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authorhemagx <hemagx2@gmail.com>2015-12-26 11:17:14 +0200
committerHaru <haru@dotalux.com>2016-01-06 15:09:40 +0100
commitb69f7b8a5755a54df963c18ca2cdef530f05658b (patch)
treef8329b1aa55bf2c0f2ce6dc1d743f5debd4b30ab /src/map/skill.c
parent756be9835054a3b2b8ebace388546fa15ffd4a92 (diff)
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Change all TBL_PC to struct map_session_data as per style guidelines
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c65
1 files changed, 33 insertions, 32 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 5462340db..39f8ace34 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -288,8 +288,8 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
case RA_ARROWSTORM:
case RA_AIMEDBOLT:
case RA_WUGBITE:
- if( bl->type == BL_PC )
- range += pc->checkskill((TBL_PC*)bl, AC_VULTURE);
+ if (bl->type == BL_PC)
+ range += pc->checkskill((struct map_session_data *)bl, AC_VULTURE);
else
range += 10; //Assume level 10?
break;
@@ -300,13 +300,13 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
case GS_SPREADATTACK:
case GS_GROUNDDRIFT:
if (bl->type == BL_PC)
- range += pc->checkskill((TBL_PC*)bl, GS_SNAKEEYE);
+ range += pc->checkskill((struct map_session_data *)bl, GS_SNAKEEYE);
else
range += 10; //Assume level 10?
break;
case NJ_KIRIKAGE:
if (bl->type == BL_PC)
- range = skill->get_range(NJ_SHADOWJUMP,pc->checkskill((TBL_PC*)bl,NJ_SHADOWJUMP));
+ range = skill->get_range(NJ_SHADOWJUMP, pc->checkskill((struct map_session_data *)bl, NJ_SHADOWJUMP));
break;
/**
* Warlock
@@ -323,9 +323,9 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
case WL_TETRAVORTEX:
case WL_EARTHSTRAIN:
case WL_RELEASE:
- if( bl->type == BL_PC )
- range += pc->checkskill((TBL_PC*)bl, WL_RADIUS);
- break;
+ if (bl->type == BL_PC)
+ range += pc->checkskill((struct map_session_data *)bl, WL_RADIUS);
+ break;
/**
* Ranger Bonus
**/
@@ -336,8 +336,8 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
case RA_CLUSTERBOMB:
case RA_FIRINGTRAP:
case RA_ICEBOUNDTRAP:
- if( bl->type == BL_PC )
- range += (1 + pc->checkskill((TBL_PC*)bl, RA_RESEARCHTRAP))/2;
+ if (bl->type == BL_PC)
+ range += (1 + pc->checkskill((struct map_session_data *)bl, RA_RESEARCHTRAP))/2;
}
if( !range && bl->type != BL_PC )
@@ -1957,8 +1957,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
const enum sc_type scdef[4] = {SC_PROTECTWEAPON, SC_PROTECTARMOR, SC_PROTECTSHIELD, SC_PROTECTHELM};
struct status_change *sc = status->get_sc(bl);
int i;
- TBL_PC *sd;
- sd = BL_CAST(BL_PC, bl);
+ struct map_session_data *sd = BL_CAST(BL_PC, bl);
if (sc && !sc->count)
sc = NULL;
@@ -2771,11 +2770,12 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
struct status_change_entry *sce = sc->data[SC_DEVOTION];
struct block_list *d_bl = map->id2bl(sce->val1);
- if( d_bl && (
- (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) ||
- (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == bl->id)
- ) && check_distance_bl(bl, d_bl, sce->val3) )
- {
+ if (d_bl != NULL
+ && ((d_bl->type == BL_MER && ((TBL_MER *)d_bl)->master && ((TBL_MER *)d_bl)->master->bl.id == bl->id)
+ || (d_bl->type == BL_PC && ((struct map_session_data *)d_bl)->devotion[sce->val2] == bl->id)
+ )
+ && check_distance_bl(bl, d_bl, sce->val3)
+ ) {
if(!rmdamage){
clif->damage(d_bl,d_bl, 0, 0, damage, 0, BDT_NORMAL, 0);
status_fix_damage(NULL,d_bl, damage, 0);
@@ -3325,7 +3325,7 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
case SR_WINDMILL:
if( target->type == BL_PC ) {
struct map_session_data *tsd = NULL;
- if( (tsd = ((TBL_PC*)target)) && !pc_issit(tsd) ) {
+ if ((tsd = (struct map_session_data *)target) != NULL && !pc_issit(tsd)) {
pc_setsit(tsd);
skill->sit(tsd,1);
clif->sitting(&tsd->bl);
@@ -3348,7 +3348,7 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
if( distance_xy(src->x, src->y, target->x, target->y) >= 3 )
break;
- skill->castend_damage_id(src, target, skl->skill_id, pc->checkskill(((TBL_PC*)src), skl->skill_id), tick, 0);
+ skill->castend_damage_id(src, target, skl->skill_id, pc->checkskill((struct map_session_data *)src, skl->skill_id), tick, 0);
}
break;
case SC_ESCAPE:
@@ -3360,7 +3360,7 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
break;
case RK_HUNDREDSPEAR:
if(src->type == BL_PC) {
