diff options
author | Jedzkie <jedzkie13@rocketmail.com> | 2015-11-17 22:09:25 +0800 |
---|---|---|
committer | Jedzkie <jedzkie13@rocketmail.com> | 2015-11-17 22:09:25 +0800 |
commit | 912578159c8ccca9545e3c7dce9f7ce2b92bee2e (patch) | |
tree | e8dd81ba4fb87cca62a47ee2bc33bd5580bc1f9f /src/map/skill.c | |
parent | 2a7a66e8ab2ca9d202d782aedcbe1bf80b1847cd (diff) | |
download | hercules-912578159c8ccca9545e3c7dce9f7ce2b92bee2e.tar.gz hercules-912578159c8ccca9545e3c7dce9f7ce2b92bee2e.tar.bz2 hercules-912578159c8ccca9545e3c7dce9f7ce2b92bee2e.tar.xz hercules-912578159c8ccca9545e3c7dce9f7ce2b92bee2e.zip |
Item DB Updates:
- Update Geffen Scrolls to its official behavior and effect.
- Added Official item effect of Mental Potion.
- Fixed Chinese Pestel item effect.
- Fixed Vitata500 not giving 5% sp.
- Added 'Costume: Time Accessory'.
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 38 |
1 files changed, 21 insertions, 17 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index cdf1c031f..827f8db8a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -14316,15 +14316,17 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 req.sp = cap_value(req.sp * sp_skill_rate_bonus / 100, 0, SHRT_MAX); - if( sc ) { - if( sc->data[SC__LAZINESS] ) + if (sc) { + if (sc->data[SC__LAZINESS]) req.sp += req.sp + sc->data[SC__LAZINESS]->val1 * 10; - if( sc->data[SC_UNLIMITED_HUMMING_VOICE] ) + if (sc->data[SC_UNLIMITED_HUMMING_VOICE]) req.sp += req.sp * sc->data[SC_UNLIMITED_HUMMING_VOICE]->val3 / 100; - if( sc->data[SC_RECOGNIZEDSPELL] ) + if (sc->data[SC_RECOGNIZEDSPELL]) req.sp += req.sp / 4; - if( sc->data[SC_TELEKINESIS_INTENSE] && skill->get_ele(skill_id, skill_lv) == ELE_GHOST) + if (sc->data[SC_TELEKINESIS_INTENSE] && skill->get_ele(skill_id, skill_lv) == ELE_GHOST) req.sp -= req.sp * sc->data[SC_TELEKINESIS_INTENSE]->val2 / 100; + if (sc->data[SC_TARGET_ASPD]) + req.sp -= req.sp * sc->data[SC_TARGET_ASPD]->val1 / 100; } req.zeny = skill->dbs->db[idx].zeny[skill_lv-1]; @@ -14740,29 +14742,31 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 } } // Fixed cast reduction bonuses - if( sc->data[SC__LAZINESS] ) + if (sc->data[SC__LAZINESS]) fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2); - if( sc->data[SC_DANCE_WITH_WUG]) + if (sc->data[SC_DANCE_WITH_WUG]) fixcast_r = max(fixcast_r, sc->data[SC_DANCE_WITH_WUG]->val4); - if( sc->data[SC_SECRAMENT] ) + if (sc->data[SC_SECRAMENT]) fixcast_r = max(fixcast_r, sc->data[SC_SECRAMENT]->val2); if (sd && skill_id >= WL_WHITEIMPRISON && skill_id < WL_FREEZE_SP) { int radius_lv = pc->checkskill(sd, WL_RADIUS); if (radius_lv) fixcast_r = max(fixcast_r, (status_get_int(bl) + status->get_lv(bl)) / 15 + radius_lv * 5); // [{(Caster?s INT / 15) + (Caster?s Base Level / 15) + (Radius Skill Level x 5)}] % } + if (sc->data[SC_MYSTICSCROLL]) + VARCAST_REDUCTION(sc->data[SC_MYSTICSCROLL]->val1); // Fixed cast non percentage bonuses - if( sc->data[SC_MANDRAGORA] ) + if (sc->data[SC_MANDRAGORA]) fixed += sc->data[SC_MANDRAGORA]->val1 * 500; - if( sc->data[SC_IZAYOI] ) + if (sc->data[SC_IZAYOI]) fixed = 0; - if( sc->data[SC_GUST_OPTION] || sc->data[SC_BLAST_OPTION] || sc->data[SC_WILD_STORM_OPTION] ) + if (sc->data[SC_GUST_OPTION] || sc->data[SC_BLAST_OPTION] || sc->data[SC_WILD_STORM_OPTION]) fixed -= 1000; } - if( sd && !(skill->get_castnodex(skill_id, skill_lv)&4) ){ + if (sd && !(skill->get_castnodex(skill_id, skill_lv)&4)) { VARCAST_REDUCTION( max(sd->bonus.varcastrate, 0) + max(i, 0) ); - fixcast_r = max(fixcast_r, sd->bonus.fixcastrate) + min(sd->bonus.fixcastrate,0); + fixcast_r = max(fixcast_r, sd->bonus.fixcastrate) + min(sd->bonus.fixcastrate, 0); for( i = 0; i < ARRAYLENGTH(sd->skillcast) && sd->skillcast[i].id; i++ ) if( sd->skillcast[i].id == skill_id ){ // bonus2 bVariableCastrate if( (i=sd->skillcast[i].val) > 0) @@ -14771,12 +14775,12 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 } } - if( varcast_r < 0 ) // now compute overall factors + if (varcast_r < 0 ) // now compute overall factors time = time * (1 - (float)varcast_r / 100); - if( !(skill->get_castnodex(skill_id, skill_lv)&1) )// reduction from status point - time = (1 - sqrt( ((float)(status_get_dex(bl)*2 + status_get_int(bl)) / battle_config.vcast_stat_scale) )) * time; + if (!(skill->get_castnodex(skill_id, skill_lv)&1)) // reduction from status point + time = (1 - sqrt( ((float)(status_get_dex(bl) * 2 + status_get_int(bl)) / battle_config.vcast_stat_scale) )) * time; // underflow checking/capping - time = max(time, 0) + (1 - (float)min(fixcast_r, 100) / 100) * max(fixed,0); + time = max(time, 0) + (1 - (float)min(fixcast_r, 100) / 100) * max(fixed, 0); #endif return (int)time; } |