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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-03 13:54:51 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-03 13:54:51 +0000
commit24fdc7fd359132805f403afab0d0d0dfcdfe929c (patch)
treeafaadf6a6b419f40b57db58c26eb82e3b30b351f /src/map/skill.h
parent6529cd23af59110bef70f26dc9f1a1b9eb11e488 (diff)
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- Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of skills is reduced now (when enabled) by AGI instead of DEX, which makes a lot more sense than DEX.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8923 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index d1d6cc011..3f5884390 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -66,7 +66,7 @@ struct skill_db {
int weapon,ammo,ammo_qty[MAX_SKILL_LEVEL],state,spiritball[MAX_SKILL_LEVEL];
int itemid[10],amount[10];
int castnodex[MAX_SKILL_LEVEL];
- int delaynodex[MAX_SKILL_LEVEL];
+ int delaynoagi[MAX_SKILL_LEVEL];
int nocast;
int unit_id[2];
int unit_layout_type[MAX_SKILL_LEVEL];