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author | shennetsind <ind@henn.et> | 2013-03-02 20:16:51 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-03-02 20:16:51 -0300 |
commit | ea001385e0b98e63cfde00158fd5b7739aaa659e (patch) | |
tree | 2c1ec751af1f6349bdf045f4eebe9fea061c2cef /src/map/skill.h | |
parent | 3654f06f8563a7ee3df6f01552bdee9902d47fd2 (diff) | |
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Hercules Renewal: skill.c
http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 767 |
1 files changed, 368 insertions, 399 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index 94159d524..b55d32a4d 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -8,12 +8,19 @@ #include "../common/mmo.h" // MAX_SKILL, struct square #include "../common/db.h" #include "map.h" // struct block_list + +/** + * Declarations + **/ struct map_session_data; struct homun_data; struct skill_unit; struct skill_unit_group; struct status_change_entry; +/** + * Defines + **/ #define MAX_SKILL_DB MAX_SKILL #define MAX_SKILL_PRODUCE_DB 270 #define MAX_PRODUCE_RESOURCE 12 @@ -21,14 +28,32 @@ struct status_change_entry; #define MAX_ARROW_RESOURCE 5 #define MAX_SKILL_ABRA_DB 350 #define MAX_SKILL_IMPROVISE_DB 50 - #define MAX_SKILL_LEVEL 100 +#define MAX_SKILL_UNIT_LAYOUT 50 +#define MAX_SQUARE_LAYOUT 5 // 11*11 Placement of a maximum unit +#define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1)) +#define MAX_SKILLTIMERSKILL 15 +#define MAX_SKILLUNITGROUP 25 +#define MAX_SKILL_ITEM_REQUIRE 10 +#define MAX_SKILLUNITGROUPTICKSET 25 -DBMap* skilldb_name2id; +// (Epoque:) To-do: replace this macro with some sort of skill tree check (rather than hard-coded skill names) +#define skill_ischangesex(id) ( \ + ((id) >= BD_ADAPTATION && (id) <= DC_SERVICEFORYOU) || ((id) >= CG_ARROWVULCAN && (id) <= CG_MARIONETTE) || \ + ((id) >= CG_LONGINGFREEDOM && (id) <= CG_TAROTCARD) || ((id) >= WA_SWING_DANCE && (id) <= WM_UNLIMITED_HUMMING_VOICE)) + +#define MAX_SKILL_SPELLBOOK_DB 17 +#define MAX_SKILL_MAGICMUSHROOM_DB 23 + +//Walk intervals at which chase-skills are attempted to be triggered. +#define WALK_SKILL_INTERVAL 5 + +/** + * Enumerations + **/ //Constants to identify the skill's inf value: -enum e_skill_inf -{ +enum e_skill_inf { INF_ATTACK_SKILL = 0x01, INF_GROUND_SKILL = 0x02, INF_SELF_SKILL = 0x04, // Skills casted on self where target is automatically chosen @@ -40,8 +65,7 @@ enum e_skill_inf //Constants to identify a skill's nk value (damage properties) //The NK value applies only to non INF_GROUND_SKILL skills //when determining skill castend function to invoke. -enum e_skill_nk -{ +enum e_skill_nk { NK_NO_DAMAGE = 0x01, NK_SPLASH = 0x02|0x04, // 0x4 = splash & split NK_SPLASHSPLIT = 0x04, @@ -54,8 +78,7 @@ enum e_skill_nk //A skill with 3 would be no damage + splash: area of effect. //Constants to identify a skill's inf2 value. -enum e_skill_inf2 -{ +enum e_skill_inf2 { INF2_QUEST_SKILL = 0x0001, INF2_NPC_SKILL = 0x0002, //NPC skills are those that players can't have in their skill tree. INF2_WEDDING_SKILL = 0x0004, @@ -73,118 +96,15 @@ enum e_skill_inf2 INF2_CHORUS_SKILL = 0x4000, // Chorus skill }; -//Walk intervals at which chase-skills are attempted to be triggered. -#define WALK_SKILL_INTERVAL 5 // Flags passed to skill_attack/skill_area_sub -enum e_skill_display -{ +enum e_skill_display { SD_LEVEL = 0x1000, // skill_attack will send -1 instead of skill level (affects display of some skills) SD_ANIMATION = 0x2000, // skill_attack will use '5' instead of the skill's 'type' (this makes skills show an animation) SD_SPLASH = 0x4000, // skill_area_sub will count targets in skill_area_temp[2] SD_PREAMBLE = 0x8000, // skill_area_sub will transmit a 'magic' damage packet (-30000 dmg) for the first target selected }; -#define MAX_SKILL_ITEM_REQUIRE 10 -struct skill_condition { - int weapon,ammo,ammo_qty,hp,sp,zeny,spiritball,mhp,state; - int itemid[MAX_SKILL_ITEM_REQUIRE],amount[MAX_SKILL_ITEM_REQUIRE]; -}; - -// Database skills - -struct s_skill_db { - char name[NAME_LENGTH]; - char desc[40]; - int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max; - int num[MAX_SKILL_LEVEL]; - int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL]; -#ifdef RENEWAL_CAST - int fixed_cast[MAX_SKILL_LEVEL]; -#endif - int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL],cooldown[MAX_SKILL_LEVEL]; - int castcancel,cast_def_rate; - int inf2,maxcount[MAX_SKILL_LEVEL],skill_type; - int blewcount[MAX_SKILL_LEVEL]; - int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL]; - int