diff options
author | Haru <haru@dotalux.com> | 2018-06-28 03:17:32 +0200 |
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committer | Haru <haru@dotalux.com> | 2018-07-01 21:09:26 +0200 |
commit | a675e06c38ec4e31a2758435a582b58a2199cfc4 (patch) | |
tree | a4bf91c20da434eef97f55f7427ccbf034c5e285 /src/map/skill.c | |
parent | b7e6439f0c788ceacc567fbb017d3c7f09913f78 (diff) | |
download | hercules-a675e06c38ec4e31a2758435a582b58a2199cfc4.tar.gz hercules-a675e06c38ec4e31a2758435a582b58a2199cfc4.tar.bz2 hercules-a675e06c38ec4e31a2758435a582b58a2199cfc4.tar.xz hercules-a675e06c38ec4e31a2758435a582b58a2199cfc4.zip |
Change functions to static where possible (Part 4 - map)
This fixes issues with plugins defining symbols with the same names
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 506 |
1 files changed, 260 insertions, 246 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index b03b49bb6..3660cb0d0 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -80,13 +80,13 @@ #error GD_SKILLRANGEMAX is greater than 999 #endif -struct skill_interface skill_s; +static struct skill_interface skill_s; struct s_skill_dbs skilldbs; struct skill_interface *skill; //Since only mob-casted splash skills can hit ice-walls -int skill_splash_target(struct block_list* bl) +static int skill_splash_target(struct block_list *bl) { nullpo_retr(BL_CHAR, bl); #ifndef RENEWAL @@ -97,7 +97,7 @@ int skill_splash_target(struct block_list* bl) } /// Returns the id of the skill, or 0 if not found. -int skill_name2id(const char* name) +static int skill_name2id(const char *name) { if( name == NULL ) return 0; @@ -107,7 +107,7 @@ int skill_name2id(const char* name) /// Maps skill ids to skill db offsets. /// Returns the skill's array index, or 0 (Unknown Skill). -int skill_get_index(int skill_id) +static int skill_get_index(int skill_id) { // avoid ranges reserved for mapping guild/homun/mercenary skills if( (skill_id >= GD_SKILLRANGEMIN && skill_id <= GD_SKILLRANGEMAX) @@ -146,12 +146,12 @@ int skill_get_index(int skill_id) return skill_id; } -const char *skill_get_name(int skill_id) +static const char *skill_get_name(int skill_id) { return skill->dbs->db[skill->get_index(skill_id)].name; } -const char *skill_get_desc(int skill_id) +static const char *skill_get_desc(int skill_id) { return skill->dbs->db[skill->get_index(skill_id)].desc; } @@ -161,7 +161,7 @@ const char *skill_get_desc(int skill_id) // Skill DB -int skill_get_hit(int skill_id) +static int skill_get_hit(int skill_id) { int idx; if (skill_id == 0) @@ -171,7 +171,7 @@ int skill_get_hit(int skill_id) return skill->dbs->db[idx].hit; } -int skill_get_inf(int skill_id) +static int skill_get_inf(int skill_id) { int idx; if (skill_id == 0) @@ -181,7 +181,7 @@ int skill_get_inf(int skill_id) return skill->dbs->db[idx].inf; } -int skill_get_ele(int skill_id, int skill_lv) +static int skill_get_ele(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -192,7 +192,7 @@ int skill_get_ele(int skill_id, int skill_lv) return skill->dbs->db[idx].element[skill_get_lvl_idx(skill_lv)]; } -int skill_get_nk(int skill_id) +static int skill_get_nk(int skill_id) { int idx; if (skill_id == 0) @@ -202,7 +202,7 @@ int skill_get_nk(int skill_id) return skill->dbs->db[idx].nk; } -int skill_get_max(int skill_id) +static int skill_get_max(int skill_id) { int idx; if (skill_id == 0) @@ -212,7 +212,7 @@ int skill_get_max(int skill_id) return skill->dbs->db[idx].max; } -int skill_get_range(int skill_id, int skill_lv) +static int skill_get_range(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -227,7 +227,7 @@ int skill_get_range(int skill_id, int skill_lv) return skill->dbs->db[idx].range[skill_get_lvl_idx(skill_lv)]; } -int skill_get_splash(int skill_id, int skill_lv) +static int skill_get_splash(int skill_id, int skill_lv) { int idx, val; if (skill_id == 0) @@ -245,7 +245,7 @@ int skill_get_splash(int skill_id, int skill_lv) return val; } -int skill_get_hp(int skill_id, int skill_lv) +static int skill_get_hp(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -260,7 +260,7 @@ int skill_get_hp(int skill_id, int skill_lv) return skill->dbs->db[idx].hp[skill_get_lvl_idx(skill_lv)]; } -int skill_get_sp(int skill_id, int skill_lv) +static int skill_get_sp(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -275,7 +275,7 @@ int skill_get_sp(int skill_id, int skill_lv) return skill->dbs->db[idx].sp[skill_get_lvl_idx(skill_lv)]; } -int skill_get_hp_rate(int skill_id, int skill_lv) +static int skill_get_hp_rate(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -290,7 +290,7 @@ int skill_get_hp_rate(int skill_id, int skill_lv) return skill->dbs->db[idx].hp_rate[skill_get_lvl_idx(skill_lv)]; } -int skill_get_sp_rate(int skill_id, int skill_lv) +static int skill_get_sp_rate(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -305,7 +305,7 @@ int skill_get_sp_rate(int skill_id, int skill_lv) return skill->dbs->db[idx].sp_rate[skill_get_lvl_idx(skill_lv)]; } -int skill_get_state(int skill_id) +static int skill_get_state(int skill_id) { int idx; if (skill_id == 0) @@ -315,7 +315,7 @@ int skill_get_state(int skill_id) return skill->dbs->db[idx].state; } -int skill_get_spiritball(int skill_id, int skill_lv) +static int skill_get_spiritball(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -330,7 +330,7 @@ int skill_get_spiritball(int skill_id, int skill_lv) return skill->dbs->db[idx].spiritball[skill_get_lvl_idx(skill_lv)]; } -int skill_get_itemid(int skill_id, int item_idx) +static int skill_get_itemid(int skill_id, int item_idx) { int idx; if (skill_id == 0) @@ -341,7 +341,7 @@ int skill_get_itemid(int skill_id, int item_idx) return skill->dbs->db[idx].itemid[item_idx]; } -int skill_get_itemqty(int skill_id, int item_idx) +static int skill_get_itemqty(int skill_id, int item_idx) { int idx; if (skill_id == 0) @@ -352,7 +352,7 @@ int skill_get_itemqty(int skill_id, int item_idx) return skill->dbs->db[idx].amount[item_idx]; } -int skill_get_zeny(int skill_id, int skill_lv) +static int skill_get_zeny(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -367,7 +367,7 @@ int skill_get_zeny(int skill_id, int skill_lv) return skill->dbs->db[idx].zeny[skill_get_lvl_idx(skill_lv)]; } -int skill_get_num(int skill_id, int skill_lv) +static int skill_get_num(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -382,7 +382,7 @@ int skill_get_num(int skill_id, int skill_lv) return skill->dbs->db[idx].num[skill_get_lvl_idx(skill_lv)]; } -int skill_get_cast(int skill_id, int skill_lv) +static int skill_get_cast(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -397,7 +397,7 @@ int skill_get_cast(int skill_id, int skill_lv) return skill->dbs->db[idx].cast[skill_get_lvl_idx(skill_lv)]; } -int skill_get_delay(int skill_id, int skill_lv) +static int skill_get_delay(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -412,7 +412,7 @@ int skill_get_delay(int skill_id, int skill_lv) return skill->dbs->db[idx].delay[skill_get_lvl_idx(skill_lv)]; } -int skill_get_walkdelay(int skill_id, int skill_lv) +static int skill_get_walkdelay(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -427,7 +427,7 @@ int skill_get_walkdelay(int skill_id, int skill_lv) return skill->dbs->db[idx].walkdelay[skill_get_lvl_idx(skill_lv)]; } -int skill_get_time(int skill_id, int skill_lv) +static int skill_get_time(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -442,7 +442,7 @@ int skill_get_time(int skill_id, int skill_lv) return skill->dbs->db[idx].upkeep_time[skill_get_lvl_idx(skill_lv)]; } -int skill_get_time2(int skill_id, int skill_lv) +static int skill_get_time2(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -457,7 +457,7 @@ int skill_get_time2(int skill_id, int skill_lv) return skill->dbs->db[idx].upkeep_time2[skill_get_lvl_idx(skill_lv)]; } -int skill_get_castdef(int skill_id) +static int skill_get_castdef(int skill_id) { int idx; if (skill_id == 0) @@ -467,7 +467,7 @@ int skill_get_castdef(int skill_id) return skill->dbs->db[idx].cast_def_rate; } -int skill_get_weapontype(int skill_id) +static int skill_get_weapontype(int skill_id) { int idx; if (skill_id == 0) @@ -477,7 +477,7 @@ int skill_get_weapontype(int skill_id) return skill->dbs->db[idx].weapon; } -int skill_get_ammotype(int skill_id) +static int skill_get_ammotype(int skill_id) { int idx; if (skill_id == 0) @@ -487,7 +487,7 @@ int skill_get_ammotype(int skill_id) return skill->dbs->db[idx].ammo; } -int skill_get_ammo_qty(int skill_id, int skill_lv) +static int skill_get_ammo_qty(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -502,7 +502,7 @@ int skill_get_ammo_qty(int skill_id, int skill_lv) return skill->dbs->db[idx].ammo_qty[skill_get_lvl_idx(skill_lv)]; } -int skill_get_inf2(int skill_id) +static int skill_get_inf2(int skill_id) { int idx; if (skill_id == 0) @@ -512,7 +512,7 @@ int skill_get_inf2(int skill_id) return skill->dbs->db[idx].inf2; } -int skill_get_castcancel(int skill_id) +static int skill_get_castcancel(int skill_id) { int idx; if (skill_id == 0) @@ -522,7 +522,7 @@ int skill_get_castcancel(int skill_id) return skill->dbs->db[idx].castcancel; } -int skill_get_maxcount(int skill_id, int skill_lv) +static int skill_get_maxcount(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -537,7 +537,7 @@ int skill_get_maxcount(int skill_id, int skill_lv) return skill->dbs->db[idx].maxcount[skill_get_lvl_idx(skill_lv)]; } -int skill_get_blewcount(int skill_id, int skill_lv) +static int skill_get_blewcount(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -552,7 +552,7 @@ int skill_get_blewcount(int skill_id, int skill_lv) return skill->dbs->db[idx].blewcount[skill_get_lvl_idx(skill_lv)]; } -int skill_get_mhp(int skill_id, int skill_lv) +static int skill_get_mhp(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -567,7 +567,7 @@ int skill_get_mhp(int skill_id, int skill_lv) return skill->dbs->db[idx].mhp[skill_get_lvl_idx(skill_lv)]; } -int skill_get_castnodex(int skill_id, int skill_lv) +static int skill_get_castnodex(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -582,7 +582,7 @@ int skill_get_castnodex(int skill_id, int skill_lv) return