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author | Haru <haru@dotalux.com> | 2017-10-30 01:59:04 +0100 |
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committer | Haru <haru@dotalux.com> | 2017-11-05 18:30:44 +0100 |
commit | 09d5c20572424e7a92dff5cf560001278c6ffaa0 (patch) | |
tree | e9a1f3347e58b85f0cd6d9e39fbf986e1b08b16b /src/map/skill.h | |
parent | 581f8c7393757ea70c4aaa64f6e20b57f74a32ae (diff) | |
download | hercules-09d5c20572424e7a92dff5cf560001278c6ffaa0.tar.gz hercules-09d5c20572424e7a92dff5cf560001278c6ffaa0.tar.bz2 hercules-09d5c20572424e7a92dff5cf560001278c6ffaa0.tar.xz hercules-09d5c20572424e7a92dff5cf560001278c6ffaa0.zip |
Reduce confusion between skill IDs and skill DB indexes (part 2)
Remove MAX_SKILL in favor of MAX_SKILL_DB, when referring to the
maximum skill DB index. This is opposed to MAX_SKILL_ID, the maximum
skill ID.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index 7544898bb..fa95a1a99 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -25,7 +25,7 @@ #include "map/status.h" // enum sc_type #include "common/hercules.h" #include "common/db.h" -#include "common/mmo.h" // MAX_SKILL, struct square +#include "common/mmo.h" // MAX_SKILL_DB, struct square /** * Declarations @@ -43,7 +43,6 @@ struct status_change_entry; /** * Defines **/ -#define MAX_SKILL_DB MAX_SKILL #define MAX_SKILL_PRODUCE_DB 270 #define MAX_PRODUCE_RESOURCE 10 #define MAX_SKILL_ARROW_DB 140 |