weapon,ammo,ammo_qty[MAX_SKILL_LEVEL],state,spiritball[MAX_SKILL_LEVEL]; - int itemid[MAX_SKILL_ITEM_REQUIRE],amount[MAX_SKILL_ITEM_REQUIRE]; - int castnodex[MAX_SKILL_LEVEL], delaynodex[MAX_SKILL_LEVEL]; - int nocast; - int unit_id[2]; - int unit_layout_type[MAX_SKILL_LEVEL]; - int unit_range[MAX_SKILL_LEVEL]; - int unit_interval; - int unit_target; - int unit_flag; -}; -extern struct s_skill_db skill_db[MAX_SKILL_DB]; - -#define MAX_SKILL_UNIT_LAYOUT 50 -#define MAX_SQUARE_LAYOUT 5 // 11*11 Placement of a maximum unit -#define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1)) -struct s_skill_unit_layout { - int count; - int dx[MAX_SKILL_UNIT_COUNT]; - int dy[MAX_SKILL_UNIT_COUNT]; -}; - -#define MAX_SKILLTIMERSKILL 15 -struct skill_timerskill { - int timer; - int src_id; - int target_id; - int map; - short x,y; - uint16 skill_id,skill_lv; - int type; // a BF_ type (NOTE: some places use this as general-purpose storage...) - int flag; -}; - -#define MAX_SKILLUNITGROUP 25 -struct skill_unit_group { - int src_id; - int party_id; - int guild_id; - int bg_id; - int map; - int target_flag; //Holds BCT_* flag for battle_check_target - int bl_flag; //Holds BL_* flag for map_foreachin* functions - unsigned int tick; - int limit,interval; - - uint16 skill_id,skill_lv; - int val1,val2,val3; - char *valstr; - int unit_id; - int group_id; - int unit_count,alive_count; - int item_id; //store item used. - struct skill_unit *unit; - struct { - unsigned ammo_consume : 1; - unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble - unsigned guildaura : 1; - } state; -}; - -struct skill_unit { - struct block_list bl; - - struct skill_unit_group *group; - - int limit; - int val1,val2; - short alive,range; -}; - -#define MAX_SKILLUNITGROUPTICKSET 25 -struct skill_unit_group_tickset { - unsigned int tick; - int id; -}; - - enum { UF_DEFNOTENEMY = 0x0001, // If 'defunit_not_enemy' is set, the target is changed to 'friend' UF_NOREITERATION = 0x0002, // Spell cannot be stacked @@ -201,185 +121,15 @@ enum { UF_RANGEDSINGLEUNIT = 0x2000 // hack for ranged layout, only display center }; -// Create Database item - -struct s_skill_produce_db { - int nameid, trigger; - int req_skill,req_skill_lv,itemlv; - int mat_id[MAX_PRODUCE_RESOURCE],mat_amount[MAX_PRODUCE_RESOURCE]; -}; -extern struct s_skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; - -// Creating database arrow - -struct s_skill_arrow_db { - int nameid, trigger; - int cre_id[MAX_ARROW_RESOURCE],cre_amount[MAX_ARROW_RESOURCE]; -}; -extern struct s_skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; - -// Abracadabra database - -struct s_skill_abra_db { - uint16 skill_id; - int req_lv; - int per; -}; -extern struct s_skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; - -extern int enchant_eff[5]; -extern int deluge_eff[5]; - -int do_init_skill(void); -int do_final_skill(void); - //Returns the cast type of the skill: ground cast, castend damage, castend no damage enum { CAST_GROUND, CAST_DAMAGE, CAST_NODAMAGE }; -int skill_get_casttype(uint16 skill_id); //[Skotlex] - -// Accessor to the skills database -// -int skill_get_index( uint16 skill_id ); -int skill_get_type( uint16 skill_id ); -int skill_get_hit( uint16 skill_id ); -int skill_get_inf( uint16 skill_id ); -int skill_get_ele( uint16 skill_id , uint16 skill_lv ); -int skill_get_nk( uint16 skill_id ); -int skill_get_max( uint16 skill_id ); -int skill_get_range( uint16 skill_id , uint16 skill_lv ); -int skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv); -int skill_get_splash( uint16 skill_id , uint16 skill_lv ); -int skill_get_hp( uint16 skill_id ,uint16 skill_lv ); -int skill_get_mhp( uint16 skill_id ,uint16 skill_lv ); -int skill_get_sp( uint16 skill_id ,uint16 skill_lv ); -int skill_get_state(uint16 skill_id); -int skill_get_zeny( uint16 skill_id ,uint16 skill_lv ); -int skill_get_num( uint16 skill_id ,uint16 skill_lv ); -int skill_get_cast( uint16 skill_id ,uint16 skill_lv ); -int skill_get_delay( uint16 skill_id ,uint16 skill_lv ); -int skill_get_walkdelay( uint16 skill_id ,uint16 skill_lv ); -int skill_get_time( uint16 skill_id ,uint16 skill_lv ); -int skill_get_time2( uint16 skill_id ,uint16 skill_lv ); -int skill_get_castnodex( uint16 skill_id ,uint16 skill_lv ); -int skill_get_castdef( uint16 skill_id ); -int skill_get_weapontype( uint16 skill_id ); -int skill_get_ammotype( uint16 skill_id ); -int skill_get_ammo_qty( uint16 skill_id, uint16 skill_lv ); -int skill_get_nocast( uint16 skill_id ); -int skill_get_unit_id(uint16 skill_id,int flag); -int skill_get_inf2( uint16 skill_id ); -int