skill->dbs->db[idx].castnodex[skill_get_lvl_idx(skill_lv)]; } -int skill_get_delaynodex(int skill_id, int skill_lv) +static int skill_get_delaynodex(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -597,7 +597,7 @@ int skill_get_delaynodex(int skill_id, int skill_lv) return skill->dbs->db[idx].delaynodex[skill_get_lvl_idx(skill_lv)]; } -int skill_get_type(int skill_id) +static int skill_get_type(int skill_id) { int idx; if (skill_id == 0) @@ -607,7 +607,7 @@ int skill_get_type(int skill_id) return skill->dbs->db[idx].skill_type; } -int skill_get_unit_id(int skill_id, int flag) +static int skill_get_unit_id(int skill_id, int flag) { int idx; if (skill_id == 0) @@ -618,7 +618,7 @@ int skill_get_unit_id(int skill_id, int flag) return skill->dbs->db[idx].unit_id[flag]; } -int skill_get_unit_interval(int skill_id) +static int skill_get_unit_interval(int skill_id) { int idx; if (skill_id == 0) @@ -628,7 +628,7 @@ int skill_get_unit_interval(int skill_id) return skill->dbs->db[idx].unit_interval; } -int skill_get_unit_range(int skill_id, int skill_lv) +static int skill_get_unit_range(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -643,7 +643,7 @@ int skill_get_unit_range(int skill_id, int skill_lv) return skill->dbs->db[idx].unit_range[skill_get_lvl_idx(skill_lv)]; } -int skill_get_unit_target(int skill_id) +static int skill_get_unit_target(int skill_id) { int idx; if (skill_id == 0) @@ -653,7 +653,7 @@ int skill_get_unit_target(int skill_id) return skill->dbs->db[idx].unit_target & BCT_ALL; } -int skill_get_unit_bl_target(int skill_id) +static int skill_get_unit_bl_target(int skill_id) { int idx; if (skill_id == 0) @@ -663,7 +663,7 @@ int skill_get_unit_bl_target(int skill_id) return skill->dbs->db[idx].unit_target & BL_ALL; } -int skill_get_unit_flag(int skill_id) +static int skill_get_unit_flag(int skill_id) { int idx; if (skill_id == 0) @@ -673,7 +673,7 @@ int skill_get_unit_flag(int skill_id) return skill->dbs->db[idx].unit_flag; } -int skill_get_unit_layout_type(int skill_id, int skill_lv) +static int skill_get_unit_layout_type(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -688,7 +688,7 @@ int skill_get_unit_layout_type(int skill_id, int skill_lv) return skill->dbs->db[idx].unit_layout_type[skill_get_lvl_idx(skill_lv)]; } -int skill_get_cooldown(int skill_id, int skill_lv) +static int skill_get_cooldown(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -703,7 +703,7 @@ int skill_get_cooldown(int skill_id, int skill_lv) return skill->dbs->db[idx].cooldown[skill_get_lvl_idx(skill_lv)]; } -int skill_get_fixed_cast(int skill_id, int skill_lv) +static int skill_get_fixed_cast(int skill_id, int skill_lv) { int idx; if (skill_id == 0) @@ -722,7 +722,7 @@ int skill_get_fixed_cast(int skill_id, int skill_lv) #endif } -int skill_tree_get_max(int skill_id, int class) +static int skill_tree_get_max(int skill_id, int class) { int i; int class_idx = pc->class2idx(class); @@ -734,7 +734,7 @@ int skill_tree_get_max(int skill_id, int class) return skill->get_max(skill_id); } -int skill_get_casttype(int skill_id) +static int skill_get_casttype(int skill_id) { int inf = skill->get_inf(skill_id); if (inf&(INF_GROUND_SKILL)) @@ -751,7 +751,7 @@ int skill_get_casttype(int skill_id) return CAST_DAMAGE; } -int skill_get_casttype2(int index) +static int skill_get_casttype2(int index) { int inf; Assert_retr(CAST_NODAMAGE, index < MAX_SKILL_DB); @@ -771,7 +771,7 @@ int skill_get_casttype2(int index) } //Returns actual skill range taking into account attack range and AC_OWL [Skotlex] -int skill_get_range2(struct block_list *bl, int skill_id, int skill_lv) +static int skill_get_range2(struct block_list *bl, int skill_id, int skill_lv) { int range; struct map_session_data *sd = BL_CAST(BL_PC, bl); @@ -860,7 +860,8 @@ int skill_get_range2(struct block_list *bl, int skill_id, int skill_lv) return range; } -int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, bool heal) { +static int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, bool heal) +{ int skill2_lv, hp; struct map_session_data *sd = BL_CAST(BL_PC, src); struct map_session_data *tsd = BL_CAST(BL_PC, target); @@ -955,7 +956,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk } // Making plagiarize check its own function [Aru] -int can_copy (struct map_session_data *sd, uint16 skill_id, struct block_list* bl) +static int can_copy(struct map_session_data *sd, uint16 skill_id, struct block_list *bl) { nullpo_ret(sd); // Never copy NPC/Wedding Skills @@ -992,7 +993,7 @@ int can_copy (struct map_session_data *sd, uint16 skill_id, struct block_list* b } // [MouseJstr] - skill ok to cast? and when? -int skillnotok (uint16 skill_id, struct map_session_data *sd) +static int skillnotok(uint16 skill_id, struct map_session_data *sd) { int16 idx,m; nullpo_retr (1, sd); @@ -1113,7 +1114,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) return (map->list[m].flag.noskill); } -int skill_notok_unknown(uint16 skill_id, struct map_session_data *sd) +static int skill_notok_unknown(uint16 skill_id, struct map_session_data *sd) { int16 m; nullpo_retr (1, sd); @@ -1121,7 +1122,7 @@ int skill_notok_unknown(uint16 skill_id, struct map_session_data *sd) return (map->list[m].flag.noskill); } -int skillnotok_hom(uint16 skill_id, struct homun_data *hd) +static int skillnotok_hom(uint16 skill_id, struct homun_data *hd) { uint16 idx = skill->get_index(skill_id); nullpo_retr(1,hd); @@ -1155,14 +1156,14 @@ int skillnotok_hom(uint16 skill_id, struct homun_data *hd) return skill->not_ok(skill_id, hd->master); } -int skillnotok_hom_unknown(uint16 skill_id, struct homun_data *hd) +static int skillnotok_hom_unknown(uint16 skill_id, struct homun_data *hd) { nullpo_retr(1, hd); //Use master's criteria. return skill->not_ok(skill_id, hd->master); } -int skillnotok_mercenary(uint16 skill_id, struct mercenary_data *md) +static int skillnotok_mercenary(uint16 skill_id, struct mercenary_data *md) { uint16 idx = skill->get_index(skill_id); nullpo_retr(1,md); @@ -1175,7 +1176,7 @@ int skillnotok_mercenary(uint16 skill_id, struct mercenary_data *md) return skill->not_ok(skill_id, md->master); } -struct s_skill_unit_layout* skill_get_unit_layout(uint16 skill_id, uint16 skill_lv, struct block_list* src, int x, int y) +static struct s_skill_unit_layout *skill_get_unit_layout(uint16 skill_id, uint16 skill_lv, struct block_list *src, int x, int y) { int pos = skill->get_unit_layout_type(skill_id,skill_lv); uint8 dir; @@ -1205,7 +1206,8 @@ struct s_skill_unit_layout* skill_get_unit_layout(uint16 skill_id, uint16 skill_ /*========================================== * *------------------------------------------*/ -int skill_additional_effect(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int dmg_lv, int64 tick) { +static int skill_additional_effect(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int dmg_lv, int64 tick) +{ struct map_session_data *sd, *dstsd; struct mob_data *md, *dstmd; struct status_data *sstatus, *tstatus; @@ -2175,10 +2177,12 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 return 0; } -void skill_additional_effect_unknown(struct block_list* src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int *attack_type, int *dmg_lv, int64 *tick) { +static void skill_additional_effect_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int *attack_type, int *dmg_lv, int64 *tick) +{ } -int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint16 skill_id, int64 tick) { +static int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint16 skill_id, int64 tick) +{ int temp, skill_lv, i, type, notok; struct block_list *tbl; @@ -2272,7 +2276,8 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint1 * type of skills, so not every instance of skill->additional_effect needs a call * to this one. */ -int skill_counter_additional_effect(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int64 tick) { +static int skill_counter_additional_effect(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int64 tick) +{ int rate; struct map_session_data *sd=NULL; struct map_session_data *dstsd=NULL; @@ -2489,7 +2494,8 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b return 0; } -void skill_counter_additional_effect_unknown(struct block_list* src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int *attack_type, int64 *tick) { +static void skill_counter_additional_effect_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int *attack_type, int64 *tick) +{ } /*========================================================================= @@ -2498,7 +2504,7 @@ void skill_counter_additional_effect_unknown(struct block_list* src, struct bloc * - flag is a BCT_ flag to indicate which type of adjustment should be used * (BCT_ENEMY/BCT_PARTY/BCT_SELF) are the valid values. *------------------------------------------------------------------------*/ -int skill_break_equip (struct block_list *bl, unsigned short where, int rate, int flag) +static int skill_break_equip(struct block_list *bl, unsigned short where, int rate, int flag) { const int where_list[4] = {EQP_WEAPON, EQP_ARMOR, EQP_SHIELD, EQP_HELM}; const enum sc_type scatk[4] = {SC_NOEQUIPWEAPON, SC_NOEQUIPARMOR, SC_NOEQUIPSHIELD, SC_NOEQUIPHELM}; @@ -2588,7 +2594,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in return where; //Return list of pieces broken. } -int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int lv, int time) +static int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int lv, int time) { struct status_change *sc; const int pos[5] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HELM, EQP_ACC}; @@ -2623,7 +2629,7 @@ int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int * if 'flag&0x1', position update packets must not be sent. * if 'flag&0x2', skill blown ignores players' special_state.no_knockback */ -int skill_blown(struct block_list* src, struct block_list* target, int count, int8 dir, int flag) +static int skill_blown(struct block_list *src, struct block_list *target, int count, int8 dir, int flag) { int dx = 0, dy = 0; struct status_change *tsc = status->get_sc(target); @@ -2687,7 +2693,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in 