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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-31 13:20:48 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-31 13:20:48 +0000 |
commit | 5792a98ec3a549d28037c65465db8c64e009823d (patch) | |
tree | 43ac7806ce57d4e678cd995d2a1828f5d44978c5 /src/map/skill.h | |
parent | 6e103602b6e23f86fd89f9c48a0846b4243f2c5f (diff) | |
download | hercules-5792a98ec3a549d28037c65465db8c64e009823d.tar.gz hercules-5792a98ec3a549d28037c65465db8c64e009823d.tar.bz2 hercules-5792a98ec3a549d28037c65465db8c64e009823d.tar.xz hercules-5792a98ec3a549d28037c65465db8c64e009823d.zip |
* Added names to the SC_ and SI_ enums, now they can be used to properly indicate where such values are to be used (replaces usage of 'int')
* removed MIN_/MAX_PORTAL_MEMO, set MAX_MEMOPOINTS from 10 to 3
* removed support for @go-ing to your memo points
* simplified the overly verbose @memo command; now re-uses pc_memo()
* cleaned up pc_memo(), now uses semi-correct packet replies
* Minor code cleaning/formatting
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11625 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index 7d0580945..efb6cd086 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -4,9 +4,10 @@ #ifndef _SKILL_H_ #define _SKILL_H_ +#include "../common/mmo.h" // MAX_SKILL #include "map.h" // MAX_SKILL_LEVEL, ... -#define MAX_SKILL_DB 1100 +#define MAX_SKILL_DB MAX_SKILL #define MAX_SKILL_PRODUCE_DB 150 #define MAX_PRODUCE_RESOURCE 12 #define MAX_SKILL_ARROW_DB 150 @@ -86,7 +87,7 @@ extern struct s_skill_db skill_db[MAX_SKILL_DB]; struct skill_name_db { int id; // skill id char *name; // search strings - char *desc; // description that shows up for search's + char *desc; // description that shows up for searches }; #define MAX_SKILL_UNIT_LAYOUT 50 @@ -255,8 +256,7 @@ int skill_chastle_mob_changetarget(struct block_list *bl,va_list ap); //[orn] // アイテム作成 int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger, int qty); -int skill_produce_mix( struct map_session_data *sd, - int skill_id, int nameid, int slot1, int slot2, int slot3, int qty ); +int skill_produce_mix( struct map_session_data *sd, int skill_id, int nameid, int slot1, int slot2, int slot3, int qty ); int skill_arrow_create( struct map_session_data *sd,int nameid); |