK_PARRYING, + LK_CONCENTRATION, + LK_TENSIONRELAX, + LK_BERSERK, + LK_FURY, + HP_ASSUMPTIO, + HP_BASILICA, + HP_MEDITATIO, + HW_SOULDRAIN, + HW_MAGICCRASHER, + HW_MAGICPOWER, + PA_PRESSURE, + PA_SACRIFICE, + PA_GOSPEL, + CH_PALMSTRIKE, + CH_TIGERFIST, + CH_CHAINCRUSH, + PF_HPCONVERSION, + PF_SOULCHANGE, + PF_SOULBURN, + ASC_KATAR, + ASC_HALLUCINATION, + ASC_EDP, + ASC_BREAKER, + SN_SIGHT, + SN_FALCONASSAULT, + SN_SHARPSHOOTING, + SN_WINDWALK, + WS_MELTDOWN, + WS_CREATECOIN, + WS_CREATENUGGET, + WS_CARTBOOST, + WS_SYSTEMCREATE, + ST_CHASEWALK, + ST_REJECTSWORD, + ST_STEALBACKPACK, + CR_ALCHEMY, + CR_SYNTHESISPOTION, + CG_ARROWVULCAN, + CG_MOONLIT, + CG_MARIONETTE, + LK_SPIRALPIERCE, + LK_HEADCRUSH, + LK_JOINTBEAT, + HW_NAPALMVULCAN, + CH_SOULCOLLECT, + PF_MINDBREAKER, + PF_MEMORIZE, + PF_FOGWALL, + PF_SPIDERWEB, + ASC_METEORASSAULT, + ASC_CDP, + WE_BABY, + WE_CALLPARENT, + WE_CALLBABY, + TK_RUN, + TK_READYSTORM, + TK_STORMKICK, + TK_READYDOWN, + TK_DOWNKICK, + TK_READYTURN, + TK_TURNKICK, + TK_READYCOUNTER, + TK_COUNTER, + TK_DODGE, + TK_JUMPKICK, + TK_HPTIME, + TK_SPTIME, + TK_POWER, + TK_SEVENWIND, + TK_HIGHJUMP, + SG_FEEL, + SG_SUN_WARM, + SG_MOON_WARM, + SG_STAR_WARM, + SG_SUN_COMFORT, + SG_MOON_COMFORT, + SG_STAR_COMFORT, + SG_HATE, + SG_SUN_ANGER, + SG_MOON_ANGER, + SG_STAR_ANGER, + SG_SUN_BLESS, + SG_MOON_BLESS, + SG_STAR_BLESS, + SG_DEVIL, + SG_FRIEND, + SG_KNOWLEDGE, + SG_FUSION, + SL_ALCHEMIST, + AM_BERSERKPITCHER, + SL_MONK, + SL_STAR, + SL_SAGE, + SL_CRUSADER, + SL_SUPERNOVICE, + SL_KNIGHT, + SL_WIZARD, + SL_PRIEST, + SL_BARDDANCER, + SL_ROGUE, + SL_ASSASIN, + SL_BLACKSMITH, + BS_ADRENALINE2, + SL_HUNTER, + SL_SOULLINKER, + SL_KAIZEL, + SL_KAAHI, + SL_KAUPE, + SL_KAITE, + SL_KAINA, + SL_STIN, + SL_STUN, + SL_SMA, + SL_SWOO, + SL_SKE, + SL_SKA, + + GD_APPROVAL=10000, + GD_KAFRACONTACT=10001, + GD_GUARDIANRESEARCH=10002, + GD_GUARDUP=10003, + GD_EXTENSION=10004, + GD_GLORYGUILD=10005, + GD_LEADERSHIP=10006, + GD_GLORYWOUNDS=10007, + GD_SOULCOLD=10008, + GD_HAWKEYES=10009, + GD_BATTLEORDER=10010, + GD_REGENERATION=10011, + GD_RESTORE=10012, + GD_EMERGENCYCALL=10013, + GD_DEVELOPMENT=10014, +}; + +#endif + |