1 - Regular reflection (Maya) 2 - SL_KAITE reflection */ -int skill_magic_reflect(struct block_list* src, struct block_list* bl, int type) +static int skill_magic_reflect(struct block_list *src, struct block_list *bl, int type) { struct status_change *sc = status->get_sc(bl); struct map_session_data* sd = BL_CAST(BL_PC, bl); @@ -2736,7 +2742,7 @@ int skill_magic_reflect(struct block_list* src, struct block_list* bl, int type) * client (causes player characters to not scream skill name) * flag&0x4000 - Return 0 if damage was reflected *-------------------------------------------------------------------------*/ -int skill_attack(int attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) +static int skill_attack(int attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { struct Damage dmg; struct status_data *sstatus, *tstatus; @@ -3432,17 +3438,17 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr return (int)cap_value(damage,INT_MIN,INT_MAX); } -void skill_attack_combo1_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_change_entry *sce, int *combo) +static void skill_attack_combo1_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_change_entry *sce, int *combo) { if (src == dsrc) // Ground skills are exceptions. [Inkfish] status_change_end(src, SC_COMBOATTACK, INVALID_TIMER); } -void skill_attack_combo2_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *combo) +static void skill_attack_combo2_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *combo) { } -void skill_attack_display_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage) +static void skill_attack_display_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage) { nullpo_retv(bl); nullpo_retv(dmg); @@ -3463,18 +3469,18 @@ void skill_attack_display_unknown(int *attack_type, struct block_list* src, stru dmg->dmotion = clif->skill_damage(dsrc, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, (*flag & SD_LEVEL) ? -1 : *skill_lv, *type); } -int skill_attack_copy_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +static int skill_attack_copy_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { nullpo_ret(skill_id); return *skill_id; } -int skill_attack_dir_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +static int skill_attack_dir_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { return -1; } -void skill_attack_blow_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir) +static void skill_attack_blow_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir) { nullpo_retv(bl); nullpo_retv(dmg); @@ -3489,7 +3495,7 @@ void skill_attack_blow_unknown(int *attack_type, struct block_list* src, struct } } -void skill_attack_post_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +static void skill_attack_post_unknown(int *attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { } @@ -3498,7 +3504,7 @@ void skill_attack_post_unknown(int *attack_type, struct block_list* src, struct * Checking bl battle flag and display damage * then call func with source,target,skill_id,skill_lv,tick,flag *------------------------------------------*/ -int skill_area_sub(struct block_list *bl, va_list ap) +static int skill_area_sub(struct block_list *bl, va_list ap) { struct block_list *src; uint16 skill_id,skill_lv; @@ -3528,7 +3534,7 @@ int skill_area_sub(struct block_list *bl, va_list ap) return 0; } -int skill_check_unit_range_sub(struct block_list *bl, va_list ap) +static int skill_check_unit_range_sub(struct block_list *bl, va_list ap) { const struct skill_unit *su = NULL; uint16 skill_id,g_skill_id; @@ -3599,7 +3605,8 @@ int skill_check_unit_range_sub(struct block_list *bl, va_list ap) return 1; } -int skill_check_unit_range (struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv) { +static int skill_check_unit_range(struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv) +{ //Non players do not check for the skill's splash-trigger area. int range = bl->type == BL_PC ? skill->get_unit_range(skill_id, skill_lv):0; int layout_type = skill->get_unit_layout_type(skill_id,skill_lv); @@ -3612,7 +3619,8 @@ int skill_check_unit_range (struct block_list *bl, int x, int y, uint16 skill_id return map->foreachinarea(skill->check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,BL_SKILL,skill_id); } -int skill_check_unit_range2_sub (struct block_list *bl, va_list ap) { +static int skill_check_unit_range2_sub(struct block_list *bl, va_list ap) +{ uint16 skill_id; if(bl->prev == NULL) @@ -3631,7 +3639,8 @@ int skill_check_unit_range2_sub (struct block_list *bl, va_list ap) { return 1; } -int skill_check_unit_range2 (struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv) { +static int skill_check_unit_range2(struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv) +{ int range, type; switch (skill_id) { @@ -3674,7 +3683,8 @@ int skill_check_unit_range2 (struct block_list *bl, int x, int y, uint16 skill_i * &1: finished casting the skill (invoke hp/sp/item consumption) * &2: picked menu entry (Warp Portal, Teleport and other menu based skills) *------------------------------------------*/ -int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, int type) { +static int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, int type) +{ struct status_data *st; struct map_session_data *sd = NULL; int i, hp, sp, hp_rate, sp_rate, state, mhp; @@ -3781,14 +3791,16 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, /*========================================== * what the hell it doesn't need to receive this many params, it doesn't do anything ~_~ *------------------------------------------*/ -int skill_area_sub_count(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { +static int skill_area_sub_count(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) +{ return 1; } /*========================================== * *------------------------------------------*/ -int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { +static int skill_timerskill(int tid, int64 tick, int id, intptr_t data) +{ struct block_list *src = map->id2bl(id),*target = NULL; struct unit_data *ud = unit->bl2ud(src); struct skill_timerskill *skl; @@ -4021,25 +4033,25 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { return 0; } -bool skill_timerskill_dead_unknown(struct block_list *src, struct unit_data *ud, struct skill_timerskill *skl) +static bool skill_timerskill_dead_unknown(struct block_list *src, struct unit_data *ud, struct skill_timerskill *skl) { return false; } -void skill_timerskill_target_unknown(int tid, int64 tick, struct block_list *src, struct block_list *target, struct unit_data *ud, struct skill_timerskill *skl) +static void skill_timerskill_target_unknown(int tid, int64 tick, struct block_list *src, struct block_list *target, struct unit_data *ud, struct skill_timerskill *skl) { nullpo_retv(skl); skill->attack(skl->type, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag); } -void skill_timerskill_notarget_unknown(int tid, int64 tick, struct block_list *src, struct unit_data *ud, struct skill_timerskill *skl) +static void skill_timerskill_notarget_unknown(int tid, int64 tick, struct block_list *src, struct unit_data *ud, struct skill_timerskill *skl) { } /*========================================== * *------------------------------------------*/ -int skill_addtimerskill(struct block_list *src, int64 tick, int target, int x,int y, uint16 skill_id, uint16 skill_lv, int type, int flag) +static int skill_addtimerskill(struct block_list *src, int64 tick, int target, int x, int y, uint16 skill_id, uint16 skill_lv, int type, int flag) { int i; struct unit_data *ud; @@ -4069,7 +4081,7 @@ int skill_addtimerskill(struct block_list *src, int64 tick, int target, int x,in /*========================================== * *------------------------------------------*/ -int skill_cleartimerskill (struct block_list *src) +static int skill_cleartimerskill(struct block_list *src) { int i; struct unit_data *ud; @@ -4102,12 +4114,12 @@ int skill_cleartimerskill (struct block_list *src) return 1; } -bool skill_cleartimerskill_exception(int skill_id) +static bool skill_cleartimerskill_exception(int skill_id) { return false; } -int skill_activate_reverberation(struct block_list *bl, va_list ap) +static int skill_activate_reverberation(struct block_list *bl, va_list ap) { struct skill_unit *su = NULL; struct skill_unit_group *sg = NULL; @@ -4127,7 +4139,7 @@ int skill_activate_reverberation(struct block_list *bl, va_list ap) return 0; } -int skill_reveal_trap(struct block_list *bl, va_list ap) +static int skill_reveal_trap(struct block_list *bl, va_list ap) { struct skill_unit *su = NULL; @@ -4144,7 +4156,7 @@ int skill_reveal_trap(struct block_list *bl, va_list ap) return 0; } -void skill_castend_type(int type, struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) +static void skill_castend_type(int type, struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { switch (type) { case CAST_GROUND: @@ -4164,7 +4176,7 @@ void skill_castend_type(int type, struct block_list *src, struct block_list *bl, * * *------------------------------------------*/ -int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) +static int skill_castend_damage_id(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { struct map_session_data *sd = NULL; struct status_data *tstatus; @@ -5506,7 +5518,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 return 0; } -bool skill_castend_damage_id_unknown(struct block_list* src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_data *tstatus, struct status_change *sc) +static bool skill_castend_damage_id_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_data *tstatus, struct status_change *sc) { nullpo_retr(true, skill_id); nullpo_retr(true, skill_lv); @@ -5523,7 +5535,7 @@ bool skill_castend_damage_id_unknown(struct block_list* src, struct block_list * /*========================================== * *------------------------------------------*/ -int skill_castend_id(int tid, int64 tick, int id, intptr_t data) +static int skill_castend_id(int tid, int64 tick, int id, intptr_t data) { struct block_list *target, *src; struct