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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-09-20 13:37:12 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-09-20 13:37:12 +0000 |
commit | 9667d693f53f5eb0be58798bbb953aa3ee0146b8 (patch) | |
tree | dd4d95234b290291fcf46a75aef2751f6bd0e057 /src/map/skill.c | |
parent | f0e5b3a195cedb1bd62e7cc3f214c004aa209042 (diff) | |
download | hercules-9667d693f53f5eb0be58798bbb953aa3ee0146b8.tar.gz hercules-9667d693f53f5eb0be58798bbb953aa3ee0146b8.tar.bz2 hercules-9667d693f53f5eb0be58798bbb953aa3ee0146b8.tar.xz hercules-9667d693f53f5eb0be58798bbb953aa3ee0146b8.zip |
Fixed when devoter is killed by the redirected damage, devotee takes the whole damage. (follow up to r14406)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index ac6591cad..baf30af35 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1715,23 +1715,6 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds && skillid != WS_CARTTERMINATION ) rdamage = battle_calc_return_damage(bl, damage, dmg.flag); - if( sc && sc->data[SC_DEVOTION] && skillid != PA_PRESSURE ) - { - struct status_change_entry *sce = sc->data[SC_DEVOTION]; - struct block_list *d_bl = map_id2bl(sce->val1); - - if( d_bl && ( - (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) || - (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == bl->id) - ) && check_distance_bl(bl, d_bl, sce->val3) ) - { - clif_damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0); - status_fix_damage(NULL, d_bl, damage, 0); - } - else - status_change_end(bl, SC_DEVOTION, -1); - } - //Skill hit type type=(skillid==0)?5:skill_get_hit(skillid); @@ -1945,6 +1928,23 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if (dmg.amotion) battle_delay_damage(tick, dmg.amotion,src,bl,dmg.flag,skillid,skilllv,damage,dmg.dmg_lv,dmg.dmotion); + if( sc && sc->data[SC_DEVOTION] && skillid != PA_PRESSURE ) + { + struct status_change_entry *sce = sc->data[SC_DEVOTION]; + struct block_list *d_bl = map_id2bl(sce->val1); + + if( d_bl && ( + (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) || + (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == bl->id) + ) && check_distance_bl(bl, d_bl, sce->val3) ) + { + clif_damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0); + status_fix_damage(NULL, d_bl, damage, 0); + } + else + status_change_end(bl, SC_DEVOTION, -1); + } + if(skillid == RG_INTIMIDATE && damage > 0 && !(tstatus->mode&MD_BOSS)) { int rate = 50 + skilllv * 5; rate = rate + (status_get_lv(src) - status_get_lv(bl)); |