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author(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-01-26 14:28:19 +0000
committer(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-01-26 14:28:19 +0000
commit7923c32b8ebfbebd09dc0d783e93fef51a4ec38b (patch)
tree9ab81fa169eb48e71e208f080e5f776f066cad51 /src/map/skill.h
parent8ca00fc7e0e1457b1cb1537e2caeefa150344360 (diff)
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* Fixed a bug in gettick cache when compiling in Windows
- Changed "read_map_from_bitmap" to "read_map_from_cache" in map_athena, "map_bitmap_path" to "map_cache_file" - Fixed item effects not showing when only one was used - Fixed a bug in Safety Wall - Allow only either Storm Gust or Lord of Vermillion to cause damage if stacked together - Added path_search_long, map_find_skill_unit_oncell git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@998 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 9187b0d67..d23006ddb 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -110,9 +110,10 @@ int skill_delunit(struct skill_unit *unit);
struct skill_unit_group *skill_initunitgroup(struct block_list *src,
int count,int skillid,int skilllv,int unit_id);
int skill_delunitgroup(struct skill_unit_group *group);
-struct skill_unit_group_tickset *skill_unitgrouptickset_search(
- struct block_list *bl,int group_id);
-int skill_unitgrouptickset_delete(struct block_list *bl,int group_id);
+
+struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list *bl,struct skill_unit_group *sg);
+int skill_unitgrouptickset_delete(struct block_list *bl,struct skill_unit_group *sg);
+
int skill_clear_unitgroup(struct block_list *src);
int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,