map_session_data *sd; @@ -5862,7 +5874,7 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) return 0; } -bool skill_castend_id_unknown(struct unit_data *ud, struct block_list *src, struct block_list *target) +static bool skill_castend_id_unknown(struct unit_data *ud, struct block_list *src, struct block_list *target) { return false; } @@ -5870,7 +5882,7 @@ bool skill_castend_id_unknown(struct unit_data *ud, struct block_list *src, stru /*========================================== * *------------------------------------------*/ -int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) +static int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { struct map_session_data *sd, *dstsd; struct mob_data *md, *dstmd; @@ -10592,22 +10604,22 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin return 0; } -bool skill_castend_nodamage_id_dead_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +static bool skill_castend_nodamage_id_dead_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { return true; } -bool skill_castend_nodamage_id_undead_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +static bool skill_castend_nodamage_id_undead_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { return true; } -bool skill_castend_nodamage_id_mado_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +static bool skill_castend_nodamage_id_mado_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { return false; } -bool skill_castend_nodamage_id_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +static bool skill_castend_nodamage_id_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { nullpo_retr(true, skill_id); nullpo_retr(true, skill_lv); @@ -10620,7 +10632,7 @@ bool skill_castend_nodamage_id_unknown(struct block_list *src, struct block_list /*========================================== * *------------------------------------------*/ -int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) +static int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) { struct block_list* src = map->id2bl(id); struct map_session_data *sd; @@ -10781,7 +10793,7 @@ int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) } -int skill_check_npc_chaospanic(struct block_list *bl, va_list args) +static int skill_check_npc_chaospanic(struct block_list *bl, va_list args) { const struct npc_data *nd = NULL; @@ -10796,7 +10808,7 @@ int skill_check_npc_chaospanic(struct block_list *bl, va_list args) } /* skill count without self */ -int skill_count_wos(struct block_list *bl, va_list ap) +static int skill_count_wos(struct block_list *bl, va_list ap) { struct block_list* src = va_arg(ap, struct block_list*); nullpo_retr(1, bl); @@ -10810,7 +10822,7 @@ int skill_count_wos(struct block_list *bl, va_list ap) /*========================================== * *------------------------------------------*/ -int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char *mapname) +static int skill_castend_map(struct map_session_data *sd, uint16 skill_id, const char *mapname) { nullpo_ret(sd); nullpo_ret(mapname); @@ -10950,7 +10962,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char /*========================================== * *------------------------------------------*/ -int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) +static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { struct map_session_data* sd; struct status_change* sc; @@ -11735,20 +11747,22 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui return 0; } -void skill_castend_pos2_effect_unknown(struct block_list* src, int *x, int *y, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { +static void skill_castend_pos2_effect_unknown(struct block_list *src, int *x, int *y, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +{ if (skill->get_inf(*skill_id) & INF_SELF_SKILL) clif->skill_nodamage(src, src, *skill_id, *skill_lv, 1); else clif->skill_poseffect(src, *skill_id, *skill_lv, *x, *y, *tick); } -bool skill_castend_pos2_unknown(struct block_list* src, int *x, int *y, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { +static bool skill_castend_pos2_unknown(struct block_list *src, int *x, int *y, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +{ ShowWarning("skill_castend_pos2: Unknown skill used:%d\n", *skill_id); return true; } /// transforms 'target' skill unit into dissonance (if conditions are met) -int skill_dance_overlap_sub(struct block_list *bl, va_list ap) +static int skill_dance_overlap_sub(struct block_list *bl, va_list ap) { struct skill_unit *target = NULL; struct skill_unit *src = va_arg(ap, struct skill_unit*); @@ -11778,7 +11792,7 @@ int skill_dance_overlap_sub(struct block_list *bl, va_list ap) //Does the song/dance overlapping -> dissonance check. [Skotlex] //When flag is 0, this unit is about to be removed, cancel the dissonance effect //When 1, this unit has been positioned, so start the cancel effect. -int skill_dance_overlap(struct skill_unit* su, int flag) +static int skill_dance_overlap(struct skill_unit *su, int flag) { if (!su || !su->group || !(su->group->state.song_dance&0x1)) return 0; @@ -11801,7 +11815,7 @@ int skill_dance_overlap(struct skill_unit* su, int flag) * @param flag 1 Revert * @retval true success **/ -bool skill_dance_switch(struct skill_unit* su, int flag) +static bool skill_dance_switch(struct skill_unit *su, int flag) { static int prevflag = 1; // by default the backup is empty static struct skill_unit_group backup; @@ -11858,7 +11872,7 @@ bool skill_dance_switch(struct skill_unit* su, int flag) * Initializes and sets a ground skill. * flag&1 is used to determine when the skill 'morphs' (Warp portal becomes active, or Fire Pillar becomes active) *------------------------------------------*/ -struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_id, uint16 skill_lv, int16 x, int16 y, int flag) +static struct skill_unit_group *skill_unitsetting(struct block_list *src, uint16 skill_id, uint16 skill_lv, int16 x, int16 y, int flag) { struct skill_unit_group *group; int i,limit,val1=0,val2=0,val3=0; @@ -12379,11 +12393,11 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ return group; } -void skill_unitsetting1_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *val1, int *val2, int *val3) +static void skill_unitsetting1_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *val1, int *val2, int *val3) { } -void skill_unitsetting2_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *unit_flag, int *val1, int *val2, int *val3, struct skill_unit_group *group) +static void skill_unitsetting2_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *unit_flag, int *val1, int *val2, int *val3, struct skill_unit_group *group) { nullpo_retv(group); nullpo_retv(val2); @@ -12395,7 +12409,7 @@ void skill_unitsetting2_unknown(struct block_list *src, uint16 *skill_id, uint16 /*========================================== * *------------------------------------------*/ -int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick) +static int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick) { struct skill_unit_group *sg; struct block_list *ss; @@ -12650,14 +12664,14 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick return skill_id; } -void skill_unit_onplace_unknown(struct skill_unit *src, struct block_list *bl, int64 *tick) +static void skill_unit_onplace_unknown(struct skill_unit *src, struct block_list *bl, int64 *tick) { } /*========================================== * *------------------------------------------*/ -int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int64 tick) +static int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int64 tick) { struct skill_unit_group *sg; struct block_list *ss; @@ -13455,14 +13469,14 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 return skill_id; } -void skill_unit_onplace_timer_unknown(struct skill_unit *src, struct block_list *bl, int64 *tick) +static void skill_unit_onplace_timer_unknown(struct skill_unit *src, struct block_list *bl, int64 *tick) { } /*========================================== * Triggered when a char steps out of a skill cell *------------------------------------------*/ -int skill_unit_onout(struct skill_unit *src, struct block_list *bl, int64 tick) +static int skill_unit_onout(struct skill_unit *src, struct block_list *bl, int64 tick) { struct skill_unit_group *sg; struct status_change *sc; @@ -13528,7 +13542,7 @@ int skill_unit_onout(struct skill_unit *src, struct block_list *bl, int64 tick) /*========================================== * Triggered when a char steps out of a skill group (entirely) [Skotlex] *------------------------------------------*/ -int skill_unit_onleft(uint16 skill_id, struct block_list *bl, int64 tick) +static int skill_unit_onleft(uint16 skill_id, struct block_list *bl, int64 tick) { struct status_change *sc; struct status_change_entry *sce; @@ -13643,7 +13657,7 @@ int skill_unit_onleft(uint16 skill_id, struct block_list *bl, int64 tick) * flag&1: Invoke onplace function (otherwise invoke onout) * flag&4: Invoke a onleft call (the unit might be scheduled for deletion) *------------------------------------------*/ -int skill_unit_effect(struct block_list* bl, va_list ap) +static int skill_unit_effect(struct block_list *bl, va_list ap) { struct skill_unit* su = va_arg(ap,struct skill_unit*); struct skill_unit_group* group; @@ -13687,7 +13701,7 @@ int skill_unit_effect(struct block_list* bl, va_list ap) /*========================================== * *------------------------------------------*/ -int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl, int64 damage, int64 tick) +static int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl, int64 damage, int64 tick) { struct skill_unit_group *sg; @@ -13722,7 +13736,7 @@ int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl, int64 da /*========================================== * *------------------------------------------*/ -int skill_check_condition_char_sub (struct block_list *bl, va_list ap) +static int skill_check_condition_char_sub(struct block_list *bl, va_list ap) { struct map_session_data *tsd = NULL; struct block_list *src = va_arg(ap, struct