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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-25 23:58:19 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-25 23:58:19 +0000 |
commit | c776066a6116c2e2bfcd73eab7bcf2c044442292 (patch) | |
tree | 006717c1b3f4dac8e8d96217d67fb0a503f13436 /src/map/skill.h | |
parent | 32a5e256118b92e2dd1b6e2ed0b7417e44f00e66 (diff) | |
download | hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.gz hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.bz2 hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.xz hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.zip |
- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift)
- Added battle config traps_setting to determine how traps should behave. With &1 traps are invisible if you didn't see them get set up. With &2 traps will be removed after changing maps. The default is 2.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6285 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index 054cd1c71..5e1dbb22f 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -189,7 +189,7 @@ struct skill_unit_group *skill_initunitgroup(struct block_list *src, int count,int skillid,int skilllv,int unit_id, int limit, int interval);
int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group);
int skill_clear_unitgroup(struct block_list *src);
-int skill_clear_element_field(struct block_list *bl);
+int skill_clear_group(struct block_list *bl, int flag);
int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,
int damage,unsigned int tick);
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