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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-18 03:35:00 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-18 03:35:00 +0000
commit3238a7ff626d448d6291e33e94e473c728d0d0b7 (patch)
treefac01ea35e1b00fa69d14405b5a80831aa103064 /src/map/skill.h
parentaefef10ae8e198660785b9dbaa267751274ba672 (diff)
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Added Official behavior to non-ensamble songs: they no longer go off if you warp within the same map. bugreport:4547
Dev Note: I didn't put it under session data cause only bard/gypsy classes use it, I found it to a be a waste. I'm not very comfortable with the dbmap either, however, so if you got any idea on how to make it more efficient lets talk :3 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15708 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index fa792540e..48867021c 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1571,6 +1571,11 @@ enum {
UNT_MAX = 0x190
};
/**
+ * Skill Unit Save
+ **/
+void skill_usave_add(struct map_session_data * sd, int skill_num, int skill_lv);
+void skill_usave_trigger(struct map_session_data *sd);
+/**
* Skill Cool Downs - load from pc.c when the character logs in
**/
void skill_cooldown_load(struct map_session_data * sd);