- int skill_lv = pc->checkskill((TBL_PC *)src, KN_SPEARBOOMERANG);
+ int skill_lv = pc->checkskill((struct map_session_data *)src, KN_SPEARBOOMERANG);
if(skill_lv > 0)
skill->attack(BF_WEAPON, src, src, target, KN_SPEARBOOMERANG, skill_lv, tick, skl->flag);
} else
@@ -11827,7 +11827,7 @@ void skill_unit_onplace_unknown(struct skill_unit *src, struct block_list *bl, i
int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int64 tick) {
struct skill_unit_group *sg;
struct block_list *ss;
- TBL_PC* tsd;
+ struct map_session_data *tsd;
struct status_data *tstatus, *bst;
struct status_change *tsc, *ssc;
struct skill_unit_group_tickset *ts;
@@ -12416,7 +12416,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
break;
case UNT_DEMONIC_FIRE: {
- TBL_PC* sd = BL_CAST(BL_PC, ss);
+ struct map_session_data *sd = BL_CAST(BL_PC, ss);
switch( sg->val2 ) {
case 1:
case 2:
@@ -15574,7 +15574,7 @@ int skill_greed (struct block_list *bl, va_list ap) {
nullpo_ret(src = va_arg(ap, struct block_list *));
if(src->type == BL_PC && bl->type==BL_ITEM )
- pc->takeitem(((TBL_PC*)src), ((TBL_ITEM*)bl));
+ pc->takeitem((struct map_session_data *)src, (struct flooritem_data *)bl);
return 0;
}
@@ -15918,8 +15918,9 @@ bool skill_can_cloak(struct map_session_data *sd) {
* Verifies if an user can still be cloaked (AS_CLOAKING)
* Is called via map->foreachinrange when any kind of wall disapears
**/
-int skill_check_cloaking_end(struct block_list *bl, va_list ap) {
- TBL_PC *sd = BL_CAST(BL_PC, bl);
+int skill_check_cloaking_end(struct block_list *bl, va_list ap)
+{
+ struct map_session_data *sd = BL_CAST(BL_PC, bl);
if (sd && sd->sc.data[SC_CLOAKING] && !skill->can_cloak(sd))
status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
@@ -15972,7 +15973,7 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit)
if( src && (status->isdead(src) || !battle->check_target(bl,src,BCT_ENEMY)) ){
if( src->type == BL_PC )
- ((TBL_PC*)src)->shadowform_id = 0;
+ ((struct map_session_data *)src)->shadowform_id = 0;
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
return false;
}
@@ -15983,7 +15984,7 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit)
if( sc->data[SC__SHADOWFORM] && (--sc->data[SC__SHADOWFORM]->val3) <= 0 ) {
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
if( src->type == BL_PC )
- ((TBL_PC*)src)->shadowform_id = 0;
+ ((struct map_session_data *)src)->shadowform_id = 0;
}
return true;
}
@@ -16224,7 +16225,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin
return 0;
}
- if( src->type == BL_PC && !status->isdead(src) && ((TBL_PC*)src)->state.warping && !((TBL_PC*)src)->state.changemap ) {
+ if (src->type == BL_PC && !status->isdead(src) && ((struct map_session_data *)src)->state.warping && !((struct map_session_data *)src)->state.changemap) {
switch( group->skill_id ) {
case BA_DISSONANCE:
case BA_POEMBRAGI:
@@ -16236,7 +16237,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin
case DC_DONTFORGETME:
case DC_FORTUNEKISS:
case DC_SERVICEFORYOU:
- skill->usave_add(((TBL_PC*)src), group->skill_id, group->skill_lv);
+ skill->usave_add((struct map_session_data *)src, group->skill_id, group->skill_lv);
break;
}
}
@@ -16302,7 +16303,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin
}
if (src->type==BL_PC && group->state.ammo_consume)
- battle->consume_ammo((TBL_PC*)src, group->skill_id, group->skill_lv);
+ battle->consume_ammo((struct map_session_data *)src, group->skill_id, group->skill_lv);
group->alive_count=0;
@@ -17608,8 +17609,8 @@ void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) {
status_calc_bl(bl, status->sc2scb_flag(SC_MAGICPOWER));
#ifndef RENEWAL
if(bl->type == BL_PC){// update current display.
- clif->updatestatus(((TBL_PC *)bl),SP_MATK1);
- clif->updatestatus(((TBL_PC *)bl),SP_MATK2);
+ clif->updatestatus((struct map_session_data *)bl, SP_MATK1);
+ clif->updatestatus((struct map_session_data *)bl, SP_MATK2);
}
#endif
}
@@ -19106,7 +19107,7 @@ void skill_reload(void)
chrif->skillid2idx(0);
/* lets update all players skill tree : so that if any skill modes were changed they're properly updated */
iter = mapit_getallusers();
- for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
+ for (sd = (struct map_session_data *)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data *)mapit->next(iter))
clif->skillinfoblock(sd);
mapit->free(iter);