skill_get_castcancel( uint16 skill_id ); -int skill_get_maxcount( uint16 skill_id ,uint16 skill_lv ); -int skill_get_blewcount( uint16 skill_id ,uint16 skill_lv ); -int skill_get_unit_flag( uint16 skill_id ); -int skill_get_unit_target( uint16 skill_id ); -int skill_tree_get_max( uint16 skill_id, int b_class ); // Celest -const char* skill_get_name( uint16 skill_id ); // [Skotlex] -const char* skill_get_desc( uint16 skill_id ); // [Skotlex] - -int skill_name2id(const char* name); - -int skill_isammotype(struct map_session_data *sd, int skill); -int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data); -int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data); -int skill_castend_map( struct map_session_data *sd,uint16 skill_id, const char *map); - -int skill_cleartimerskill(struct block_list *src); -int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,uint16 skill_id,uint16 skill_lv,int type,int flag); - -// Results? Added -int skill_additional_effect( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,int attack_type,int dmg_lv,unsigned int tick); -int skill_counter_additional_effect( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,int attack_type,unsigned int tick); -int skill_blown(struct block_list* src, struct block_list* target, int count, int8 dir, int flag); -int skill_break_equip(struct block_list *bl, unsigned short where, int rate, int flag); -int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int lv, int time); -// Skills unit -struct skill_unit_group* skill_id2group(int group_id); -struct skill_unit_group *skill_unitsetting(struct block_list* src, uint16 skill_id, uint16 skill_lv, short x, short y, int flag); -struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2); -int skill_delunit(struct skill_unit *unit); -struct skill_unit_group *skill_initunitgroup(struct block_list* src, int count, uint16 skill_id, uint16 skill_lv, int unit_id, int limit, int interval); -int skill_delunitgroup_(struct skill_unit_group *group, const char* file, int line, const char* func); -#define skill_delunitgroup(group) skill_delunitgroup_(group,__FILE__,__LINE__,__func__) -int skill_clear_unitgroup(struct block_list *src); -int skill_clear_group(struct block_list *bl, int flag); -void ext_skill_unit_onplace(struct skill_unit *src, struct block_list *bl, unsigned int tick); - -int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick); - -int skill_castfix( struct block_list *bl, uint16 skill_id, uint16 skill_lv); -int skill_castfix_sc( struct block_list *bl, int time); -#ifdef RENEWAL_CAST -int skill_vfcastfix( struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv); -#endif -int skill_delayfix( struct block_list *bl, uint16 skill_id, uint16 skill_lv); - -// Skill conditions check and remove [Inkfish] -int skill_check_condition_castbegin(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); -int skill_check_condition_castend(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); -int skill_consume_requirement(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type); -struct skill_condition skill_get_requirement(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); - -int skill_check_pc_partner(struct map_session_data *sd, uint16 skill_id, short* skill_lv, int range, int cast_flag); -// -- moonsoul (added skill_check_unit_cell) -int skill_check_unit_cell(uint16 skill_id,int16 m,int16 x,int16 y,int unit_id); -int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range); -int skill_unit_move(struct block_list *bl,unsigned int tick,int flag); -int skill_unit_move_unit_group( struct skill_unit_group *group, int16 m,int16 dx,int16 dy); - -struct skill_unit_group *skill_check_dancing( struct block_list *src ); - -// Guild skills [celest] -int skill_guildaura_sub (struct map_session_data* sd, int id, int strvit, int agidex); - -// Chant canceled -int skill_castcancel(struct block_list *bl,int type); - -int skill_sit (struct map_session_data *sd, int type); -void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag); -void skill_repairweapon(struct map_session_data *sd, int idx); -void skill_identify(struct map_session_data *sd,int idx); -void skill_weaponrefine(struct map_session_data *sd,int idx); // [Celest] -int skill_autospell(struct map_session_data *md,uint16 skill_id); - -int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, bool heal); - -bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce); - -// Abnormal status -int skill_enchant_elemental_end(struct block_list *bl, int type); -int skillnotok(uint16 skill_id, struct map_session_data *sd); -int