diff options
author | Haruna <haru@dotalux.com> | 2015-01-11 02:07:15 +0100 |
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committer | Haruna <haru@dotalux.com> | 2015-01-11 02:07:15 +0100 |
commit | 772a179190ebbd2661dbd02af764f61e483fb59a (patch) | |
tree | f6d4cdbf0bb7d0c8a463127c1cdf5ec3e932fa3a /src/map/skill.c | |
parent | a00224b44b7b3380a08bb28618d1d98f40173619 (diff) | |
parent | 1165a64ff7f054cf4cb875b623c7943eb809b0e6 (diff) | |
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Merge pull request #435 from 4144/skillext
Extend skills for using custom skills from plugins.
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 344 |
1 files changed, 302 insertions, 42 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 429a0b739..2e31c5821 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1349,6 +1349,9 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 case MH_XENO_SLASHER: sc_start2(src, bl, SC_BLOODING, 10 * skill_lv, skill_lv, src->id, skill->get_time(skill_id,skill_lv)); break; + default: + skill->additional_effect_unknown(src, bl, &skill_id, &skill_lv, &attack_type, &dmg_lv, &tick); + break; } if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai) { @@ -1578,6 +1581,9 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 return 0; } +void skill_additional_effect_unknown(struct block_list* src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int *attack_type, int *dmg_lv, int64 *tick) { +} + int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint16 skill_id, int64 tick) { int temp, skill_lv, i, type, notok; struct block_list *tbl; @@ -1745,6 +1751,9 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b clif->millenniumshield(bl, sc->fv_counter++); } break; + default: + skill->counter_additional_effect_unknown(src, bl, &skill_id, &skill_lv, &attack_type, &tick); + break; } if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR @@ -1899,6 +1908,10 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b return 0; } + +void skill_counter_additional_effect_unknown(struct block_list* src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int *attack_type, int64 *tick) { +} + /*========================================================================= * Breaks equipment. On-non players causes the corresponding strip effect. * - rate goes from 0 to 10000 (100.00%) @@ -2331,8 +2344,8 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr unit->cancel_combo(src); // Cancel combo wait break; default: - if( src == dsrc ) // Ground skills are exceptions. [Inkfish] - status_change_end(src, SC_COMBOATTACK, INVALID_TIMER); + skill->attack_combo1_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag, sce, &combo); + break; } } switch(skill_id) { @@ -2393,6 +2406,9 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr if( pc->checkskill(sd, SR_TIGERCANNON) > 0 || pc->checkskill(sd, SR_GATEOFHELL) > 0 ) combo = 1; break; + default: + skill->attack_combo2_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag, &combo); + break; } //Switch End if (combo) { //Possible to chain combo = max(status_get_amotion(src), DIFF_TICK32(sd->ud.canact_tick, tick)); @@ -2512,14 +2528,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr case AB_DUPLELIGHT_MAGIC: dmg.amotion = 300;/* makes the damage value not overlap with previous damage (when displayed by the client) */ default: - if( flag&SD_ANIMATION && dmg.div_ < 2 ) //Disabling skill animation doesn't works on multi-hit. - type = 5; - if( bl->type == BL_SKILL ){ - TBL_SKILL *su = (TBL_SKILL*)bl; - if( su->group && skill->get_inf2(su->group->skill_id)&INF2_TRAP )// show damage on trap targets - clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, flag&SD_LEVEL?-1:skill_lv, 5); - } - dmg.dmotion = clif->skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, flag&SD_LEVEL?