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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-09 17:28:01 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-09 17:28:01 +0000 |
commit | a3e718b798e8b7c5848b58a7646a783ac0163364 (patch) | |
tree | aec968fc3500f3bc502060e43414bb1bfca7897c /src/map/skill.h | |
parent | 6b435aacc6390a4ffe70b0b97636802e226c1c68 (diff) | |
download | hercules-a3e718b798e8b7c5848b58a7646a783ac0163364.tar.gz hercules-a3e718b798e8b7c5848b58a7646a783ac0163364.tar.bz2 hercules-a3e718b798e8b7c5848b58a7646a783ac0163364.tar.xz hercules-a3e718b798e8b7c5848b58a7646a783ac0163364.zip |
Cleaned up and corrected some more land skill code:
* removed redundant skill_ganbatein() function
* Added flag UF_PATHCHECK from jAthena which affects whether a skill's cells will be affected by the surrounding terrain. Adjusted existing flags so that they closely match jA's (for easier comparisons).
* Fixed code that allowed placing of skill unit cells on 'gaps'.
* Fixed code that prevented successful casting of land skills on 'gaps' (officially it's possbile, even though they will not deploy entirely).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12331 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index 1a76e3417..73e1daf4f 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -100,17 +100,18 @@ struct s_skill_unit_layout { }; enum { - UF_DEFNOTENEMY = 0x0001, // defnotenemy 設定でBCT_NOENEMYに切り替え - UF_NOREITERATION = 0x0002, // 重複置き禁止 - UF_NOFOOTSET = 0x0004, // 足元置き禁止 - UF_NOOVERLAP = 0x0008, // ユニット効果が重複しない - UF_NOPC = 0x0010, //May not target players - UF_NOMOB = 0x0020, //May not target mobs - UF_SKILL = 0x0080, //May target skills - UF_DANCE = 0x0100, //Dance - UF_ENSEMBLE = 0x0200, //Duet - UF_SONG = 0x0400, //Song - UF_DUALMODE = 0x0800, //Spells should trigger both ontimer and onplace/onout/onleft effects. + UF_DEFNOTENEMY = 0x0001, // If 'defunit_not_enemy' is set, the target is changed to 'friend' + UF_NOREITERATION = 0x0002, // Spell cannot be stacked + UF_NOFOOTSET = 0x0004, // Spell cannot be cast near/on targets + UF_NOOVERLAP = 0x0008, // Spell effects do not overlap + UF_PATHCHECK = 0x0010, // Only cells with a shootable path will be placed + UF_NOPC = 0x0020, // May not target players + UF_NOMOB = 0x0040, // May not target mobs + UF_SKILL = 0x0080, // May target skills + UF_DANCE = 0x0100, // Dance + UF_ENSEMBLE = 0x0200, // Duet + UF_SONG = 0x0400, // Song + UF_DUALMODE = 0x0800, // Spells should trigger both ontimer and onplace/onout/onleft effects. }; // アイテム作成デ?タベ?ス |