block_list *); @@ -13808,7 +13822,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) /*========================================== * Checks and stores partners for ensemble skills [Skotlex] *------------------------------------------*/ -int skill_check_pc_partner(struct map_session_data *sd, uint16 skill_id, uint16* skill_lv, int range, int cast_flag) +static int skill_check_pc_partner(struct map_session_data *sd, uint16 skill_id, uint16 *skill_lv, int range, int cast_flag) { static int c=0; static int p_sd[2] = { 0, 0 }; @@ -13867,7 +13881,7 @@ int skill_check_pc_partner(struct map_session_data *sd, uint16 skill_id, uint16* /*========================================== * *------------------------------------------*/ -int skill_check_condition_mob_master_sub (struct block_list *bl, va_list ap) +static int skill_check_condition_mob_master_sub(struct block_list *bl, va_list ap) { const struct mob_data *md = NULL; int src_id = va_arg(ap, int); @@ -13892,7 +13906,7 @@ int skill_check_condition_mob_master_sub (struct block_list *bl, va_list ap) * Determines if a given skill should be made to consume ammo * when used by the player. [Skotlex] *------------------------------------------*/ -int skill_isammotype (struct map_session_data *sd, int skill_id) +static int skill_isammotype(struct map_session_data *sd, int skill_id) { nullpo_ret(sd); return ( @@ -13908,7 +13922,7 @@ int skill_isammotype (struct map_session_data *sd, int skill_id) /** * Checks whether a skill can be used in combos or not **/ -bool skill_is_combo( int skill_id ) +static bool skill_is_combo(int skill_id) { switch( skill_id ) { @@ -13934,7 +13948,7 @@ bool skill_is_combo( int skill_id ) return false; } -int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) +static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) { struct status_data *st; struct status_change *sc; @@ -14903,27 +14917,27 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id return 1; } -int skill_check_condition_castbegin_off_unknown(struct status_change *sc, uint16 *skill_id) +static int skill_check_condition_castbegin_off_unknown(struct status_change *sc, uint16 *skill_id) { return -1; } -int skill_check_condition_castbegin_mount_unknown(struct status_change *sc, uint16 *skill_id) +static int skill_check_condition_castbegin_mount_unknown(struct status_change *sc, uint16 *skill_id) { return 0; } -int skill_check_condition_castbegin_madogear_unknown(struct status_change *sc, uint16 *skill_id) +static int skill_check_condition_castbegin_madogear_unknown(struct status_change *sc, uint16 *skill_id) { return 0; } -int skill_check_condition_castbegin_unknown(struct status_change *sc, uint16 *skill_id) +static int skill_check_condition_castbegin_unknown(struct status_change *sc, uint16 *skill_id) { return -1; } -int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) +static int skill_check_condition_castend(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) { struct skill_condition require; struct status_data *st; @@ -15129,14 +15143,14 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, return 1; } -bool skill_check_condition_castend_unknown(struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv) +static bool skill_check_condition_castend_unknown(struct map_session_data *sd, uint16 *skill_id, uint16 *skill_lv) { return false; } // type&2: consume items (after skill was used) // type&1: consume the others (before skill was used) -int skill_consume_requirement(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type) +static int skill_consume_requirement(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type) { struct skill_condition req; @@ -15218,7 +15232,7 @@ int skill_consume_requirement(struct map_session_data *sd, uint16 skill_id, uint return 1; } -struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) +static struct skill_condition skill_get_requirement(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) { struct skill_condition req; struct status_data *st; @@ -15549,24 +15563,24 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 return req; } -bool skill_get_requirement_off_unknown(struct status_change *sc, uint16 *skill_id) +static bool skill_get_requirement_off_unknown(struct status_change *sc, uint16 *skill_id) { return false; } -bool skill_get_requirement_item_unknown(struct status_change *sc, struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv, uint16 *idx, int *i) +static bool skill_get_requirement_item_unknown(struct status_change *sc, struct map_session_data *sd, uint16 *skill_id, uint16 *skill_lv, uint16 *idx, int *i) { return false; } -void skill_get_requirement_unknown(struct status_change *sc, struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv, struct skill_condition *req) +static void skill_get_requirement_unknown(struct status_change *sc, struct map_session_data *sd, uint16 *skill_id, uint16 *skill_lv, struct skill_condition *req) { } /*========================================== * Does cast-time reductions based on dex, item bonuses and config setting *------------------------------------------*/ -int skill_castfix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) +static int skill_castfix(struct block_list *bl, uint16 skill_id, uint16 skill_lv) { int time = skill->get_cast(skill_id, skill_lv); @@ -15617,7 +15631,7 @@ int skill_castfix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) /*========================================== * Does cast-time reductions based on sc data. *------------------------------------------*/ -int skill_castfix_sc (struct block_list *bl, int time) +static int skill_castfix_sc(struct block_list *bl, int time) { struct status_change *sc = status->get_sc(bl); @@ -15653,7 +15667,7 @@ int skill_castfix_sc (struct block_list *bl, int time) return time; } -int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv) +static int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv) { #ifdef RENEWAL_CAST struct status_change *sc = status->get_sc(bl); @@ -15796,7 +15810,7 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 /*========================================== * Does delay reductions based on dex/agi, sc data, item bonuses, ... *------------------------------------------*/ -int skill_delay_fix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) +static int skill_delay_fix(struct block_list *bl, uint16 skill_id, uint16 skill_lv) { int delaynodex = skill->get_delaynodex(skill_id, skill_lv); int time = skill->get_delay(skill_id, skill_lv); @@ -15896,7 +15910,7 @@ struct square { int val2[5]; }; -void skill_brandishspear_first (struct square *tc, uint8 dir, int16 x, int16 y) +static void skill_brandishspear_first(struct square *tc, uint8 dir, int16 x, int16 y) { nullpo_retv(tc); @@ -15992,7 +16006,7 @@ void skill_brandishspear_first (struct square *tc, uint8 dir, int16 x, int16 y) } -void skill_brandishspear_dir (struct square* tc, uint8 dir, int are) +static void skill_brandishspear_dir(struct square *tc, uint8 dir, int are) { int c; nullpo_retv(tc); @@ -16011,7 +16025,7 @@ void skill_brandishspear_dir (struct square* tc, uint8 dir, int are) } } -void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) +static void skill_brandishspear(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { int c,n=4; uint8 dir; @@ -16066,7 +16080,7 @@ void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 s /*========================================== * Weapon Repair [Celest/DracoRPG] *------------------------------------------*/ -void skill_repairweapon (struct map_session_data *sd, int idx) +static void skill_repairweapon(struct map_session_data *sd, int idx) { int material; int materials[4] = { @@ -16124,7 +16138,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) /*========================================== * Item Appraisal *------------------------------------------*/ -void skill_identify (struct map_session_data *sd, int idx) +static void skill_identify(struct map_session_data *sd, int idx) { int flag=1; @@ -16142,7 +16156,7 @@ void skill_identify (struct map_session_data *sd, int idx) /*========================================== * Weapon Refine [Celest] *------------------------------------------*/ -void skill_weaponrefine (struct map_session_data *sd, int idx) +static void skill_weaponrefine(struct map_session_data *sd, int idx) { nullpo_retv(sd); @@ -16231,7 +16245,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) /*========================================== * *------------------------------------------*/ -int skill_autospell (struct map_session_data *sd, uint16 skill_id) +static int skill_autospell(struct map_session_data *sd, uint16 skill_id) { uint16 skill_lv; int maxlv=1,lv; @@ -16274,7 +16288,7 @@ int skill_autospell (struct map_session_data *sd, uint16 skill_id) /*========================================== * Sitting skills functions. *------------------------------------------*/ -int skill_sit_count(struct block_list *bl, va_list ap) +static int skill_sit_count(struct block_list *bl, va_list ap) { int type = va_arg(ap, int); struct map_session_data *sd = NULL; @@ -16295,7 +16309,7 @@ int skill_sit_count(struct block_list *bl, va_list ap) return 0; } -int skill_sit_in(struct block_list *bl, va_list ap) +static int skill_sit_in(struct block_list *bl, va_list ap) { int type = va_arg(ap, int); struct map_session_data *sd = NULL; @@ -16319,7 +16333,7 @@ int skill_sit_in(struct block_list *bl, va_list ap) return 0; } -int skill_sit_out(struct block_list *bl, va_list ap) +static int skill_sit_out(struct block_list *bl, va_list ap) { int type = va_arg(ap, int); struct map_session_data *sd = NULL; @@ -16338,7 +16352,7 @@ int skill_sit_out(struct block_list *bl, va_list ap) return 0; } -int skill_sit (struct map_session_data *sd, int type) +static int skill_sit(struct map_session_data *sd, int type) { int flag = 0; int range = 0, lv; @@ -16378,7 +16392,7 @@ int skill_sit (struct map_session_data *sd, int type) /*========================================== * *------------------------------------------*/ -int skill_frostjoke_scream(struct block_list *bl, va_list ap) +static int skill_frostjoke_scream(struct