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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-15 13:49:40 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-15 13:49:40 +0000 |
commit | e6276c539a165616071dc46355a9579d4a7ae647 (patch) | |
tree | 7a988dcf949b0149d7b6c674bb2292333ae20e96 /src/map/skill.c | |
parent | bbadf310e83b4c8b3c683065f016892cf2b36a8a (diff) | |
download | hercules-e6276c539a165616071dc46355a9579d4a7ae647.tar.gz hercules-e6276c539a165616071dc46355a9579d4a7ae647.tar.bz2 hercules-e6276c539a165616071dc46355a9579d4a7ae647.tar.xz hercules-e6276c539a165616071dc46355a9579d4a7ae647.zip |
* Corrected some invalid syntax in skill_db.txt (wrong usage of commas)
* Renamed BA_FROSTJOKE to BA_FROSTJOKER (aegis server-side name)
* Implemented a generic framework for parsing delimited db files (allows specifying min/max column ranges and max number of rows to read)
* Corrected a typo in quest_update_objective()
* Cleaned up pc.c a bit
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12599 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 175 |
1 files changed, 49 insertions, 126 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 1a2c24855..6ede18445 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -147,11 +147,14 @@ int skill_get_unit_layout_type( int id ,int lv ){ skill_get (skill_db[id].unit_l int skill_tree_get_max(int id, int b_class) { - int i, skillid; + int i; b_class = pc_class2idx(b_class); - for(i=0;(skillid=skill_tree[b_class][i].id)>0;i++) - if (id == skillid) return skill_tree[b_class][i].max; - return skill_get_max (id); + + ARR_FIND( 0, MAX_SKILL_TREE, i, skill_tree[b_class][i].id == 0 || skill_tree[b_class][i].id == id ); + if( i < MAX_SKILL_TREE && skill_tree[b_class][i].id == id ) + return skill_tree[b_class][i].max; + else + return skill_get_max(id); } int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); @@ -616,7 +619,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int sc_start(bl,SC_BLIND,(10+3*skilllv),skilllv,skill_get_time2(skillid,skilllv)); break; - case BA_FROSTJOKE: + case BA_FROSTJOKER: sc_start(bl,SC_FREEZE,(15+5*skilllv),skilllv,skill_get_time2(skillid,skilllv)); break; @@ -2057,7 +2060,7 @@ static int skill_timerskill (int tid, unsigned int tick, int id, int data) unit_warp(target, -1, x, y, 3); } break; - case BA_FROSTJOKE: + case BA_FROSTJOKER: case DC_SCREAM: range= skill_get_splash(skl->skill_id, skl->skill_lv); map_foreachinarea(skill_frostjoke_scream,skl->map,skl->x-range,skl->y-range, @@ -3787,7 +3790,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } break; - case BA_FROSTJOKE: + case BA_FROSTJOKER: case DC_SCREAM: clif_skill_nodamage(src,bl,skillid,skilllv,1); skill_addtimerskill(src,tick+2000,bl->id,src->x,src->y,skillid,skilllv,0,flag); @@ -10726,77 +10729,13 @@ void skill_init_unit_layout (void) * skill_db.txt * skill_require_db.txt * skill_cast_db.txt + * skill_castnodex_db.txt + * skill_nocast_db.txt * skill_unit_db.txt * produce_db.txt * create_arrow_db.txt * abra_db.txt - * skill_castnodex_db.txt - * skill_nocast_db.txt *------------------------------------------*/ -/// Opens and parses a CSV file into columns, feeding them to the specified callback function row by row. -/// Tracks the progress of the operation (file position, number of successfully processed rows). -/// Returns 'true' if it was able to process the specified file, or 'false' if it could not be read. -static bool skill_read_csvdb( const char* directory, const char* filename, int mincolumns, bool (*parseproc)(char* split[], int