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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-10 22:11:43 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-10 22:11:43 +0000 |
commit | 8f03106eccfbf42b72a86c2834aff994a7a58a2a (patch) | |
tree | 22701d6652d99abcc7ef3c6da8da52babd3a2f96 /src/map/skill.h | |
parent | a4bb0c3ad6d6ba04cfe3f142da460bcf836e069f (diff) | |
download | hercules-8f03106eccfbf42b72a86c2834aff994a7a58a2a.tar.gz hercules-8f03106eccfbf42b72a86c2834aff994a7a58a2a.tar.bz2 hercules-8f03106eccfbf42b72a86c2834aff994a7a58a2a.tar.xz hercules-8f03106eccfbf42b72a86c2834aff994a7a58a2a.zip |
* Partially removed the usage of 'flags' to direct the execution path in skill unit code (some people seem to really like flags >_>)
- wiped out r8478 and its multiple levels of useless flag propagation
- skill_unit_onlimit (expiration) no longer executes in skill_delunit
- added skill_unit_ondelete for proper handling of this event
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11399 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index 857c7a313..9905c761b 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -204,10 +204,9 @@ int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int // ユニットスキル struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag); struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2); -int skill_delunit(struct skill_unit *unit, int flag); -struct skill_unit_group *skill_initunitgroup(struct block_list *src, - int count,int skillid,int skilllv,int unit_id, int limit, int interval); -int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group, int flag); +int skill_delunit(struct skill_unit *unit); +struct skill_unit_group *skill_initunitgroup(struct block_list *src, int count,int skillid,int skilllv,int unit_id, int limit, int interval); +int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group); int skill_clear_unitgroup(struct block_list *src); int skill_clear_group(struct block_list *bl, int flag); |