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author | csnv <ctt@csnv.es> | 2014-09-06 02:04:53 +0200 |
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committer | csnv <ctt@csnv.es> | 2014-09-06 02:07:15 +0200 |
commit | 41f28c0b9c6f1a285c0dba458e582209a1710fdb (patch) | |
tree | bd0c62910fd12d9396f55af4881d8336215d2ab3 /src/map/skill.c | |
parent | 41e2a782a7c86140a2440b67258c428e09113195 (diff) | |
download | hercules-41f28c0b9c6f1a285c0dba458e582209a1710fdb.tar.gz hercules-41f28c0b9c6f1a285c0dba458e582209a1710fdb.tar.bz2 hercules-41f28c0b9c6f1a285c0dba458e582209a1710fdb.tar.xz hercules-41f28c0b9c6f1a285c0dba458e582209a1710fdb.zip |
Fixes CR_DEVOTION and MG_STONECURSE behaviour, hiding behaviour.
Fixed CR_DEVOTION to not be casted on other characters while the limit is already reached. Follow-up: e7be72538ea9c203bfd7a976d82e268e04303ca4
MG_STONECURSE now correctly displays effect when terminating SC_STONE. No longer works on hidden characters. Bug report http://hercules.ws/board/tracker/issue-7958-stone-curse/
Hiding no longer prevents skills from working if they were casted before hiding and are not intended to inflict damage (buff/de-buff skills). Tested on aegis.
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 94aa32599..372e2cfcf 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6360,7 +6360,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if (tsc->data[SC_STONE]) { status_change_end(bl, SC_STONE, INVALID_TIMER); - if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); break; } if (sc_start4(src,bl,SC_STONE,(skill_lv*4+20)+brate, |