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author | Haru <haru@dotalux.com> | 2015-06-15 20:52:44 +0200 |
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committer | Haru <haru@dotalux.com> | 2015-08-15 00:51:42 +0200 |
commit | 51b7adcf4e5b2a347081ec9a6903102c4909a404 (patch) | |
tree | 39a080440b4bd78b786c8f9372f7883b55fd3ba9 /src/map/skill.c | |
parent | f8edb93a6a26cd81eeaad0eac23e33da7740c8b4 (diff) | |
download | hercules-51b7adcf4e5b2a347081ec9a6903102c4909a404.tar.gz hercules-51b7adcf4e5b2a347081ec9a6903102c4909a404.tar.bz2 hercules-51b7adcf4e5b2a347081ec9a6903102c4909a404.tar.xz hercules-51b7adcf4e5b2a347081ec9a6903102c4909a404.zip |
HPM compatibility improvements
Improved compatibility, portability and standards conformance.
- Since it is not possible to portably and reliably re-use the core's
symbols in plugins, symbols are no longer exported unless explicitly
required, in the UNIX builds. This mimics the Windows behavior and
adds HPM compatibility to OSes such as FreeBSD. Credits to Andrei Karas
for making this possible.
- For convenience, it is no longer necessary to call GET_SYMBOL, since
the plugin will automatically import all the available symbols when
it's loaded, depending on the included headers.
- Plugins are now supposed to include the "common/hercules.h" header
before including anything else. Incluing common/HPMi.h,
common/cbasetypes.h or conf/core.h is no longer necessary, as those
are guaranteed to be automatically included by hercules.h.
- HPM API version bumped to 1.1.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index e3f85f8d1..00babb4f6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -64,6 +64,8 @@ struct skill_interface skill_s; struct s_skill_dbs skilldbs; +struct skill_interface *skill; + //Since only mob-casted splash skills can hit ice-walls static inline int splash_target(struct block_list* bl) { #ifndef RENEWAL |