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authorGuilherme G. Menaldo <guilherme.menaldo@outlook.com>2018-08-20 21:21:34 -0300
committerGuilherme G. Menaldo <guilherme.menaldo@outlook.com>2018-08-30 12:04:07 -0300
commitdca07b9b9e9640085412b1ceafd691727b871048 (patch)
treebefe427b00bfb6d87f0226df36c817dd296f68c7 /src/map/skill.h
parent6a0d3d52dcb64a4e04d49336fa7bdf82874a7cc1 (diff)
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Fixed Blastime and Claymore Trap damage that wasn't being split by the number of enemies
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 97134224e..0ace19927 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -2059,6 +2059,7 @@ struct skill_interface {
int (*onskillusage) (struct map_session_data *sd, struct block_list *bl, uint16 skill_id, int64 tick);
int (*cell_overlap) (struct block_list *bl, va_list ap);
int (*timerskill) (int tid, int64 tick, int id, intptr_t data);
+ void (*trap_do_splash) (struct block_list *bl, uint16 skill_id, uint16 skill_lv, int bl_flag, int64 tick);
int (*trap_splash) (struct block_list *bl, va_list ap);
int (*check_condition_mercenary) (struct block_list *bl, int skill_id, int lv, int type);
struct skill_unit_group *(*locate_element_field) (struct block_list *bl);