block_list *bl, va_list ap) { struct block_list *src; uint16 skill_id,skill_lv; @@ -16411,7 +16425,7 @@ int skill_frostjoke_scream(struct block_list *bl, va_list ap) /*========================================== * *------------------------------------------*/ -void skill_unitsetmapcell (struct skill_unit *src, uint16 skill_id, uint16 skill_lv, cell_t cell, bool flag) +static void skill_unitsetmapcell(struct skill_unit *src, uint16 skill_id, uint16 skill_lv, cell_t cell, bool flag) { int range = skill->get_unit_range(skill_id,skill_lv); int x,y; @@ -16425,7 +16439,7 @@ void skill_unitsetmapcell (struct skill_unit *src, uint16 skill_id, uint16 skill /*========================================== * *------------------------------------------*/ -int skill_attack_area(struct block_list *bl, va_list ap) +static int skill_attack_area(struct block_list *bl, va_list ap) { struct block_list *src,*dsrc; int atk_type,skill_id,skill_lv,flag,type; @@ -16468,7 +16482,7 @@ int skill_attack_area(struct block_list *bl, va_list ap) /*========================================== * *------------------------------------------*/ -int skill_clear_group (struct block_list *bl, int flag) +static int skill_clear_group(struct block_list *bl, int flag) { struct unit_data *ud = unit->bl2ud(bl); struct skill_unit_group *group[MAX_SKILLUNITGROUP]; @@ -16512,7 +16526,7 @@ int skill_clear_group (struct block_list *bl, int flag) /*========================================== * Returns the first element field found [Skotlex] *------------------------------------------*/ -struct skill_unit_group *skill_locate_element_field(struct block_list *bl) +static struct skill_unit_group *skill_locate_element_field(struct block_list *bl) { struct unit_data *ud = unit->bl2ud(bl); int i; @@ -16535,7 +16549,7 @@ struct skill_unit_group *skill_locate_element_field(struct block_list *bl) } // for graffiti cleaner [Valaris] -int skill_graffitiremover(struct block_list *bl, va_list ap) +static int skill_graffitiremover(struct block_list *bl, va_list ap) { struct skill_unit *su = NULL; @@ -16551,7 +16565,7 @@ int skill_graffitiremover(struct block_list *bl, va_list ap) return 0; } -int skill_greed(struct block_list *bl, va_list ap) +static int skill_greed(struct block_list *bl, va_list ap) { struct block_list *src = va_arg(ap, struct block_list *); @@ -16568,7 +16582,7 @@ int skill_greed(struct block_list *bl, va_list ap) } //For Ranger's Detonator [Jobbie/3CeAM] -int skill_detonator(struct block_list *bl, va_list ap) +static int skill_detonator(struct block_list *bl, va_list ap) { struct skill_unit *su = NULL; struct block_list *src = va_arg(ap,struct block_list *); @@ -16619,7 +16633,7 @@ int skill_detonator(struct block_list *bl, va_list ap) /*========================================== * *------------------------------------------*/ -int skill_cell_overlap(struct block_list *bl, va_list ap) +static int skill_cell_overlap(struct block_list *bl, va_list ap) { uint16 skill_id; int *alive; @@ -16717,7 +16731,7 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) /*========================================== * *------------------------------------------*/ -int skill_chastle_mob_changetarget(struct block_list *bl, va_list ap) +static int skill_chastle_mob_changetarget(struct block_list *bl, va_list ap) { struct unit_data *ud = unit->bl2ud(bl); struct block_list *from_bl = va_arg(ap, struct block_list *); @@ -16741,7 +16755,7 @@ int skill_chastle_mob_changetarget(struct block_list *bl, va_list ap) /*========================================== * *------------------------------------------*/ -int skill_trap_splash(struct block_list *bl, va_list ap) +static int skill_trap_splash(struct block_list *bl, va_list ap) { struct block_list *src = va_arg(ap, struct block_list *); int64 tick = va_arg(ap, int64); @@ -16851,7 +16865,7 @@ int skill_trap_splash(struct block_list *bl, va_list ap) /*========================================== * *------------------------------------------*/ -int skill_enchant_elemental_end(struct block_list *bl, int type) +static int skill_enchant_elemental_end(struct block_list *bl, int type) { struct status_change *sc; const enum sc_type scs[] = { SC_ENCHANTPOISON, SC_ASPERSIO, SC_PROPERTYFIRE, SC_PROPERTYWATER, SC_PROPERTYWIND, SC_PROPERTYGROUND, SC_PROPERTYDARK, SC_PROPERTYTELEKINESIS, SC_ENCHANTARMS }; @@ -16868,7 +16882,7 @@ int skill_enchant_elemental_end(struct block_list *bl, int type) return 0; } -bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce) +static bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce) { bool wall = true; @@ -16907,7 +16921,7 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce /** * Verifies if an user can use SC_CLOAKING **/ -bool skill_can_cloak(struct map_session_data *sd) +static bool skill_can_cloak(struct map_session_data *sd) { nullpo_retr(false, sd); @@ -16925,7 +16939,7 @@ bool skill_can_cloak(struct map_session_data *sd) * Verifies if an user can still be cloaked (AS_CLOAKING) * Is called via map->foreachinrange when any kind of wall disapears **/ -int skill_check_cloaking_end(struct block_list *bl, va_list ap) +static int skill_check_cloaking_end(struct block_list *bl, va_list ap) { struct map_session_data *sd = BL_CAST(BL_PC, bl); @@ -16935,7 +16949,7 @@ int skill_check_cloaking_end(struct block_list *bl, va_list ap) return 0; } -bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *sce) +static bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *sce) { bool wall = true; @@ -16963,7 +16977,7 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s return wall; } -bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit) +static bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit) { struct status_change *sc; @@ -17002,7 +17016,7 @@ bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit) /*========================================== * *------------------------------------------*/ -struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2) +static struct skill_unit *skill_initunit(struct skill_unit_group *group, int idx, int x, int y, int val1, int val2) { struct skill_unit *su; @@ -17055,7 +17069,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int /*========================================== * *------------------------------------------*/ -int skill_delunit (struct skill_unit* su) +static int skill_delunit(struct skill_unit *su) { struct skill_unit_group *group; @@ -17131,14 +17145,14 @@ int skill_delunit (struct skill_unit* su) * *------------------------------------------*/ /// Returns the target skill_unit_group or NULL if not found. -struct skill_unit_group* skill_id2group(int group_id) +static struct skill_unit_group *skill_id2group(int group_id) { return (struct skill_unit_group*)idb_get(skill->group_db, group_id); } /// Returns a new group_id that isn't being used in skill->group_db. /// Fatal error if nothing is available. -int skill_get_new_group_id(void) +static int skill_get_new_group_id(void) { if (skill->unit_group_newid > MAX_SKILL_ID && skill->id2group(skill->unit_group_newid) == NULL) return skill->unit_group_newid++;// available @@ -17158,7 +17172,7 @@ int skill_get_new_group_id(void) } } -struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, uint16 skill_id, uint16 skill_lv, int unit_id, int limit, int interval) +static struct skill_unit_group *skill_initunitgroup(struct block_list *src, int count, uint16 skill_id, uint16 skill_lv, int unit_id, int limit, int interval) { struct unit_data* ud = unit->bl2ud( src ); struct skill_unit_group* group; @@ -17221,7 +17235,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, /*========================================== * *------------------------------------------*/ -int skill_delunitgroup(struct skill_unit_group *group, const char *file, int line, const char *func) +static int skill_delunitgroup(struct skill_unit_group *group, const char *file, int line, const char *func) { struct block_list* src; struct unit_data *ud; @@ -17357,7 +17371,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char *file, int lin /*========================================== * *------------------------------------------*/ -int skill_clear_unitgroup (struct block_list *src) +static int skill_clear_unitgroup(struct block_list *src) { struct unit_data *ud = unit->bl2ud(src); @@ -17372,7 +17386,7 @@ int skill_clear_unitgroup (struct block_list *src) /*========================================== * *------------------------------------------*/ -struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list *bl, struct skill_unit_group *group, int64 tick) +static struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list *bl, struct skill_unit_group *group, int64 tick) { int i,j=-1,s,id; struct unit_data *ud; @@ -17414,7 +17428,7 @@ struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list /*========================================== * *------------------------------------------*/ -int skill_unit_timer_sub_onplace(struct block_list* bl, va_list ap) +static int skill_unit_timer_sub_onplace(struct block_list *bl, va_list ap) { struct skill_unit* su; struct skill_unit_group* group; @@ -17444,7 +17458,7 @@ int skill_unit_timer_sub_onplace(struct block_list* bl, va_list ap) /** * @see DBApply */ -int skill_unit_timer_sub(union DBKey key, struct DBData *data, va_list ap) +static int skill_unit_timer_sub(union DBKey key, struct DBData *data, va_list ap) { struct skill_unit* su; struct skill_unit_group* group; @@ -17664,7 +17678,7 @@ int skill_unit_timer_sub(union DBKey key, struct DBData *data, va_list ap) /*========================================== * Executes on all skill units every SKILLUNITTIMER_INTERVAL milliseconds. *------------------------------------------*/ -int skill_unit_timer(int tid, int64 tick, int id, intptr_t data) +static int skill_unit_timer(int tid, int64 tick, int id, intptr_t data) { map->freeblock_lock(); @@ -17678,7 +17692,7 @@ int skill_unit_timer(int tid, int64 tick, int id, intptr_t data) /*========================================== * *------------------------------------------*/ -int skill_unit_move_sub(struct block_list* bl, va_list