skillnotok_hom(uint16 skill_id, struct homun_data *hd); -int skillnotok_mercenary(uint16 skill_id, struct mercenary_data *md); - -int skill_chastle_mob_changetarget(struct block_list *bl,va_list ap); - -// Item creation -int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger, int qty); -int skill_produce_mix( struct map_session_data *sd, uint16 skill_id, int nameid, int slot1, int slot2, int slot3, int qty ); - -int skill_arrow_create( struct map_session_data *sd,int nameid); - -// skills for the mob -int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag ); -int skill_castend_damage_id( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag ); -int skill_castend_pos2( struct block_list *src, int x,int y,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag); - -int skill_blockpc_start_(struct map_session_data*, uint16 skill_id, int, bool); -int skill_blockhomun_start (struct homun_data*,uint16 skill_id,int); -int skill_blockmerc_start (struct mercenary_data*,uint16 skill_id,int); -#define skill_blockpc_start(sd, skill_id, tick) skill_blockpc_start_( sd, skill_id, tick, false ) - -// (Epoque:) To-do: replace this macro with some sort of skill tree check (rather than hard-coded skill names) -#define skill_ischangesex(id) ( \ - ((id) >= BD_ADAPTATION && (id) <= DC_SERVICEFORYOU) || ((id) >= CG_ARROWVULCAN && (id) <= CG_MARIONETTE) || \ - ((id) >= CG_LONGINGFREEDOM && (id) <= CG_TAROTCARD) || ((id) >= WA_SWING_DANCE && (id) <= WM_UNLIMITED_HUMMING_VOICE)) - -// Skill action, (return dmg,heal) -int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag ); - -void skill_reload(void); +enum wl_spheres { + WLS_FIRE = 0x44, + WLS_WIND, + WLS_WATER, + WLS_STONE, +}; enum { ST_NONE, @@ -410,7 +160,7 @@ enum { enum e_skill { NV_BASIC = 1, - + SM_SWORD, SM_TWOHAND, SM_RECOVERY, @@ -418,7 +168,7 @@ enum e_skill { SM_PROVOKE, SM_MAGNUM, SM_ENDURE, - + MG_SRECOVERY, MG_SIGHT, MG_NAPALMBEAT, @@ -432,7 +182,7 @@ enum e_skill { MG_FIREBOLT, MG_LIGHTNINGBOLT, MG_THUNDERSTORM, - + AL_DP, AL_DEMONBANE, AL_RUWACH, @@ -447,7 +197,7 @@ enum e_skill { AL_ANGELUS, AL_BLESSING, AL_CURE, - + MC_INCCARRY, MC_DISCOUNT, MC_OVERCHARGE, @@ -455,22 +205,22 @@ enum e_skill { MC_IDENTIFY, MC_VENDING, MC_MAMMONITE, - + AC_OWL, AC_VULTURE, AC_CONCENTRATION, AC_DOUBLE, AC_SHOWER, - + TF_DOUBLE, TF_MISS, TF_STEAL, TF_HIDING, TF_POISON, TF_DETOXIFY, - + ALL_RESURRECTION, - + KN_SPEARMASTERY, KN_PIERCE, KN_BRANDISHSPEAR, @@ -481,7 +231,7 @@ enum e_skill { KN_BOWLINGBASH, KN_RIDING, KN_CAVALIERMASTERY, - + PR_MACEMASTERY, PR_IMPOSITIO, PR_SUFFRAGIUM, @@ -497,7 +247,7 @@ enum e_skill { PR_TURNUNDEAD, PR_LEXAETERNA, PR_MAGNUS, - + WZ_FIREPILLAR, WZ_SIGHTRASHER, WZ_FIREIVY, @@ -512,7 +262,7 @@ enum e_skill { WZ_HEAVENDRIVE, WZ_QUAGMIRE, WZ_ESTIMATION, - + BS_IRON, BS_STEEL, BS_ENCHANTEDSTONE, @@ -534,7 +284,7 @@ enum e_skill { BS_WEAPONPERFECT, BS_OVERTHRUST, BS_MAXIMIZE, - + HT_SKIDTRAP, HT_LANDMINE, HT_ANKLESNARE, @@ -552,7 +302,7 @@ enum e_skill { HT_BLITZBEAT, HT_DETECTING, HT_SPRINGTRAP, - + AS_RIGHT, AS_LEFT, AS_KATAR, @@ -563,7 +313,7 @@ enum e_skill { AS_POISONREACT, AS_VENOMDUST, AS_SPLASHER, - + NV_FIRSTAID, NV_TRICKDEAD, SM_MOVINGRECOVERY, @@ -580,7 +330,7 @@ enum e_skill { MC_LOUD, AL_HOLYLIGHT, MG_ENERGYCOAT, - + NPC_PIERCINGATT, NPC_MENTALBREAKER, NPC_RANGEATTACK, @@ -633,7 +383,7 @@ enum e_skill { NPC_HALLUCINATION, NPC_REBIRTH, NPC_SUMMONMONSTER, - + RG_SNATCHER, RG_STEALCOIN, RG_BACKSTAP, @@ -650,7 +400,7 @@ enum e_skill { RG_GANGSTER, RG_COMPULSION, RG_PLAGIARISM, - + AM_AXEMASTERY, AM_LEARNINGPOTION, AM_PHARMACY, @@ -673,7 +423,7 @@ enum e_skill { AM_DRILLMASTER, AM_HEALHOMUN, AM_RESURRECTHOMUN, - + CR_TRUST, CR_AUTOGUARD, CR_SHIELDCHARGE, @@ -685,7 +435,7 @@ enum e_skill { CR_PROVIDENCE, CR_DEFENDER, CR_SPEARQUICKEN, - + MO_IRONHAND, MO_SPIRITSRECOVERY, MO_CALLSPIRITS, @@ -701,7 +451,7 @@ enum e_skill { MO_EXTREMITYFIST, MO_CHAINCOMBO, MO_COMBOFINISH, - + SA_ADVANCEDBOOK, SA_CASTCANCEL, SA_MAGICROD, @@ -732,7 +482,7 @@ enum e_skill { SA_INSTANTDEATH, SA_FULLRECOVERY, SA_COMA, - + BD_ADAPTATION, BD_ENCORE, BD_LULLABY, @@ -744,7 +494,7 @@ enum e_skill { BD_INTOABYSS, BD_SIEGFRIED, BD_RAGNAROK, - + BA_MUSICALLESSON, BA_MUSICALSTRIKE, BA_DISSONANCE, @@ -753,7 +503,7 @@ enum e_skill { BA_ASSASSINCROSS, BA_POEMBRAGI, BA_APPLEIDUN, - + DC_DANCINGLESSON, DC_THROWARROW, DC_UGLYDANCE, @@ -762,17 +512,17 @@ enum e_skill { DC_DONTFORGETME, DC_FORTUNEKISS, DC_SERVICEFORYOU, - + NPC_RANDOMMOVE, NPC_SPEEDUP, NPC_REVENGE, - + WE_MALE, WE_FEMALE, WE_CALLPARTNER, - + ITM_TOMAHAWK, - + NPC_DARKCROSS, NPC_GRANDDARKNESS, NPC_DARKSTRIKE, @@ -790,7 +540,7 @@ enum e_skill { NPC_CALLSLAVE, NPC_INVISIBLE, NPC_RUN, - + LK_AURABLADE, LK_PARRYING, LK_CONCENTRATION, @@ -847,7 +597,7 @@ enum e_skill { WE_BABY, WE_CALLPARENT, WE_CALLBABY, - + TK_RUN, TK_READYSTORM, TK_STORMKICK, @@ -864,7 +614,7 @@ enum e_skill { TK_POWER, TK_SEVENWIND, TK_HIGHJUMP, - + SG_FEEL, SG_SUN_WARM, SG_MOON_WARM, @@ -883,7 +633,7 @@ enum e_skill { SG_FRIEND, SG_KNOWLEDGE, SG_FUSION, - + SL_ALCHEMIST, AM_BERSERKPITCHER, SL_MONK, @@ -912,7 +662,7 @@ enum e_skill { SL_SWOO, SL_SKE, SL_SKA, - + SM_SELFPROVOKE, NPC_EMOTION_ON, ST_PRESERVE, @@ -940,7 +690,7 @@ enum e_skill { AM_TWILIGHT2, AM_TWILIGHT3, HT_POWER, - + GS_GLITTERING, GS_FLING, GS_TRIPLEACTION, @@ -963,7 +713,7 @@ enum e_skill { GS_FULLBUSTER, GS_SPREADATTACK, GS_GROUNDDRIFT, - + NJ_TOBIDOUGU, NJ_SYURIKEN, NJ_KUNAI, @@ -987,7 +737,7 @@ enum e_skill { NJ_KAMAITACHI, NJ_NEN, NJ_ISSEN, - + MB_FIGHTING, MB_NEUTRAL, MB_TAIMING_PUTI, @@ -1015,7 +765,7 @@ enum e_skill { MB_M_WALLCRASH, MB_M_REINCARNATION, MB_B_EQUIP, - + SL_DEATHKNIGHT, SL_COLLECTOR, SL_NINJA, @@ -1024,7 +774,7 @@ enum e_skill { DA_RESET, DE_BERSERKAIZER, DA_DARKPOWER, - + DE_PASSIVE, DE_PATTACK, DE_PSPEED, @@ -1064,7 +814,7 @@ enum e_skill { DE_TWINATTACK, DE_WINDATTACK, DE_WATERATTACK, - + DA_ENERGY, DA_CLOUD, DA_FIRSTSLOT, @@ -1099,7 +849,7 @@ enum e_skill { ALL_TIMEIN, DA_ZENYRANK, DA_ACCESSORYMIX, - + NPC_EARTHQUAKE, NPC_FIREBREATH, NPC_ICEBREATH, @@ -1128,7 +878,7 @@ enum e_skill { NPC_WIDESTUN, NPC_VAMPIRE_GIFT, NPC_WIDESOULDRAIN, - + ALL_INCCARRY, NPC_TALK, NPC_HELLPOWER, @@ -1157,7 +907,7 @@ enum e_skill { NPC_VENOMFOG, NPC_MILLENNIUMSHIELD, NPC_COMET, - + KN_CHARGEATK = 1001, CR_SHRINK, AS_SONICACCEL, @@ -1177,7 +927,7 @@ enum e_skill { SA_ELEMENTGROUND, SA_ELEMENTFIRE, SA_ELEMENTWIND, - + RK_ENCHANTBLADE = 2001, RK_SONICWAVE, RK_DEATHBOUND, @@ -1198,7 +948,7 @@ enum e_skill { RK_FIGHTINGSPIRIT, RK_ABUNDANCE, RK_PHANTOMTHRUST, - + GC_VENOMIMPRESS, GC_CROSSIMPACT, GC_DARKILLUSION, @@ -1216,7 +966,7 @@ enum e_skill { GC_HALLUCINATIONWALK, GC_ROLLINGCUTTER, GC_CROSSRIPPERSLASHER, - + AB_JUDEX, AB_ANCILLA, AB_ADORAMUS, @@ -1237,7 +987,7 @@ enum e_skill { AB_DUPLELIGHT_MELEE, AB_DUPLELIGHT_MAGIC, AB_SILENTIUM, - + WL_WHITEIMPRISON = 2201, WL_SOULEXPANSION, WL_FROSTMISTY, @@ -1270,7 +1020,7 @@ enum e_skill { WL_RELEASE, WL_READING_SB, WL_FREEZE_SP, - + RA_ARROWSTORM, RA_FEARBREEZE, RA_RANGERMAIN, @@ -1293,7 +1043,7 @@ enum e_skill { RA_VERDURETRAP, RA_FIRINGTRAP, RA_ICEBOUNDTRAP, - + NC_MADOLICENCE, NC_BOOSTKNUCKLE, NC_PILEBUNKER, @@ -1323,7 +1073,7 @@ enum e_skill { NC_SILVERSNIPER, NC_MAGICDECOY, NC_DISJOINT, - + SC_FATALMENACE, SC_REPRODUCE, SC_AUTOSHADOWSPELL, @@ -1345,7 +1095,7 @@ enum e_skill { SC_MAELSTROM, SC_BLOODYLUST, SC_FEINTBOMB, - + LG_CANNONSPEAR = 2307, LG_BANISHINGPOINT, LG_TRAMPLE, @@ -1365,7 +1115,7 @@ enum e_skill { LG_EARTHDRIVE, LG_HESPERUSLIT, LG_INSPIRATION, - + SR_DRAGONCOMBO, SR_SKYNETBLOW, SR_EARTHSHAKER, @@ -1389,15 +1139,15 @@ enum e_skill { SR_GENTLETOUCH_ENERGYGAIN, SR_GENTLETOUCH_CHANGE, SR_GENTLETOUCH_REVITALIZE, - + WA_SWING_DANCE = 2350, WA_SYMPHONY_OF_LOVER, WA_MOONLIT_SERENADE, - + MI_RUSH_WINDMILL = 2381, MI_ECHOSONG, MI_HARMONIZE, - + WM_LESSON = 2412, WM_METALICSOUND, WM_REVERBERATION, @@ -1421,7 +1171,7 @@ enum e_skill { WM_MELODYOFSINK, WM_BEYOND_OF_WARCRY, WM_UNLIMITED_HUMMING_VOICE, - + SO_FIREWALK = 2443, SO_ELECTRICWALK, SO_SPELLFIST, @@ -1448,7 +1198,7 @@ enum e_skill { SO_WATER_INSIGNIA, SO_WIND_INSIGNIA, SO_EARTH_INSIGNIA, - + GN_TRAINING_SWORD = 2474, GN_REMODELING_CART, GN_CART_TORNADO, @@ -1474,14 +1224,14 @@ enum e_skill { GN_MAKEBOMB, GN_S_PHARMACY, GN_SLINGITEM_RANGEMELEEATK, - + AB_SECRAMENT = 2515, WM_SEVERE_RAINSTORM_MELEE, SR_HOWLINGOFLION, SR_RIDEINLIGHTNING, LG_OVERBRAND_BRANDISH, LG_OVERBRAND_PLUSATK, - + ALL_ODINS_RECALL = 2533, RETURN_TO_ELDICASTES, ALL_BUYING_STORE, @@ -1494,7 +1244,7 @@ enum e_skill { ALL_TETANY, ALL_RAY_OF_PROTECTION, MC_CARTDECORATE, - + KO_YAMIKUMO = 3001, KO_RIGHT, KO_LEFT, @@ -1524,13 +1274,13 @@ enum e_skill { OB_OBOROGENSOU, OB_OBOROGENSOU_TRANSITION_ATK, OB_AKAITSUKI, - + ECL_SNOWFLIP = 3031, ECL_PEONYMAMY, ECL_SADAGUI, ECL_SEQUOIADUST, ECLAGE_RECALL, - + HLIF_HEAL = 8001, HLIF_AVOID, HLIF_BRAIN, @@ -1574,7 +1324,7 @@ enum e_skill { MH_LAVA_SLIDE, MH_PYROCLASTIC, MH_VOLCANIC_ASH, - + MS_BASH = 8201, MS_MAGNUM, MS_BOWLINGBASH, @@ -1615,7 +1365,7 @@ enum e_skill { MER_KYRIE, MER_BLESSING, MER_INCAGI, - + EL_CIRCLE_OF_FIRE = 8401, EL_FIRE_CLOAK, EL_FIRE_MANTLE, @@ -1790,7 +1540,7 @@ enum { UNT_ZENKAI_WIND, UNT_MAKIBISHI, UNT_VENOMFOG, - + /** * Guild