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authorHaru <haru@dotalux.com>2016-07-09 16:54:56 +0200
committerHaru <haru@dotalux.com>2016-07-09 16:54:56 +0200
commit03e02a0904720395aee9746e1c88afa6ed41fc53 (patch)
tree29480572f70dc4554e3e7a92ba3934c4845aac91 /src/map/skill.h
parent04c45849130ee853e49e5ad04c2413246299531f (diff)
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Fixed some warnings while compiling HPMHooking
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 45f025e74..47cdee2d3 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -2033,20 +2033,20 @@ struct skill_interface {
int (*unit_timer) (int tid, int64 tick, int id, intptr_t data);
int (*unit_timer_sub) (union DBKey key, struct DBData *data, va_list ap);
void (*init_unit_layout) (void);
- void (*validate_hittype) (struct config_setting_t *conf, struct s_skill_db *skill);
- void (*validate_skilltype) (struct config_setting_t *conf, struct s_skill_db *skill);
- void (*validate_attacktype) (struct config_setting_t *conf, struct s_skill_db *skill);
- void (*validate_element) (struct config_setting_t *conf, struct s_skill_db *skill);
- void (*validate_skillinfo) (struct config_setting_t *conf, struct s_skill_db *skill);
- void (*validate_damagetype) (struct config_setting_t *conf, struct s_skill_db *skill);
- void (*validate_castnodex) (struct config_setting_t *conf, struct s_skill_db *skill, bool delay);
- void (*validate_weapontype) (struct config_setting_t *conf, struct s_skill_db *skill);
- void (*validate_ammotype) (struct config_setting_t *conf, struct s_skill_db *skill);
- void (*validate_state) (struct config_setting_t *conf, struct s_skill_db *skill);
- void (*validate_item_requirements) (struct config_setting_t *conf, struct s_skill_db *skill);
- void (*validate_unit_target) (struct config_setting_t *conf, struct s_skill_db *skill);
- void (*validate_unit_flag) (struct config_setting_t *conf, struct s_skill_db *skill);
- void (*validate_additional_fields) (struct config_setting_t *conf, struct s_skill_db *skill);
+ void (*validate_hittype) (struct config_setting_t *conf, struct s_skill_db *sk);
+ void (*validate_skilltype) (struct config_setting_t *conf, struct s_skill_db *sk);
+ void (*validate_attacktype) (struct config_setting_t *conf, struct s_skill_db *sk);
+ void (*validate_element) (struct config_setting_t *conf, struct s_skill_db *sk);
+ void (*validate_skillinfo) (struct config_setting_t *conf, struct s_skill_db *sk);
+ void (*validate_damagetype) (struct config_setting_t *conf, struct s_skill_db *sk);
+ void (*validate_castnodex) (struct config_setting_t *conf, struct s_skill_db *sk, bool delay);
+ void (*validate_weapontype) (struct config_setting_t *conf, struct s_skill_db *sk);
+ void (*validate_ammotype) (struct config_setting_t *conf, struct s_skill_db *sk);
+ void (*validate_state) (struct config_setting_t *conf, struct s_skill_db *sk);
+ void (*validate_item_requirements) (struct config_setting_t *conf, struct s_skill_db *sk);
+ void (*validate_unit_target) (struct config_setting_t *conf, struct s_skill_db *sk);
+ void (*validate_unit_flag) (struct config_setting_t *conf, struct s_skill_db *sk);
+ void (*validate_additional_fields) (struct config_setting_t *conf, struct s_skill_db *sk);
bool (*validate_skilldb) (struct s_skill_db *skt, const char *source);
bool (*read_skilldb) (const char *filename);
void (*config_set_level) (struct config_setting_t *conf, int *arr);