columns, int current) ) -{ - FILE* fp; - int lines = 0; - int entries = 0; - char path[1024], line[1024]; - - // open file - snprintf(path, sizeof(path), "%s/%s", directory, filename); - fp = fopen(path,"r"); - if( fp == NULL ) - { - ShowError("skill_read_db: can't read %s\n", path); - return false; - } - - // process rows one by one - while( fgets(line, sizeof(line), fp) ) - { - char* split[50]; - int columns; - - lines++; - if( line[0] == '/' && line[1] == '/' ) - continue; - //TODO: strip trailing // comment - //TODO: strip trailing whitespace - if( line[0] == '\0' || line[0] == '\n' ) - continue; - - memset(split,0,sizeof(split)); - columns = skill_split_str(line,split,ARRAYLENGTH(split)); - if( columns < 2 ) // FIXME: assumes db has at least 2 mandatory columns - continue; // empty line - if( columns < mincolumns ) - { - ShowError("skill_read_csvdb: Insufficient columns in line %d of \"%s\" (found %d, need at least %d).\n", lines, path, columns, mincolumns); - continue; // not enough columns - } - if( columns > ARRAYLENGTH(split) ) - { - ShowError("skill_read_csvdb: Too many columns in line %d of \"%s\" (found %d, capacity %d). Increase the capacity in the source code please.\n", lines, path, columns, ARRAYLENGTH(split) ); - continue; // source code problem - } - - // parse this row - if( !parseproc(split, columns, entries) ) - { - ShowError("skill_read_csvdb: Could not process contents of line %d of \"%s\".\n", lines, path); - continue; // invalid row contents? - } - - // success! - entries++; - } - - fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", entries, path); - - return true; -} static bool skill_parse_row_skilldb(char* split[], int columns, int current) {// id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description @@ -10938,6 +10877,32 @@ static bool skill_parse_row_castdb(char* split[], int columns, int current) return true; } +static bool skill_parse_row_castnodexdb(char* split[], int columns, int current) +{// Skill id,Cast,Delay (optional) + int i = atoi(split[0]); + i = skill_get_index(i); + if( !i ) // invalid skill id + return false; + + skill_split_atoi(split[1],skill_db[i].castnodex); + if( split[2] ) // optional column + skill_split_atoi(split[2],skill_db[i].delaynodex); + + return true; +} + +static bool skill_parse_row_nocastdb(char* split[], int columns, int current) +{// SkillID,Flag + int i = atoi(split[0]); + i = skill_get_index(i); + if( !i ) // invalid skill id + return false; + + skill_db[i].nocast |= atoi(split[1]); + + return true; +} + static bool skill_parse_row_unitdb(char* split[], int columns, int current) {// ID,unit ID,unit ID 2,layout,range,interval,target,flag int i = atoi(split[0]); @@ -10985,8 +10950,6 @@ static bool skill_parse_row_producedb(char* split[], int columns, int current) int i = atoi(split[0]); if( !i ) return false; - if( current == MAX_SKILL_PRODUCE_DB ) - return false; skill_produce_db[current].nameid = i; skill_produce_db[current].itemlv = atoi(split[1]); @@ -10999,9 +10962,6 @@ static bool skill_parse_row_producedb(char* split[], int columns, int current) skill_produce_db[current].mat_amount[y] = atoi(split[x+1]); } - if( current == MAX_SKILL_PRODUCE_DB-1 ) - ShowWarning("Reached the max number of produce_db entries (%d), consider raising the value of MAX_SKILL_PRODUCE_DB and recompile.