Auras **/ @@ -1798,51 +1548,10 @@ enum { UNT_GD_GLORYWOUNDS = 0xc2, UNT_GD_SOULCOLD = 0xc3, UNT_GD_HAWKEYES = 0xc4, - + UNT_MAX = 0x190 }; -/** - * Skill Unit Save - **/ -void skill_usave_add(struct map_session_data * sd, uint16 skill_id, uint16 skill_lv); -void skill_usave_trigger(struct map_session_data *sd); -/** - * Skill Cool Downs - load from pc.c when the character logs in - **/ -void skill_cooldown_load(struct map_session_data * sd); -/** - * Warlock - **/ -#define MAX_SKILL_SPELLBOOK_DB 17 -enum wl_spheres { - WLS_FIRE = 0x44, - WLS_WIND, - WLS_WATER, - WLS_STONE, -}; -int skill_spellbook (struct map_session_data *sd, int nameid); -int skill_block_check(struct block_list *bl, enum sc_type type, uint16 skill_id); -/** - * Guilottine Cross - **/ -#define MAX_SKILL_MAGICMUSHROOM_DB 23 -struct s_skill_magicmushroom_db { - uint16 skill_id; -}; -extern struct s_skill_magicmushroom_db skill_magicmushroom_db[MAX_SKILL_MAGICMUSHROOM_DB]; -/** - * Ranger - **/ -int skill_detonator(struct block_list *bl, va_list ap); -bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *sce); -/** - * Mechanic - **/ -int skill_magicdecoy(struct map_session_data *sd, int nameid); -/** - * Guiltoine Cross - **/ -int skill_poisoningweapon( struct map_session_data *sd, int nameid); + enum gx_poison { PO_PARALYSE = 12717, PO_LEECHESEND, @@ -1853,13 +1562,273 @@ enum gx_poison { PO_MAGICMUSHROOM, PO_VENOMBLEED }; + +/** + * Structures + **/ + +struct skill_condition { + int weapon,ammo,ammo_qty,hp,sp,zeny,spiritball,mhp,state; + int itemid[MAX_SKILL_ITEM_REQUIRE],amount[MAX_SKILL_ITEM_REQUIRE]; +}; + +// Database skills +struct s_skill_db { + char name[NAME_LENGTH]; + char desc[40]; + int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max; + int num[MAX_SKILL_LEVEL]; + int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL]; +#ifdef RENEWAL_CAST + int fixed_cast[MAX_SKILL_LEVEL]; +#endif + int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL],cooldown[MAX_SKILL_LEVEL]; + int castcancel,cast_def_rate; + int inf2,maxcount[MAX_SKILL_LEVEL],skill_type; + int blewcount[MAX_SKILL_LEVEL]; + int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL]; + int weapon,ammo,ammo_qty[MAX_SKILL_LEVEL],state,spiritball[MAX_SKILL_LEVEL]; + int itemid[MAX_SKILL_ITEM_REQUIRE],amount[MAX_SKILL_ITEM_REQUIRE]; + int castnodex[MAX_SKILL_LEVEL], delaynodex[MAX_SKILL_LEVEL]; + int nocast; + int unit_id[2]; + int unit_layout_type[MAX_SKILL_LEVEL]; + int unit_range[MAX_SKILL_LEVEL]; + int unit_interval; + int unit_target; + int unit_flag; +}; +extern struct s_skill_db skill_db[MAX_SKILL_DB]; + +struct s_skill_unit_layout { + int count; + int dx[MAX_SKILL_UNIT_COUNT]; + int dy[MAX_SKILL_UNIT_COUNT]; +}; + +struct skill_timerskill { + int timer; + int src_id; + int target_id; + int map; + short x,y; + uint16 skill_id,skill_lv; + int type; // a BF_ type (NOTE: some places use this as general-purpose storage...) + int flag; +}; + +struct skill_unit_group { + int src_id; + int party_id; + int guild_id; + int bg_id; + int map; + int target_flag; //Holds BCT_* flag for battle_check_target + int bl_flag; //Holds BL_* flag for map_foreachin* functions + unsigned int tick; + int limit,interval; + + uint16 skill_id,skill_lv; + int val1,val2,val3; + char *valstr; + int unit_id; + int group_id; + int unit_count,alive_count; + int item_id; //store item used. + struct skill_unit *unit; + struct { + unsigned ammo_consume : 1; + unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble + unsigned guildaura : 1; + } state; +}; + +struct skill_unit { + struct block_list bl; + + struct skill_unit_group *group; + + int limit; + int val1,val2; + short alive,range; +}; + +struct skill_unit_group_tickset { + unsigned int tick; + int id; +}; + +// Create Database item +struct s_skill_produce_db { + int nameid, trigger; + int req_skill,req_skill_lv,itemlv; + int mat_id[MAX_PRODUCE_RESOURCE],mat_amount[MAX_PRODUCE_RESOURCE]; +}; +extern struct s_skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; + +// Creating database arrow +struct s_skill_arrow_db { + int nameid, trigger; + int cre_id[MAX_ARROW_RESOURCE],cre_amount[MAX_ARROW_RESOURCE]; +}; +extern struct s_skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; + +// Abracadabra database +struct s_skill_abra_db { + uint16 skill_id; + int req_lv; + int per; +}; +extern struct s_skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; + +//GCross magic mushroom database +struct s_skill_magicmushroom_db { + uint16 skill_id; +}; +extern struct s_skill_magicmushroom_db