ap) +static int skill_unit_move_sub(struct block_list *bl, va_list ap) { struct skill_unit *su = NULL; struct skill_unit_group *group = NULL; @@ -17778,7 +17792,7 @@ int skill_unit_move_sub(struct block_list* bl, va_list ap) * units to figure out when they have left a group. * flag&4: Force a onleft event (triggered when the bl is killed, for example) *------------------------------------------*/ -int skill_unit_move(struct block_list *bl, int64 tick, int flag) +static int skill_unit_move(struct block_list *bl, int64 tick, int flag) { nullpo_ret(bl); @@ -17804,7 +17818,7 @@ int skill_unit_move(struct block_list *bl, int64 tick, int flag) /*========================================== * *------------------------------------------*/ -int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx, int16 dy) +static int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx, int16 dy) { int i,j; int64 tick = timer->gettick(); @@ -17894,7 +17908,7 @@ int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx /*========================================== * *------------------------------------------*/ -int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, int qty) +static int skill_can_produce_mix(struct map_session_data *sd, int nameid, int trigger, int qty) { int i,j; @@ -17957,7 +17971,7 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, /*========================================== * *------------------------------------------*/ -int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, int slot1, int slot2, int slot3, int qty) +static int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, int slot1, int slot2, int slot3, int qty) { int slot[3]; int i,sc,ele,idx,equip,wlv,make_per = 0,flag = 0,skill_lv = 0; @@ -18576,7 +18590,7 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, return 0; } -int skill_arrow_create (struct map_session_data *sd, int nameid) +static int skill_arrow_create(struct map_session_data *sd, int nameid) { int i,j,flag,index=-1; struct item tmp_item; @@ -18618,7 +18632,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid) return 0; } -int skill_poisoningweapon(struct map_session_data *sd, int nameid) +static int skill_poisoningweapon(struct map_session_data *sd, int nameid) { sc_type type; int chance, i; @@ -18650,7 +18664,7 @@ int skill_poisoningweapon(struct map_session_data *sd, int nameid) return 0; } -void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) +static void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) { struct status_change *sc = status->get_sc(bl); @@ -18675,7 +18689,7 @@ void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) } } -int skill_magicdecoy(struct map_session_data *sd, int nameid) +static int skill_magicdecoy(struct map_session_data *sd, int nameid) { int x, y, i, class_ = 0, skill_id; struct mob_data *md; @@ -18727,7 +18741,7 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) } // Warlock Spellbooks. [LimitLine/3CeAM] -int skill_spellbook(struct map_session_data *sd, int nameid) +static int skill_spellbook(struct map_session_data *sd, int nameid) { int i, max_preserve, skill_id, point; struct status_change *sc; @@ -18777,7 +18791,7 @@ int skill_spellbook(struct map_session_data *sd, int nameid) return 1; } -int skill_select_menu(struct map_session_data *sd,uint16 skill_id) +static int skill_select_menu(struct map_session_data *sd, uint16 skill_id) { int id, lv, prob, aslvl = 0, idx = 0; nullpo_ret(sd); @@ -18802,7 +18816,7 @@ int skill_select_menu(struct map_session_data *sd,uint16 skill_id) return 0; } -int skill_elementalanalysis(struct map_session_data *sd, uint16 skill_lv, const struct itemlist *item_list) +static int skill_elementalanalysis(struct map_session_data *sd, uint16 skill_lv, const struct itemlist *item_list) { int i; @@ -18875,7 +18889,7 @@ int skill_elementalanalysis(struct map_session_data *sd, uint16 skill_lv, const return 0; } -int skill_changematerial(struct map_session_data *sd, const struct itemlist *item_list) +static int skill_changematerial(struct map_session_data *sd, const struct itemlist *item_list) { int i, j, k, c, p = 0, nameid, amount; @@ -18930,7 +18944,7 @@ int skill_changematerial(struct map_session_data *sd, const struct itemlist *ite /** * for Royal Guard's LG_TRAMPLE **/ -int skill_destroy_trap(struct block_list *bl, va_list ap) +static int skill_destroy_trap(struct block_list *bl, va_list ap) { struct skill_unit *su = NULL; struct skill_unit_group *sg; @@ -18966,7 +18980,7 @@ int skill_destroy_trap(struct block_list *bl, va_list ap) /*========================================== * *------------------------------------------*/ -int skill_blockpc_end(int tid, int64 tick, int id, intptr_t data) +static int skill_blockpc_end(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd = map->id2sd(id); struct skill_cd * cd = NULL; @@ -19019,7 +19033,7 @@ int skill_blockpc_end(int tid, int64 tick, int id, intptr_t data) * @param tick the length of time the delay should last * @return 0 if successful, -1 otherwise */ -int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) +static int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) { struct skill_cd* cd = NULL; uint16 idx = skill->get_index(skill_id); @@ -19100,7 +19114,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) } // [orn] -int skill_blockhomun_end(int tid, int64 tick, int id, intptr_t data) +static int skill_blockhomun_end(int tid, int64 tick, int id, intptr_t data) { struct homun_data *hd = map->id2hd(id); if (data <= 0 || data >= MAX_SKILL_DB) @@ -19112,7 +19126,7 @@ int skill_blockhomun_end(int tid, int64 tick, int id, intptr_t data) } // [orn] -int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) +static int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) { uint16 idx = skill->get_index(skill_id); nullpo_retr (-1, hd); @@ -19129,7 +19143,7 @@ int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) } // [orn] -int skill_blockmerc_end(int tid, int64 tick, int id, intptr_t data) +static int skill_blockmerc_end(int tid, int64 tick, int id, intptr_t data) { struct mercenary_data *md = map->id2mc(id); if (data <= 0 || data >= MAX_SKILL_DB) @@ -19140,7 +19154,7 @@ int skill_blockmerc_end(int tid, int64 tick, int id, intptr_t data) return 1; } -int skill_blockmerc_start(struct mercenary_data *md, uint16 skill_id, int tick) +static int skill_blockmerc_start(struct mercenary_data *md, uint16 skill_id, int tick) { uint16 idx = skill->get_index(skill_id); nullpo_retr (-1, md); @@ -19159,7 +19173,7 @@ int skill_blockmerc_start(struct mercenary_data *md, uint16 skill_id, int tick) /** * Adds a new skill unit entry for this player to recast after map load **/ -void skill_usave_add(struct map_session_data * sd, uint16 skill_id, uint16 skill_lv) +static void skill_usave_add(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) { struct skill_unit_save * sus = NULL; @@ -19177,7 +19191,7 @@ void skill_usave_add(struct map_session_data * sd, uint16 skill_id, uint16 skill return; } -void skill_usave_trigger(struct map_session_data *sd) +static void skill_usave_trigger(struct map_session_data *sd) { struct skill_unit_save * sus = NULL; @@ -19195,7 +19209,7 @@ void skill_usave_trigger(struct map_session_data *sd) /* * */ -int skill_split_atoi(char *str, int *val) +static int skill_split_atoi(char *str, int *val) { int i, j, step = 1; @@ -19242,7 +19256,7 @@ int skill_split_atoi(char *str, int *val) /* * */ -void skill_init_unit_layout (void) +static void skill_init_unit_layout(void) { int i,j,pos = 0; @@ -19514,13 +19528,13 @@ void skill_init_unit_layout (void) } -void skill_init_unit_layout_unknown(int skill_idx) +static void skill_init_unit_layout_unknown(int skill_idx) { Assert_retv(skill_idx >= 0 && skill_idx < MAX_SKILL_DB); ShowError("unknown unit layout at skill %d\n", skill->dbs->db[skill_idx].nameid); } -int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) +static int skill_block_check(struct block_list *bl, sc_type type, uint16 skill_id) { int inf = 0; struct status_change *sc = status->get_sc(bl); @@ -19668,7 +19682,7 @@ int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) return 0; } -int skill_get_elemental_type(uint16 skill_id , uint16 skill_lv) +static int skill_get_elemental_type(uint16 skill_id, uint16 skill_lv) { int type = 0; @@ -19688,7 +19702,7 @@ int skill_get_elemental_type(uint16 skill_id , uint16 skill_lv) * update stored skill cooldowns for player logout * @param sd the affected player structure */ -void skill_cooldown_save(struct map_session_data * sd) +static void skill_cooldown_save(struct map_session_data *sd) { int i; struct skill_cd* cd = NULL; @@ -19717,7 +19731,7 @@ void skill_cooldown_save(struct map_session_data * sd) * reload stored skill cooldowns when a player logs in. * @param sd the affected player structure */ -void skill_cooldown_load(struct map_session_data * sd) +static void skill_cooldown_load(struct map_session_data *sd) { int i; struct skill_cd* cd = NULL; @@ -19750,7 +19764,7 @@ void skill_cooldown_load(struct map_session_data * sd) } } -bool skill_parse_row_producedb(char* split[], int columns, int current) +static bool skill_parse_row_producedb(char *split[], int columns, int current) { // ProduceItemID,ItemLV,RequireSkill,Requireskill_lv,MaterialID1,MaterialAmount1,...... int x,y; @@ -19774,7 +19788,7 @@ bool skill_parse_row_producedb(char* split[], int columns, int current) return true; } -bool skill_parse_row_createarrowdb(char* split[], int columns, int current) +static bool skill_parse_row_createarrowdb(char *split[], int columns, int current) { // SourceID,MakeID1,MakeAmount1,...,MakeID5,MakeAmount5 int x,y; @@ -19795,7 +19809,7 @@ bool skill_parse_row_createarrowdb(char* split[], int columns, int current) return true; } -bool skill_parse_row_spellbookdb(char* split[], int columns, int current) +static bool skill_parse_row_spellbookdb(char *split[], int columns, int current) { // skill_id,PreservePoints @@ -19825,7 +19839,7 @@ bool skill_parse_row_spellbookdb(char* split[], int columns, int current) return false; } -bool skill_parse_row_improvisedb(char* split[], int columns, int current) +static bool