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author | Matias <matiassw@gmail.com> | 2013-06-25 16:59:44 -0400 |
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committer | Matias <matiassw@gmail.com> | 2013-06-25 16:59:44 -0400 |
commit | b40371d3a0772031d12f2782c10976413c6f34b9 (patch) | |
tree | 7aeed5544a9df524a834cc739d3f596b66d6a006 /src/map/skill.h | |
parent | 25914bae30eced388cf8640eead19fbb11a65ade (diff) | |
parent | 5785dbae3f513da20611e3147dadef2b9c911443 (diff) | |
download | hercules-b40371d3a0772031d12f2782c10976413c6f34b9.tar.gz hercules-b40371d3a0772031d12f2782c10976413c6f34b9.tar.bz2 hercules-b40371d3a0772031d12f2782c10976413c6f34b9.tar.xz hercules-b40371d3a0772031d12f2782c10976413c6f34b9.zip |
Merge branch 'master' of https://github.com/HerculesWS/Hercules
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 28 |
1 files changed, 26 insertions, 2 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index c585bbb3a..921a682a2 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -37,6 +37,7 @@ struct square; #define MAX_SKILLUNITGROUP 25 #define MAX_SKILL_ITEM_REQUIRE 10 #define MAX_SKILLUNITGROUPTICKSET 25 +#define MAX_SKILL_NAME_LENGTH 30 // (Epoque:) To-do: replace this macro with some sort of skill tree check (rather than hard-coded skill names) #define skill_ischangesex(id) ( \ @@ -1281,7 +1282,26 @@ enum e_skill { ECL_SADAGUI, ECL_SEQUOIADUST, ECLAGE_RECALL, - + + GC_DARKCROW = 5001, + RA_UNLIMIT, + GN_ILLUSIONDOPING, + RK_DRAGONBREATH_WATER, + RK_LUXANIMA, + NC_MAGMA_ERUPTION, + WM_FRIGG_SONG, + SO_ELEMENTAL_SHIELD, + SR_FLASHCOMBO, + SC_ESCAPE, + AB_OFFERTORIUM, + WL_TELEKINESIS_INTENSE, + LG_KINGS_GRACE, + ALL_FULL_THROTTLE, + SR_FLASHCOMBO_ATK_STEP1, + SR_FLASHCOMBO_ATK_STEP2, + SR_FLASHCOMBO_ATK_STEP3, + SR_FLASHCOMBO_ATK_STEP4, + HLIF_HEAL = 8001, HLIF_AVOID, HLIF_BRAIN, @@ -1541,6 +1561,10 @@ enum { UNT_ZENKAI_WIND, UNT_MAKIBISHI, UNT_VENOMFOG, + UNT_ICEMINE, + UNT_FLAMECROSS, + UNT_HELLBURNING, + UNT_MAGMA_ERUPTION, /** * Guild Auras @@ -1576,7 +1600,7 @@ struct skill_condition { // Database skills struct s_skill_db { unsigned short nameid; - char name[NAME_LENGTH]; + char name[MAX_SKILL_NAME_LENGTH]; char desc[40]; int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max; int num[MAX_SKILL_LEVEL]; |