skill_magicmushroom_db[MAX_SKILL_MAGICMUSHROOM_DB]; + /** - * Auto Shadow Spell (Shadow Chaser) + * Vars **/ -int skill_select_menu(struct map_session_data *sd,uint16 skill_id); +extern int enchant_eff[5]; +extern int deluge_eff[5]; +DBMap* skilldb_name2id; -int skill_elementalanalysis(struct map_session_data *sd, int n, uint16 skill_lv, unsigned short *item_list); // Sorcerer Four Elemental Analisys. -int skill_changematerial(struct map_session_data *sd, int n, unsigned short *item_list); // Genetic Change Material. -int skill_get_elemental_type(uint16 skill_id, uint16 skill_lv); +/** + * Skill.c Interface + **/ +struct skill_interface { + int (*init) (void); + int (*final) (void); + void (*reload) (void); + /* accesssors */ + int (*get_index) ( uint16 skill_id ); + int (*get_type) ( uint16 skill_id ); + int (*get_hit) ( uint16 skill_id ); + int (*get_inf) ( uint16 skill_id ); + int (*get_ele) ( uint16 skill_id, uint16 skill_lv ); + int (*get_nk) ( uint16 skill_id ); + int (*get_max) ( uint16 skill_id ); + int (*get_range) ( uint16 skill_id, uint16 skill_lv ); + int (*get_range2) (struct block_list *bl, uint16 skill_id, uint16 skill_lv); + int (*get_splash) ( uint16 skill_id, uint16 skill_lv ); + int (*get_hp) ( uint16 skill_id, uint16 skill_lv ); + int (*get_mhp) ( uint16 skill_id, uint16 skill_lv ); + int (*get_sp) ( uint16 skill_id, uint16 skill_lv ); + int (*get_state) (uint16 skill_id); + int (*get_zeny) ( uint16 skill_id, uint16 skill_lv ); + int (*get_num) ( uint16 skill_id, uint16 skill_lv ); + int (*get_cast) ( uint16 skill_id, uint16 skill_lv ); + int (*get_delay) ( uint16 skill_id, uint16 skill_lv ); + int (*get_walkdelay) ( uint16 skill_id, uint16 skill_lv ); + int (*get_time) ( uint16 skill_id, uint16 skill_lv ); + int (*get_time2) ( uint16 skill_id, uint16 skill_lv ); + int (*get_castnodex) ( uint16 skill_id, uint16 skill_lv ); + int (*get_delaynodex) ( uint16 skill_id ,uint16 skill_lv ); + int (*get_castdef) ( uint16 skill_id ); + int (*get_weapontype) ( uint16 skill_id ); + int (*get_ammotype) ( uint16 skill_id ); + int (*get_ammo_qty) ( uint16 skill_id, uint16 skill_lv ); + int (*get_nocast) ( uint16 skill_id ); + int (*get_unit_id) (uint16 skill_id,int flag); + int (*get_inf2) ( uint16 skill_id ); + int (*get_castcancel) ( uint16 skill_id ); + int (*get_maxcount) ( uint16 skill_id, uint16 skill_lv ); + int (*get_blewcount) ( uint16 skill_id, uint16 skill_lv ); + int (*get_unit_flag) ( uint16 skill_id ); + int (*get_unit_target) ( uint16 skill_id ); + int (*get_unit_interval) ( uint16 skill_id ); + int (*get_unit_bl_target) ( uint16 skill_id ); + int (*tree_get_max) ( uint16 skill_id, int b_class ); + const char* (*get_name) ( uint16 skill_id ); + const char* (*get_desc) ( uint16 skill_id ); + /* whether its CAST_GROUND, CAST_DAMAGE or CAST_NODAMAGE */ + int (*get_casttype) (uint16 skill_id); + int (*name2id) (const char* name); + int (*isammotype) (struct map_session_data *sd, int skill); + int (*castend_id) (int tid, unsigned int tick, int id, intptr_t data); + int (*castend_pos) (int tid, unsigned int tick, int id, intptr_t data); + int (*castend_map) ( struct map_session_data *sd,uint16 skill_id, const char *map); + int (*cleartimerskill) (struct block_list *src); + int (*addtimerskill) (struct block_list *src,unsigned int tick,int target,int x,int y,uint16 skill_id,uint16 skill_lv,int type,int flag); + int (*additional_effect) ( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,int attack_type,int dmg_lv,unsigned int tick); + int (*counter_additional_effect) ( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,int attack_type,unsigned int tick); + int (*blown) (struct block_list* src, struct block_list* target, int count, int8 dir, int flag); + int (*break_equip) (struct block_list *bl, unsigned short where, int rate, int flag); + int (*strip_equip) (struct block_list *bl, unsigned short where, int rate, int lv, int time); + struct skill_unit_group* (*id2group) (int group_id); + struct skill_unit_group *(*unitsetting) (struct block_list* src, uint16 skill_id, uint16 skill_lv, short x, short y, int flag); + struct skill_unit *(*initunit) (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2); + int (*delunit) (struct skill_unit *unit); + struct skill_unit_group *(*init_unitgroup) (struct block_list* src, int count, uint16 skill_id, uint16 skill_lv, int unit_id, int limit, int interval); + int (*del_unitgroup) (struct skill_unit_group *group, const char* file, int line, const char* func); + int (*clear_unitgroup) (struct block_list *src); + int (*clear_group) (struct block_list *bl, int flag); + int (*unit_onplace) (struct skill_unit *src, struct block_list *bl, unsigned int tick); + int (*unit_ondamaged) (struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick); + int (*cast_fix) ( struct block_list *bl, uint16 skill_id, uint16 skill_lv); + int (*cast_fix_sc) ( struct block_list *bl, int time); +#ifdef RENEWAL_CAST + int (*vf_cast_fix) ( struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv); +#endif + int (*delay_fix) ( struct block_list *bl, uint16 skill_id, uint16 skill_lv); + int (*check_condition_castbegin) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); + int (*check_condition_castend) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); + int (*consume_requirement) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type); + struct skill_condition (*get_requirement) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); + int (*check_pc_partner) (struct map_session_data *sd, uint16 skill_id, short* skill_lv, int range, int cast_flag); + int (*unit_move) (struct block_list *bl,unsigned int tick,int flag); + int (*unit_onleft) (uint16 skill_id, struct block_list *bl,unsigned int tick); + int (*unit_onout) (struct skill_unit *src, struct block_list *bl, unsigned int tick); + //ake + int (*unit_move_unit_group) ( struct skill_unit_group *group, int16 m,int16 dx,int16 dy); + int (*guildaura_sub) (struct map_session_data* sd, int id, int strvit, int agidex); + int (*sit) (struct map_session_data *sd, int type); + void (*brandishspear) (struct block_list* src, struct block_list* bl, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag); + void (*repairweapon) (struct map_session_data *sd, int idx); + void (*identify) (struct map_session_data *sd,int idx); + void (*weaponrefine) (struct map_session_data *sd,int idx); + int (*autospell) (struct map_session_data *md,uint16 skill_id); + int (*calc_heal) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, bool heal); + bool (*check_cloaking) (struct block_list *bl, struct status_change_entry *sce); + int (*enchant_elemental_end) (struct block_list *bl, int type); + int (*not_ok) (uint16 skill_id, struct map_session_data *sd); + int (*not_ok_hom) (uint16 skill_id, struct homun_data *hd); + int (*not_ok_mercenary) (uint16 skill_id, struct mercenary_data *md); + int (*chastle_mob_changetarget) (struct block_list *bl,va_list ap); + int (*can_produce_mix) ( struct map_session_data *sd, int nameid, int trigger, int qty); + int (*produce_mix) ( struct map_session_data *sd, uint16 skill_id, int nameid, int slot1, int slot2, int slot3, int qty ); + int (*arrow_create) ( struct map_session_data *sd,int nameid); + int (*castend_nodamage_id) ( struct block_list *src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag ); + int (*castend_damage_id) ( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag ); + int (*castend_pos2) ( struct block_list *src, int x,int y,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag); + int (*blockpc_start) (struct map_session_data*, uint16 skill_id, int, bool); + int (*blockhomun_start) (struct homun_data*,uint16 skill_id,int); + int (*blockmerc_start) (struct mercenary_data*,uint16 skill_id,int); + int (*attack) ( int attack_type, struct block_list* src, struct block_list *dsrc,struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag ); + int (*attack_area) (struct block_list *bl,va_list ap); + /* save new unit skill */ + void (*usave_add) (struct map_session_data * sd, uint16 skill_id, uint16 skill_lv); + /* trigger saved unit skills */ + void (*usave_trigger) (struct map_session_data *sd); + /* load all stored skill cool downs */ + void (*cooldown_load) (struct map_session_data * sd); + /* run spellbook of nameid id */ + int (*spellbook) (struct map_session_data *sd, int nameid); + /* */ + int (*block_check) (struct block_list *bl, enum sc_type type, uint16 skill_id); + int (*detonator) (struct block_list *bl, va_list ap); + bool (*check_camouflage) (struct block_list *bl, struct status_change_entry *sce); + int (*magicdecoy) (struct map_session_data *sd, int nameid); + int (*poisoningweapon) ( struct map_session_data *sd, int nameid); + int (*select_menu) (struct map_session_data *sd,uint16 skill_id); + int (*elementalanalysis) (struct map_session_data *sd, int n, uint16 skill_lv, unsigned short *item_list); + int (*changematerial) (struct map_session_data *sd, int n, unsigned short *item_list); + int (*get_elemental_type) (uint16 skill_id, uint16 skill_lv); +} skill_s; + +struct skill_interface *skill; + +void skill_defaults(void); #endif /* _SKILL_H_ */ |