skill_parse_row_improvisedb(char *split[], int columns, int current) { // SkillID,Rate uint16 skill_id; @@ -19857,7 +19871,7 @@ bool skill_parse_row_improvisedb(char* split[], int columns, int current) return true; } -bool skill_parse_row_magicmushroomdb(char* split[], int column, int current) +static bool skill_parse_row_magicmushroomdb(char *split[], int column, int current) { // SkillID uint16 skill_id; @@ -19878,7 +19892,7 @@ bool skill_parse_row_magicmushroomdb(char* split[], int column, int current) return true; } -bool skill_parse_row_abradb(char* split[], int columns, int current) +static bool skill_parse_row_abradb(char *split[], int columns, int current) { // skill_id,DummyName,RequiredHocusPocusLevel,Rate uint16 skill_id; @@ -19900,7 +19914,7 @@ bool skill_parse_row_abradb(char* split[], int columns, int current) return true; } -bool skill_parse_row_changematerialdb(char* split[], int columns, int current) +static bool skill_parse_row_changematerialdb(char *split[], int columns, int current) { // ProductID,BaseRate,MakeAmount1,MakeAmountRate1...,MakeAmount5,MakeAmountRate5 uint16 skill_id; @@ -19945,7 +19959,7 @@ bool skill_parse_row_changematerialdb(char* split[], int columns, int current) * @param *conf pointer to config setting. * @param *arr pointer to array to be set. */ -void skill_config_set_level(struct config_setting_t *conf, int *arr) +static void skill_config_set_level(struct config_setting_t *conf, int *arr) { int i=0; @@ -19974,7 +19988,7 @@ void skill_config_set_level(struct config_setting_t *conf, int *arr) * @param value value being set for the array. * @return (void) */ -void skill_level_set_value(int *arr, int value) +static void skill_level_set_value(int *arr, int value) { int i=0; @@ -19984,7 +19998,7 @@ void skill_level_set_value(int *arr, int value) } } -void skill_validate_hittype(struct config_setting_t *conf, struct s_skill_db *sk) +static void skill_validate_hittype(struct config_setting_t *conf, struct s_skill_db *sk) { const char *type = NULL; @@ -20009,7 +20023,7 @@ void skill_validate_hittype(struct config_setting_t *conf, struct s_skill_db *sk * @param sk struct, pointer to s_skill_db * @return (void) */ -void skill_validate_skilltype(struct config_setting_t *conf, struct s_skill_db *sk) +static void skill_validate_skilltype(struct config_setting_t *conf, struct s_skill_db *sk) { struct config_setting_t *t = NULL, *tt = NULL; @@ -20063,7 +20077,7 @@ void skill_validate_skilltype(struct config_setting_t *conf, struct s_skill_db * * @param sk struct, pointer to s_skill_db * @return (void) */ -void skill_validate_skillinfo(struct config_setting_t *conf, struct s_skill_db *sk) +static void skill_validate_skillinfo(struct config_setting_t *conf, struct s_skill_db *sk) { struct config_setting_t *t = NULL, *tt = NULL; @@ -20201,7 +20215,7 @@ void skill_validate_skillinfo(struct config_setting_t *conf, struct s_skill_db * * @param sk struct, pointer to s_skill_db * @return (void) */ -void skill_validate_attacktype(struct config_setting_t *conf, struct s_skill_db *sk) +static void skill_validate_attacktype(struct config_setting_t *conf, struct s_skill_db *sk) { const char *type = NULL; @@ -20226,7 +20240,7 @@ void skill_validate_attacktype(struct config_setting_t *conf, struct s_skill_db * @param sk struct, pointer to s_skill_db * @return (void) */ -void skill_validate_element(struct config_setting_t *conf, struct s_skill_db *sk) +static void skill_validate_element(struct config_setting_t *conf, struct s_skill_db *sk) { const char *type = NULL; struct config_setting_t *t = NULL; @@ -20274,7 +20288,7 @@ void skill_validate_element(struct config_setting_t *conf, struct s_skill_db *sk * @param sk struct, pointer to s_skill_db * @return (void) */ -void skill_validate_damagetype(struct config_setting_t *conf, struct s_skill_db *sk) +static void skill_validate_damagetype(struct config_setting_t *conf, struct s_skill_db *sk) { struct config_setting_t *t = NULL, *tt = NULL; @@ -20347,7 +20361,7 @@ void skill_validate_damagetype(struct config_setting_t *conf, struct s_skill_db * @param delay boolean, switch for cast/delay setting * @return (void) */ -void skill_validate_castnodex(struct config_setting_t *conf, struct s_skill_db *sk, bool delay) +static void skill_validate_castnodex(struct config_setting_t *conf, struct s_skill_db *sk, bool delay) { struct config_setting_t *t = NULL, *tt = NULL; @@ -20394,7 +20408,7 @@ void skill_validate_castnodex(struct config_setting_t *conf, struct s_skill_db * * @param *sk struct, pointer to s_skill_db * @return void */ -int skill_validate_weapontype_sub(const char *type, bool on, struct s_skill_db *sk) +static int skill_validate_weapontype_sub(const char *type, bool on, struct s_skill_db *sk) { nullpo_ret(sk); if (strcmpi(type, "NoWeapon") == 0) { @@ -20597,7 +20611,7 @@ int skill_validate_weapontype_sub(const char *type, bool on, struct s_skill_db * * @param sk struct, struct, pointer to s_skill_db * @return (void) */ -void skill_validate_weapontype(struct config_setting_t *conf, struct s_skill_db *sk) +static void skill_validate_weapontype(struct config_setting_t *conf, struct s_skill_db *sk) { struct config_setting_t *tt = NULL; const char *type = NULL; @@ -20624,7 +20638,7 @@ void skill_validate_weapontype(struct config_setting_t *conf, struct s_skill_db * @param sk struct, pointer to s_skill_db * @return void */ -int skill_validate_ammotype_sub(const char *type, bool on, struct s_skill_db *sk) +static int skill_validate_ammotype_sub(const char *type, bool on, struct s_skill_db *sk) { nullpo_ret(sk); if (strcmpi(type, "A_ARROW") == 0) { @@ -20701,7 +20715,7 @@ int skill_validate_ammotype_sub(const char *type, bool on, struct s_skill_db *sk * @param sk struct, pointer to s_skill_db * @return void */ -void skill_validate_ammotype(struct config_setting_t *conf, struct s_skill_db *sk) +static void skill_validate_ammotype(struct config_setting_t *conf, struct s_skill_db *sk) { struct config_setting_t *tt = NULL; const char *tstr = NULL; @@ -20727,7 +20741,7 @@ void skill_validate_ammotype(struct config_setting_t *conf, struct s_skill_db *s * @param sk struct, pointer to s_skill_db * @return void */ -void skill_validate_state(struct config_setting_t *conf, struct s_skill_db *sk) +static void skill_validate_state(struct config_setting_t *conf, struct s_skill_db *sk) { const char *type = NULL; @@ -20768,7 +20782,7 @@ void skill_validate_state(struct config_setting_t *conf, struct s_skill_db *sk) * @param sk struct, pointer to s_skill_db * @return void */ -void skill_validate_item_requirements(struct config_setting_t *conf, struct s_skill_db *sk) +static void skill_validate_item_requirements(struct config_setting_t *conf, struct s_skill_db *sk) { struct config_setting_t *tt = NULL; @@ -20805,7 +20819,7 @@ void skill_validate_item_requirements(struct config_setting_t *conf, struct s_sk * @param sk struct, pointer to s_skill_db * @return void */ -void skill_validate_unit_target(struct config_setting_t *conf, struct s_skill_db *sk) +static void skill_validate_unit_target(struct config_setting_t *conf, struct s_skill_db *sk) { const char *type = NULL; @@ -20847,7 +20861,7 @@ void skill_validate_unit_target(struct config_setting_t *conf, struct s_skill_db * @param sk struct, pointer to s_skill_db. * @return (void) */ -int skill_validate_unit_flag_sub(const char *type, bool on, struct s_skill_db *sk) +static int skill_validate_unit_flag_sub(const char *type, bool on, struct s_skill_db *sk) { nullpo_ret(type); nullpo_ret(sk); @@ -20943,7 +20957,7 @@ int skill_validate_unit_flag_sub(const char *type, bool on, struct s_skill_db *s * @param sk struct, struct, pointer to s_skill_db * @return (void) */ -void skill_validate_unit_flag(struct config_setting_t *conf, struct s_skill_db *sk) +static void skill_validate_unit_flag(struct config_setting_t *conf, struct s_skill_db *sk) { struct config_setting_t *t = NULL; @@ -20966,7 +20980,7 @@ void skill_validate_unit_flag(struct config_setting_t *conf, struct s_skill_db * * @param sk struct, struct, pointer to s_skill_db * @return (void) */ -void skill_validate_additional_fields(struct config_setting_t *conf, struct s_skill_db *sk) +static void skill_validate_additional_fields(struct config_setting_t *conf, struct s_skill_db *sk) { // Does nothing like a boss. *cough* plugins *cough* } @@ -20977,7 +20991,7 @@ void skill_validate_additional_fields(struct config_setting_t *conf, struct s_sk * @param *source filepath constant. * @return boolean true on success. */ -bool skill_validate_skilldb(struct s_skill_db *sk, const char *source) +static bool skill_validate_skilldb(struct s_skill_db *sk, const char *source) { int idx; @@ -21008,7 +21022,7 @@ bool skill_validate_skilldb(struct s_skill_db *sk, const char *source) * @param filename contains the file path and name. * @return boolean true on success */ -bool skill_read_skilldb(const char *filename) +static bool skill_read_skilldb(const char *filename) { struct config_t skilldb; struct config_setting_t *sk, *conf; @@ -21265,7 +21279,7 @@ bool skill_read_skilldb(const char *filename) * create_arrow_db.txt * abra_db.txt *------------------------------*/ -void skill_readdb(bool minimal) +static void skill_readdb(bool minimal) { // init skill db structures db_clear(skill->name2id_db); @@ -21304,7 +21318,7 @@ void skill_readdb(bool minimal) sv->readdb(map->db_path, "skill_changematerial_db.txt", ',', 4, 4+2*5, MAX_SKILL_PRODUCE_DB, skill->parse_row_changematerialdb); } -void skill_reload(void) +static void skill_reload(void) { struct s_mapiterator *iter; struct map_session_data *sd; @@ -21337,7 +21351,7 @@ void skill_reload(void) /*========================================== * *------------------------------------------*/ -int do_init_skill(bool minimal) +static int do_init_skill(bool minimal) { skill->name2id_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAX_SKILL_NAME_LENGTH); skill->read_db(minimal); @@ -21371,7 +21385,7 @@ int do_init_skill(bool minimal) return 0; } -int do_final_skill(void) +static int do_final_skill(void) { db_destroy(skill->name2id_db); db_destroy(skill->group_db); |