\n", MAX_SKILL_PRODUCE_DB); - return true; } @@ -11012,19 +10972,15 @@ static bool skill_parse_row_createarrowdb(char* split[], int columns, int curren int i = atoi(split[0]); if( !i ) return false; - if( current == MAX_SKILL_ARROW_DB ) - return false; skill_arrow_db[current].nameid = i; - for( x = 1, y = 0; x+1 < columns && split[x] && split[x+1] && y < 5; x += 2, y++ ) + for( x = 1, y = 0; x+1 < columns && split[x] && split[x+1] && y < MAX_ARROW_RESOURCE; x += 2, y++ ) { skill_arrow_db[current].cre_id[y] = atoi(split[x]); skill_arrow_db[current].cre_amount[y] = atoi(split[x+1]); } - //TODO?: add capacity warning here - return true; } @@ -11042,45 +10998,14 @@ static bool skill_parse_row_abradb(char* split[], int columns, int current) return false; } - if( current == MAX_SKILL_ABRA_DB ) - return false; - skill_abra_db[current].skillid = i; skill_abra_db[current].req_lv = atoi(split[2]); skill_abra_db[current].per = atoi(split[3]); - //TODO?: add capacity warning here - return true; } -static bool skill_parse_row_castnodexdb(char* split[], int columns, int current) -{// Skill id,Cast,Delay (optional) - int i = atoi(split[0]); - i = skill_get_index(i); - if( !i ) // invalid skill id - return false; - - skill_split_atoi(split[1],skill_db[i].castnodex); - if( split[2] ) // optional column - skill_split_atoi(split[2],skill_db[i].delaynodex); - - return true; -} - -static bool skill_parse_row_nocastdb(char* split[], int columns, int current) -{// SkillID,Flag - int i = atoi(split[0]); - i = skill_get_index(i); - if( !i ) // invalid skill id - return false; - - skill_db[i].nocast |= atoi(split[1]); - - return true; -} - -int skill_readdb(void) +static void skill_readdb(void) { // init skill db structures memset(skill_db,0,sizeof(skill_db)); @@ -11089,20 +11014,18 @@ int skill_readdb(void) memset(skill_abra_db,0,sizeof(skill_abra_db)); // load skill databases - skill_read_csvdb(db_path, "skill_db.txt", 17, skill_parse_row_skilldb); safestrncpy(skill_db[0].name, "UNKNOWN_SKILL", sizeof(skill_db[0].name)); safestrncpy(skill_db[0].desc, "Unknown Skill", sizeof(skill_db[0].desc)); - skill_read_csvdb(db_path, "skill_require_db.txt", 17, skill_parse_row_requiredb); - skill_read_csvdb(db_path, "skill_cast_db.txt", 6, skill_parse_row_castdb); - skill_read_csvdb(db_path, "skill_unit_db.txt", 8, skill_parse_row_unitdb); + sv_readdb(db_path, "skill_db.txt" , ',', 17, 17, MAX_SKILL_DB, skill_parse_row_skilldb); + sv_readdb(db_path, "skill_require_db.txt" , ',', 32, 32, MAX_SKILL_DB, skill_parse_row_requiredb); + sv_readdb(db_path, "skill_cast_db.txt" , ',', 6, 6, MAX_SKILL_DB, skill_parse_row_castdb); + sv_readdb(db_path, "skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill_parse_row_castnodexdb); + sv_readdb(db_path, "skill_nocast_db.txt" , ',', 2, 2, MAX_SKILL_DB, skill_parse_row_nocastdb); + sv_readdb(db_path, "skill_unit_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill_parse_row_unitdb); skill_init_unit_layout(); - skill_read_csvdb(db_path, "produce_db.txt", 4, skill_parse_row_producedb); - skill_read_csvdb(db_path, "create_arrow_db.txt", 1+2, skill_parse_row_createarrowdb); - skill_read_csvdb(db_path, "abra_db.txt", 4, skill_parse_row_abradb); - skill_read_csvdb(db_path, "skill_castnodex_db.txt", 2, skill_parse_row_castnodexdb); - skill_read_csvdb(db_path, "skill_nocast_db.txt", 2, skill_parse_row_nocastdb); - - return 0; + sv_readdb(db_path, "produce_db.txt" , ',', 4, 4+2*MAX_PRODUCE_RESOURCE, MAX_SKILL_PRODUCE_DB, skill_parse_row_producedb); + sv_readdb(db_path, "create_arrow_db.txt" , ',', 1+2, 1+2*MAX_ARROW_RESOURCE, MAX_SKILL_ARROW_DB, skill_parse_row_createarrowdb); + sv_readdb(db_path, "abra_db.txt" , ',', 4, 4, MAX_SKILL_ABRA_DB, skill_parse_row_abradb); } void skill_reload (void) |