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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-17 17:39:10 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-17 17:39:10 +0000
commit7861b2339ecd483eb36014edad057c2b7b196ba5 (patch)
treec3d64b2b0f5792f63ccc734da29ca8b2c408dd9f /src/map/skill.c
parent88974c1a2b1c270e1a835875c4134d26516da271 (diff)
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- The gain exp from resurrection config will now only work when the revived player has yet to reach the last level (since otherwise it can give quite a lot of exp since the last level exp just keeps piling up)
- Corrected unit_canmove so you can't move if you are vending. - Corrected npc_click so it won't let you click on hidden npcs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10281 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 08e0f518a..385ef35f9 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3479,11 +3479,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
{
int exp = 0,jexp = 0;
int lv = dstsd->status.base_level - sd->status.base_level, jlv = dstsd->status.job_level - sd->status.job_level;
- if(lv > 0) {
+ if(lv > 0 && pc_nextbaseexp(dstsd)) {
exp = (int)((double)dstsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.);
if (exp < 1) exp = 1;
}
- if(jlv > 0) {
+ if(jlv > 0 && pc_nextjobexp(dstsd)) {
jexp = (int)((double)dstsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.);
if (jexp < 1) jexp = 1;
}