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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-23 13:57:22 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-23 13:57:22 +0000 |
commit | ed41067640c512709c2cdbed42241840a22ba23e (patch) | |
tree | 05b7c6fff80ac7c96a06c228ae223a1e2bd8846c /src/map/skill.h | |
parent | e11769f4b0ff9dc912f1d7a442248f824717c763 (diff) | |
download | hercules-ed41067640c512709c2cdbed42241840a22ba23e.tar.gz hercules-ed41067640c512709c2cdbed42241840a22ba23e.tar.bz2 hercules-ed41067640c512709c2cdbed42241840a22ba23e.tar.xz hercules-ed41067640c512709c2cdbed42241840a22ba23e.zip |
Made some adjustments to the land skill code, based on official information:
- Expanded and corrected the land skill view id enum in skill.h
- Renamed UNT_ATTACK_SKILLS to UNT_DUMMYSKILL and UNT_KAENSIN to UNT_KAEN (official terminology)
- changed GS_DESPERADO to use the UNT_DUMMYSKILL view id instead of UNT_KAENSIN (and is it supposed to be a land skill at all?)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13688 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 39 |
1 files changed, 22 insertions, 17 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index 6d32e449b..4a2b7bfcf 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1055,22 +1055,23 @@ enum e_skill { MER_ESTIMATION, }; +/// The client view ids for land skills. enum { UNT_SAFETYWALL = 0x7e, UNT_FIREWALL, UNT_WARP_WAITING, UNT_WARP_ACTIVE, - //0x82 - UNT_SANCTUARY = 0x83, + UNT_BENEDICTIO, //TODO + UNT_SANCTUARY, UNT_MAGNUS, UNT_PNEUMA, - UNT_ATTACK_SKILLS, //These show no effect on the client, therefore can be used for attack skills. + UNT_DUMMYSKILL, //These show no effect on the client UNT_FIREPILLAR_WAITING, UNT_FIREPILLAR_ACTIVE, - //0x89 - //0x8a - //0x8b - UNT_USED_TRAPS = 0x8c, + UNT_HIDDEN_TRAP, //TODO + UNT_TRAP, //TODO + UNT_HIDDEN_WARP_NPC, //TODO + UNT_USED_TRAPS, UNT_ICEWALL, UNT_QUAGMIRE, UNT_BLASTMINE, @@ -1111,25 +1112,29 @@ enum { UNT_CALLFAMILY, UNT_GOSPEL, UNT_BASILICA, - UNT_MOONLIT,//0xb5 //I HOPE this one doesn't shows any effects - UNT_FOGWALL = 0xb6, + UNT_MOONLIT, + UNT_FOGWALL, UNT_SPIDERWEB, UNT_GRAVITATION, UNT_HERMODE, - UNT_DESPERADO, //0xba //Temporary setting until correct value is found. - UNT_SUITON = 0xbb, + UNT_KAENSIN, //TODO + UNT_SUITON, UNT_TATAMIGAESHI, - UNT_KAENSIN, + UNT_KAEN, UNT_GROUNDDRIFT_WIND, UNT_GROUNDDRIFT_DARK, UNT_GROUNDDRIFT_POISON, UNT_GROUNDDRIFT_WATER, UNT_GROUNDDRIFT_FIRE, - //0xc3 ? - //0xc4 ? - //0xc5 ? - //0xc6 ? - UNT_EVILLAND = 0xc7, + UNT_DEATHWAVE, //TODO + UNT_WATERATTACK, //TODO + UNT_WINDATTACK, //TODO + UNT_EARTHQUAKE, //TODO + UNT_EVILLAND, + UNT_DARK_RUNNER, //TODO + UNT_DARK_TRANSFER, //TODO + + UNT_MAX = 0x190 }; #endif /* _SKILL_H_ */ |