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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-31 16:40:37 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-31 16:40:37 +0000
commitc23aea66ad78acff3914f7b865eeba3adb159b0d (patch)
treef3eafde9cd91e643336bf6d1bff7cbae27872858 /src/map/skill.c
parent693613de2eda402fe459809cbe7ea22cbd052218 (diff)
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- Moved the intimacy penalty of HFLI_SBR44 and HVAN_EXPLOSION to skill_counter_additional_effect
- Simplified skillnotok_hom by using an invocation to skillnotok - Hopefully fixed BD_ADAPTATION - Homun won't lose any intimacy on death now. - Homun will be saved together with the master now (as long as the homun is active) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8564 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c44
1 files changed, 16 insertions, 28 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 9d5f360f2..0fd01aac1 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -928,10 +928,6 @@ int skillnotok_hom (int skillid, struct homun_data *hd)
{
int i = skillid;
nullpo_retr (1, hd);
- //if (sd == 0)
- //return 0;
- //return 1;
- // I think it was meant to be "no skills allowed when not a valid sd"
if (skillid >= GD_SKILLRANGEMIN && skillid <= GD_SKILLRANGEMAX)
return 1;
@@ -947,23 +943,8 @@ int skillnotok_hom (int skillid, struct homun_data *hd)
if (hd->blockskill[i] > 0)
return 1;
- // Check skill restrictions [Celest]
- if(!map_flag_vs(hd->bl.m) && skill_get_nocast (skillid) & 1)
- return 1;
- if(map[hd->bl.m].flag.pvp) {
- if(!battle_config.pk_mode && skill_get_nocast (skillid) & 2)
- return 1;
- if(battle_config.pk_mode && skill_get_nocast (skillid) & 16)
- return 1;
- }
- if(map_flag_gvg(hd->bl.m) && skill_get_nocast (skillid) & 4)
- return 1;
- if(agit_flag && skill_get_nocast (skillid) & 8)
- return 1;
- if(map[hd->bl.m].flag.restricted && map[hd->bl.m].zone && skill_get_nocast (skillid) & (8*map[hd->bl.m].zone))
- return 1;
-
- return (map[hd->bl.m].flag.noskill);
+ //Use master's criteria.
+ return skillnotok(skillid, hd->master);
}
struct skill_unit_layout skill_unit_layout[MAX_SKILL_UNIT_LAYOUT];
@@ -1526,6 +1507,16 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
case GS_FULLBUSTER:
status_change_start(src,SC_BLIND,200*skilllv,skilllv,0,0,0,skill_get_time2(skillid,skilllv),10);
break;
+ case HFLI_SBR44: //[orn]
+ case HVAN_EXPLOSION:
+ if(src->type == BL_HOM){
+ TBL_HOM *hd = (TBL_HOM*)src;
+ if (hd->master) {
+ hd->master->homunculus.intimacy = 200;
+ clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100);
+ }
+ }
+ break;
}
if(sd && skillid && attack_type&BF_MAGIC && status_isdead(bl) &&
@@ -2421,10 +2412,10 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv,
}
}
+ if (!type) //States are only checked on begin casting.
switch(state) {
case ST_MOVE_ENABLE:
- //Check only on begin casting. [Skotlex]
- if(!type && !unit_can_move(&hd->bl)) {
+ if(!unit_can_move(&hd->bl)) {
clif_skill_fail(sd,skill,0,0);
return 0;
}
@@ -4050,10 +4041,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case HVAN_EXPLOSION: //[orn]
- if(hd){
- hd->master->homunculus.intimacy = 200;
- clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100);
- }
case NPC_SELFDESTRUCTION:
//Self Destruction hits everyone in range (allies+enemies)
//Except for Summoned Marine spheres on non-versus maps, where it's just enemy.
@@ -8120,7 +8107,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
}
group=(struct skill_unit_group*)sc->data[SC_DANCING].val2;
time = 1000*(sc->data[SC_DANCING].val3>>16);
- if (!group || (skill_get_time(sc->data[SC_DANCING].val1,group->skill_lv) - time <= skill_get_time2(skill,lv)))
+ if (!group ||
+ (skill_get_time(group->skill_id,group->skill_lv) - time <= skill_get_time2(skill,lv)))
{
clif_skill_fail(sd,skill,0,0);
return 0;