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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-24 21:20:48 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-24 21:20:48 +0000
commit3731a2ee949a424941f46a653525fcd4bfca0e3f (patch)
treeac45f75a34541d2cd66f785881b9259f82e77fcf /src/map/skill.h
parent947c9789ff8c6dd1c7c5c615f102fbd761dcbaf9 (diff)
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* Reorganized the contents of the mapserver's header files.
- map.h is no longer a generic dumping spot of all the shared structs, and instead, each such structure now resides in its logical component - map.h now only holds mostly map-related things (needs more cleaning) - there's still a lot of room for improvement (reorganization within individual header files, etc...) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12429 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h73
1 files changed, 64 insertions, 9 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 73e1daf4f..2a1dd6a70 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -4,8 +4,13 @@
#ifndef _SKILL_H_
#define _SKILL_H_
-#include "../common/mmo.h" // MAX_SKILL
-#include "map.h" // MAX_SKILL_LEVEL, ...
+#include "../common/mmo.h" // MAX_SKILL, struct square
+#include "map.h" // struct block_list
+struct map_session_data;
+struct homun_data;
+struct skill_unit;
+struct skill_unit_group;
+struct status_change_entry;
#define MAX_SKILL_DB MAX_SKILL
#define MAX_SKILL_PRODUCE_DB 150
@@ -13,6 +18,8 @@
#define MAX_SKILL_ARROW_DB 150
#define MAX_SKILL_ABRA_DB 350
+#define MAX_SKILL_LEVEL 100
+
//Constants to identify the skill's inf value:
#define INF_ATTACK_SKILL 1
#define INF_GROUND_SKILL 2
@@ -99,6 +106,60 @@ struct s_skill_unit_layout {
int dy[MAX_SKILL_UNIT_COUNT];
};
+#define MAX_SKILLTIMERSKILL 15
+struct skill_timerskill {
+ int timer;
+ int src_id;
+ int target_id;
+ int map;
+ short x,y;
+ short skill_id,skill_lv;
+ int type; // a BF_ type (NOTE: some places use this as general-purpose storage...)
+ int flag;
+};
+
+#define MAX_SKILLUNITGROUP 25
+struct skill_unit_group {
+ int src_id;
+ int party_id;
+ int guild_id;
+ int map;
+ int target_flag; //Holds BCT_* flag for battle_check_target
+ int bl_flag; //Holds BL_* flag for map_foreachin* functions
+ unsigned int tick;
+ int limit,interval;
+
+ short skill_id,skill_lv;
+ int val1,val2,val3;
+ char *valstr;
+ int unit_id;
+ int group_id;
+ int unit_count,alive_count;
+ struct skill_unit *unit;
+ struct {
+ unsigned ammo_consume : 1;
+ unsigned magic_power : 1;
+ unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble
+ } state;
+};
+
+struct skill_unit {
+ struct block_list bl;
+
+ struct skill_unit_group *group;
+
+ int limit;
+ int val1,val2;
+ short alive,range;
+};
+
+#define MAX_SKILLUNITGROUPTICKSET 25
+struct skill_unit_group_tickset {
+ unsigned int tick;
+ int id;
+};
+
+
enum {
UF_DEFNOTENEMY = 0x0001, // If 'defunit_not_enemy' is set, the target is changed to 'friend'
UF_NOREITERATION = 0x0002, // Spell cannot be stacked
@@ -140,11 +201,6 @@ extern struct s_skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
extern int enchant_eff[5];
extern int deluge_eff[5];
-struct block_list;
-struct map_session_data;
-struct skill_unit;
-struct skill_unit_group;
-
int do_init_skill(void);
int do_final_skill(void);
@@ -213,8 +269,7 @@ int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group);
int skill_clear_unitgroup(struct block_list *src);
int skill_clear_group(struct block_list *bl, int flag);
-int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,
- int damage,unsigned int tick);
+int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick);
int skill_castfix( struct block_list *bl, int skill_id, int skill_lv);
int skill_castfix_sc( struct block_list *bl, int time);