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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-31 18:19:10 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-31 18:19:10 +0000
commitbab1ce1992acc67b814e3de9f09ac58d569265b1 (patch)
tree4ff3c822b927b93501ede551698cc83991e3f44f /src/map/skill.h
parent8798c74ee34dd5c42873abfb0a93e7efd892a3c9 (diff)
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- Fixed skill_require_db loading.
- Added a column to specify the amount of ammo required for skills that require ammo. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5831 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index d8ce6fd14..0d2827149 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -53,7 +53,7 @@ struct skill_db {
int inf2,maxcount,skill_type;
int blewcount[MAX_SKILL_LEVEL];
int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL];
- int weapon,ammo,state,spiritball[MAX_SKILL_LEVEL];
+ int weapon,ammo,ammo_qty[MAX_SKILL_LEVEL],state,spiritball[MAX_SKILL_LEVEL];
int itemid[10],amount[10];
int castnodex[MAX_SKILL_LEVEL];
int delaynodex[MAX_SKILL_LEVEL];