diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-04 16:38:36 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-04 16:38:36 +0000 |
commit | c3c4b55d56bc72a77df54990832029a3280a72d2 (patch) | |
tree | d14d4bb48a5ea0b6957838017d878e6da1e23e79 /src/map/skill.c | |
parent | 869b3c9303a403b8c50f68202c61a96c6d9b9332 (diff) | |
download | hercules-c3c4b55d56bc72a77df54990832029a3280a72d2.tar.gz hercules-c3c4b55d56bc72a77df54990832029a3280a72d2.tar.bz2 hercules-c3c4b55d56bc72a77df54990832029a3280a72d2.tar.xz hercules-c3c4b55d56bc72a77df54990832029a3280a72d2.zip |
- Added structure s_addeffect to handle status change additions. Cleaned up relevant code. It is now possible to specify ANY status change, not just the basic ones.
- Added support for bonus3 bAddEff/bAddEffWhenHit as follows:
bonus3 bAddEff/bAddEffWhenHit, <SC value>, <rate>, <target flag>.
Target flag is 0: Self. 1: Enemy. 2: Both.
- Added these descriptions to doc/item_bonus.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7514 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 71 |
1 files changed, 51 insertions, 20 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 6e8e0702c..cd67cceb2 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1324,14 +1324,34 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; } - if(sd && skillid != MC_CARTREVOLUTION && skillid != AM_DEMONSTRATION && skillid != CR_REFLECTSHIELD && attack_type&BF_WEAPON){ /* カードによる追加効果 */ + if(sd && attack_type&BF_WEAPON && + skillid != MC_CARTREVOLUTION && + skillid != AM_DEMONSTRATION && + skillid != CR_REFLECTSHIELD + ){ //Trigger status effects int i, type; - for(i=SC_COMMON_MIN;i<=SC_COMMON_MAX;i++){ - type=i-SC_COMMON_MIN; - rate = sd->addeff[type]+(sd->state.arrow_atk?sd->arrow_addeff[type]:0); - if (!rate) - continue; //Code Speedup. - status_change_start(bl,i,rate,7,0,0,0,skill_get_time2(StatusSkillChangeTable[type],7),0); + for(i=0; i < MAX_PC_BONUS && sd->addeff[i].id; i++) + { + rate = sd->addeff[i].rate; + type = sd->state.arrow_atk; //Ranged? + if (type) + rate += sd->addeff[i].arrow_rate; + if (!rate) continue; + + if (!(sd->addeff[i].flag&ATF_LONG && sd->addeff[i].flag&ATF_SHORT)) + { //Trigger has range consideration. + if ((sd->addeff[i].flag&ATF_LONG && !type) || + (sd->addeff[i].flag&ATF_SHORT && type)) + continue; //Range Failed. + } + type = sd->addeff[i].id; + skill = skill_get_time2(StatusSkillChangeTable[type],7); + + if (sd->addeff[i].flag&ATF_TARGET) + status_change_start(bl,type,rate,7,0,0,0,skill,0); + + if (sd->addeff[i].flag&ATF_SELF) + status_change_start(src,type,rate,7,0,0,0,skill,0); } } @@ -1445,24 +1465,35 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * clif_skill_nodamage(src,bl,HW_SOULDRAIN,rate,1); status_heal(src, 0, status_get_lv(bl)*(95+15*rate)/100, 2); } - - if((sd||dstsd) && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){ /* カードによる追加効果 */ - int i, type; - for(i=SC_COMMON_MIN;i<=SC_COMMON_MAX;i++){ - type=i-SC_COMMON_MIN; + if(dstsd && attack_type&BF_WEAPON) + { //Counter effects. + int i, type, time; + for(i=0; i < MAX_PC_BONUS && dstsd->addeff2[i].id; i++) + { + rate = dstsd->addeff2[i].rate; + type = (sd && sd->state.arrow_atk) || (status_get_range(src)>2); + if (type) + rate+=dstsd->addeff2[i].arrow_rate; + if (!rate) continue; + if (!(dstsd->addeff2[i].flag&ATF_LONG && dstsd->addeff2[i].flag&ATF_SHORT)) + { //Trigger has range consideration. + if ((dstsd->addeff2[i].flag&ATF_LONG && !type) || + (dstsd->addeff2[i].flag&ATF_SHORT && type)) + continue; //Range Failed. + } + type = dstsd->addeff2[i].id; + time = skill_get_time2(StatusSkillChangeTable[type],7); - rate = sd?(sd->addeff2[type]+(sd->state.arrow_atk?sd->arrow_addeff2[type]:0)):0; - if (rate) //Self inflicted status from attacking. - status_change_start(src,i,rate,7,0,0,0,skill_get_time2(StatusSkillChangeTable[type],7),0); - - rate = dstsd?dstsd->addeff3[type]:0; - if (rate && (dstsd->addeff3_type[type] == 1 || ((sd && sd->state.arrow_atk) || (status_get_range(src)>2)))) - status_change_start(src,i,rate,7,0,0,0,skill_get_time2(StatusSkillChangeTable[type],7),0); + if (dstsd->addeff2[i].flag&ATF_TARGET) + status_change_start(src,type,rate,7,0,0,0,time,0); + + if (dstsd->addeff2[i].flag&ATF_SELF && !status_isdead(bl)) + status_change_start(bl,type,rate,7,0,0,0,time,0); } } - + //Trigger counter-spells to retaliate against damage causing skills. [Skotlex] if(dstsd && !status_isdead(bl) && src != bl && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE)) { |