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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-05 17:59:28 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-05 17:59:28 +0000 |
commit | f97561eb2ee94d591170e1f578c0cf736669b210 (patch) | |
tree | 53d275f73c8848a1d59d642d032a745263015a76 /src/map/skill.c | |
parent | f7cf35aaad2512e7f329954946aac5e2a24cdfb7 (diff) | |
download | hercules-f97561eb2ee94d591170e1f578c0cf736669b210.tar.gz hercules-f97561eb2ee94d591170e1f578c0cf736669b210.tar.bz2 hercules-f97561eb2ee94d591170e1f578c0cf736669b210.tar.xz hercules-f97561eb2ee94d591170e1f578c0cf736669b210.zip |
- Fixed skill_unitsetting using layout->count for the for instead of group->count
- Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly increase dex/agi by 40% per level.
- Fixed char-sql server not deleting character variables
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6984 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 663ebee21..25601dc56 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4906,13 +4906,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NPC_POWERUP: sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv)); clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv))); + sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv))); break; case NPC_AGIUP: sc_start(bl,SC_SPEEDUP1,100,skilllv,skill_get_time(skillid, skilllv)); clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv))); + sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv))); break; case NPC_INVISIBLE: @@ -6416,7 +6416,8 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, val1=skilllv; val2=0; limit=group->limit; - for(i=0;i<layout->count;i++){ + count=group->unit_count; + for(i=0;i<count;i++){ struct skill_unit *unit; int ux,uy,alive=1; ux = x + layout->dx[i]; |