-1:skill_lv, type); + skill->attack_display_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag, &type, &dmg, &damage); break; } @@ -2563,6 +2572,9 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr case LG_OVERBRAND_PLUSATK: copy_skill = LG_OVERBRAND; break; + default: + copy_skill = skill->attack_copy_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag); + break; } cidx = skill->get_index(copy_skill); if ((tsd->status.skill[cidx].id == 0 || tsd->status.skill[cidx].flag == SKILL_FLAG_PLAGIARIZED) && @@ -2668,6 +2680,9 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr case MC_CARTREVOLUTION: dir = 6; // Official servers push target to the West break; + default: + dir = skill->attack_dir_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag); + break; } @@ -2691,12 +2706,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr } break; default: - skill->blown(dsrc,bl,dmg.blewcount,dir, 0x0 ); - if ( !dmg.blewcount && bl->type == BL_SKILL && damage > 0 ){ - TBL_SKILL *su = (TBL_SKILL*)bl; - if( su->group && su->group->skill_id == HT_BLASTMINE) - skill->blown(src, bl, 3, -1, 0); - } + skill->attack_blow_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag, &type, &dmg, &damage, &dir); break; } } @@ -2785,6 +2795,9 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr case SR_TIGERCANNON: status_zap(bl, 0, damage/10); // 10% of damage dealt break; + default: + skill->attack_post_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag); + break; } if( sd ) skill->onskillusage(sd, bl, skill_id, tick); @@ -2808,6 +2821,45 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr return (int)cap_value(damage,INT_MIN,INT_MAX); } +void skill_attack_combo1_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_change_entry *sce, int *combo) { + if (src == dsrc) // Ground skills are exceptions. [Inkfish] + status_change_end(src, SC_COMBOATTACK, INVALID_TIMER); +} + +void skill_attack_combo2_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *combo) { +} + +void skill_attack_display_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage) { + if (*flag & SD_ANIMATION && dmg->div_ < 2) //Disabling skill animation doesn't works on multi-hit. + *type = 5; + if (bl->type == BL_SKILL ) { + TBL_SKILL *su = (TBL_SKILL*)bl; + if (su->group && skill->get_inf2(su->group->skill_id) & INF2_TRAP) // show damage on trap targets + clif->skill_damage(src, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, *flag & SD_LEVEL ? -1 : *skill_lv, 5); + } + dmg->dmotion = clif->skill_damage(dsrc, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, *flag & SD_LEVEL ? -1 : *skill_lv, *type); +} + +int skill_attack_copy_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { + return *skill_id; +} + +int skill_attack_dir_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { + return -1; +} + +void skill_attack_blow_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir) { + skill->blown(dsrc, bl, dmg->blewcount, *dir, 0x0); + if (!dmg->blewcount && bl->type == BL_SKILL && *damage > 0){ + TBL_SKILL *su = (TBL_SKILL*)bl; + if (su->group && su->group->skill_id == HT_BLASTMINE) + skill->blown(src, bl, 3, -1, 0); + } +} + +void skill_attack_post_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { +} + /*========================================== * sub function for recursive skill call. * Checking bl battle flag and display damage @@ -3139,7 +3191,8 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { case SR_SKYNETBLOW: break; default: - continue; // Caster is Dead + if (!skill->timerskill_dead_unknown(src, ud, skl)) + continue; // Caster is Dead } } if(status->isdead(target) && skl->skill_id != RG_INTIMIDATE && skl->skill_id != WZ_WATERBALL) @@ -3295,7 +3348,7 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { } } default: - skill->attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); + skill->timerskill_target_unknown(tid, tick, src, target, ud, skl); break; } } else { @@ -3328,6 +3381,9 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { map->foreachinpath(skill->attack_area,src->m,src->x,src->y,skl->x,skl->y,4,2,BL_CHAR, skill->get_type(skl->skill_id),src,src,skl->skill_id,skl->skill_lv,tick,skl->flag,BCT_ENEMY); break; + default: + skill->timerskill_notarget_unknown(tid, tick, src, target, ud, skl); + break; } } } while (0); @@ -3336,6 +3392,20 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { return 0; } +bool skill_timerskill_dead_unknown(struct block_list *src, struct unit_data *ud, struct skill_timerskill *skl) +{ + return false; +} + +void skill_timerskill_target_unknown(int tid, int64 tick, struct block_list *src, struct block_list *target, struct unit_data *ud, struct skill_timerskill *skl) +{ + skill->attack(skl->type, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag); +} + +void skill_timerskill_notarget_unknown(int tid, int64 tick, struct block_list *src, struct block_list *target, struct unit_data *ud, struct skill_timerskill *skl) +{ +} + /*========================================== * *------------------------------------------*/ @@ -3389,6 +3459,10 @@ int skill_cleartimerskill (struct block_list *src) case SR_TIGERCANNON: case SR_SKYNETBLOW: continue; + default: + skill->cleartimerskill_unknown(ud->skilltimerskill[i]->skill_id); + continue; + } timer->delete(ud->skilltimerskill[i]->timer, skill->timerskill); ers_free(skill->timer_ers, ud->skilltimerskill[i]); @@ -3397,6 +3471,11 @@ int skill_cleartimerskill (struct block_list *src) } return 1; } + +void skill_cleartimerskill_unknown(int skill_id) +{ +} + int skill_activate_reverberation(struct block_list *bl, va_list ap) { struct skill_unit *su = (TBL_SKILL*)bl; struct skill_unit_group *sg; @@ -4698,12 +4777,9 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 break; default: - ShowWarning("skill_castend_damage_id: Unknown skill used:%d\n",skill_id); - clif->skill_damage(src, bl, tick, status_get_amotion(src), tstatus->dmotion, - 0, abs(skill->get_num(skill_id, skill_lv)), - skill_id, skill_lv, skill->get_hit(skill_id)); - map->freeblock_unlock(); - return 1; + if (skill->castend_damage_id_unknown(src, bl, &skill_id, &skill_lv, &tick, &flag, tstatus, sc)) + return 1; + break; } if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) //Should only remove after the skill has been casted. @@ -4727,6 +4803,16 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 return 0; } +bool skill_castend_damage_id_unknown(struct block_list* src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_data *tstatus, struct status_change *sc) +{ + ShowWarning("skill_castend_damage_id: Unknown skill used:%d\n", *skill_id); + clif->skill_damage(src, bl, *tick, status_get_amotion(src), tstatus->dmotion, + 0, abs(skill->get_num(*skill_id, *skill_lv)), + *skill_id, *skill_lv, skill->get_hit(*skill_id)); + map->freeblock_unlock(); + return true; +} + /*========================================== * *------------------------------------------*/ @@ -4810,6 +4896,10 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) { ud->skilly = target->y; ud->skilltimer = tid; return skill->castend_pos(tid,tick,id,data); + default: + if (skill->castend_id_unknown(ud, src, target)) + return 0; + break; } if(ud->skill_id == RG_BACKSTAP) { @@ -5063,6 +5153,11 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) { return 0; } +bool skill_castend_id_unknown(struct unit_data *ud, struct block_list *src, struct block_list *target) +{ + return false; +} + /*========================================== * *------------------------------------------*/ @@ -5110,7 +5205,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case WM_DEADHILLHERE: break; default: - return 1; + if (skill->castend_nodamage_id_dead_unknown(src, bl, &skill_id, &skill_lv, &tick, &flag)) + return 1; + break; } } @@ -5125,6 +5222,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin clif->skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0); return 0; default: + if (skill->castend_nodamage_id_mado_unknown(src, bl, &skill_id, &skill_lv, &tick, &flag)) + return 0; break; } } @@ -5227,9 +5326,13 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin } break; default: - //Skill is actually ground placed. - if (src == bl && skill->get_unit_id(skill_id,0)) - return skill->castend_pos2(src,bl->x,bl->y,skill_id,skill_lv,tick,0); + if (skill->castend_nodamage_id_undead_unknown(src, bl, &skill_id, &skill_lv, &tick, &flag)) + { + //Skill is actually ground placed. + if (src == bl && skill->get_unit_id(skill_id,0)) + return skill->castend_pos2(src,bl->x,bl->y,skill_id,skill_lv,tick,0); + } + break; } type = status->skill2sc(skill_id); @@ -9709,10 +9812,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin case SO_ELEMENTAL_SHIELD:/* somehow its handled outside this switch, so we need a empty case otherwise default would be triggered. */ break; default: - ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skill_id); - clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map->freeblock_unlock(); - return 1; + if (skill->castend_nodamage_id_unknown(src, bl, &skill_id, &skill_lv, &tick, &flag)) + return 1; + break; } if(skill_id != SR_CURSEDCIRCLE) { @@ -9742,6 +9844,29 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin return 0; } +bool skill_castend_nodamage_id_dead_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +{ + return true; +} + +bool skill_castend_nodamage_id_undead_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +{ + return true; +} + +bool skill_castend_nodamage_id_mado_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +{ + return false; +} + +bool skill_castend_nodamage_id_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) +{ + ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n", *skill_id); + clif->skill_nodamage(src, bl, *skill_id, *skill_lv, 1); + map->freeblock_unlock(); + return true; +} + /*========================================== * *------------------------------------------*/ @@ -10092,10 +10217,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case SC_ESCAPE: break; //Effect is displayed on respective switch case. default: - if(skill->get_inf(skill_id)&INF_SELF_SKILL) - clif->skill_nodamage(src,src,skill_id,skill_lv,1); - else - clif->skill_poseffect(src,skill_id,skill_lv,x,y,tick); + skill->castend_pos2_effect_unknown(src, &x, &y, &skill_id, &skill_lv, &tick, &flag); + break; } // SC_MAGICPOWER needs to switch states before any damage is actually dealt @@ -10771,8 +10894,9 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui break; default: - ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skill_id); - return 1; + if (skill->castend_pos2_unknown(src, &x, &y, &skill_id, &skill_lv, &tick, &flag)) + return 1; + break; } if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) //Should only remove after the skill has been casted. @@ -10793,6 +10917,18 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui return 0; } +void skill_castend_pos2_effect_unknown(struct block_list* src, int *x, int *y, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { + if (skill->get_inf(*skill_id) & INF_SELF_SKILL) + clif->skill_nodamage(src, src, *skill_id, *skill_lv, 1); + else + clif->skill_poseffect(src, *skill_id, *skill_lv, *x, *y, *tick); +} + +bool skill_castend_pos2_unknown(struct block_list* src, int *x, int *y, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) { + ShowWarning("skill_castend_pos2: Unknown skill used:%d\n", *skill_id); + return true; +} + /// transforms 'target' skill unit into dissonance (if conditions are met) int skill_dance_overlap_sub(struct block_list* bl, va_list ap) { struct skill_unit* target = (struct skill_unit*)bl; @@ -11257,6 +11393,9 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ } } break; + default: + skill->unitsetting1_unknown(src, &skill_id, &skill_lv, &x, &y, &flag, &val1, &val2, &val3); + break; } nullpo_retr(NULL, group=skill->init_unitgroup(src,layout->count,skill_id,skill_lv,skill->get_unit_id(skill_id,flag&1)+subunt, limit, interval)); @@ -11358,8 +11497,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ val2 = src->id; break; default: - if (group->state.song_dance&0x1) - val2 = unit_flag&(UF_DANCE|UF_SONG); //Store whether this is a song/dance + skill->unitsetting2_unknown(src, &skill_id, &skill_lv, &x, &y, &flag, &unit_flag, &val1, &val2, &val3, group); break; } if (skill->get_unit_flag(skill_id) & UF_RANGEDSINGLEUNIT && i == (layout->count / 2)) @@ -11400,6 +11538,14 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ return group; } +void skill_unitsetting1_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *val1, int *val2, int *val3) { +} + +void skill_unitsetting2_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *unit_flag, int *val1, int *val2, int *val3, struct skill_unit_group *group) { + if (group->state.song_dance & 0x1) + *val2 = *unit_flag & (UF_DANCE | UF_SONG); //Store whether this is a song/dance +} + /*========================================== * *------------------------------------------*/ @@ -11624,10 +11770,16 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick if ( !sce && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 ) sc_start4(ss,bl,type,100,sg->skill_lv,0,0,0,1000); break; + default: + skill->unit_onplace_unknown(src, bl, &tick); + break; } return skill_id; } +void skill_unit_onplace_unknown(struct skill_unit *src, struct block_list *bl, int64 *tick) { +} + /*========================================== * *------------------------------------------*/ @@ -12919,6 +13071,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case KO_YAMIKUMO: if( sc && sc->data[status->skill2sc(skill_id)] ) return 1; + default: + { + int ret = skill->check_condition_castbegin_off_unknown(sc, &skill_id); + if (ret >= 0) + return ret; + } } // Check the skills that can be used while mounted on a warg @@ -12953,7 +13111,11 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case ALL_FULL_THROTTLE: break; default: // in official there is no message. - return 0; + { + int ret = skill->check_condition_castbegin_mount_unknown(sc, &skill_id); + if (ret >= 0) + return ret; + } } } @@ -12992,7 +13154,11 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case NC_MAGMA_ERUPTION_DOTDAMAGE: break; default: - return 0; + { + int ret = skill->check_condition_castbegin_madogear_unknown(sc, &skill_id); + if (ret >= 0) + return ret; + } } } @@ -13569,6 +13735,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } } break; + default: + { + int ret = skill->check_condition_castbegin_unknown(sc, &skill_id); + if (ret >= 0) + return ret; + } } switch(require.state) { @@ -13751,6 +13923,27 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id return 1; } +int skill_check_condition_castbegin_off_unknown(struct status_change *sc, uint16 *skill_id) +{ + return -1; +} + +int skill_check_condition_castbegin_mount_unknown(struct status_change *sc, uint16 *skill_id) +{ + return 0; +} + +int skill_check_condition_castbegin_madogear_unknown(struct status_change *sc, uint16 *skill_id) +{ + return 0; +} + +int skill_check_condition_castbegin_unknown(struct status_change *sc, uint16 *skill_id) +{ + return -1; +} + + int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) { struct skill_condition require; struct status_data *st; @@ -13855,6 +14048,9 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, } } break; + default: + skill->check_condition_castend_unknown(sd, &skill_id, &skill_lv); + break; } st = &sd->battle_status; @@ -13940,6 +14136,9 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, return 1; } +void skill_check_condition_castend_unknown(struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv) { +} + // type&2: consume items (after skill was used) // type&1: consume the others (before skill was used) int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type) { @@ -14068,6 +14267,12 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 case KO_YAMIKUMO: if( sc && sc->data[status->skill2sc(skill_id)] ) return req; + default: + { + if (skill->get_requirement_off_unknown(sc, &skill_id)) + return req; + break; + } } idx = skill->get_index(skill_id); @@ -14179,6 +14384,12 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 if( i < 3 ) continue; break; + default: + { + if (skill->get_requirement_item_unknown(sc, sd, &skill_id, &skill_lv, &idx, &i)) + continue; + break; + } } req.itemid[i] = skill->db[idx].itemid[i]; @@ -14327,11 +14538,28 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 if( sc && (sc->data[SC_HEATER_OPTION] || sc->data[SC_COOLER_OPTION] || sc->data[SC_BLAST_OPTION] || sc->data[SC_CURSED_SOIL_OPTION] )) req.sp += req.sp * 150 / 100; break; + default: + skill->get_requirement_unknown(sc, sd, &skill_id, &skill_lv, &req); + break; } return req; } +bool skill_get_requirement_off_unknown(struct status_change *sc, uint16 *skill_id) +{ + return false; +} + +int skill_get_requirement_item_unknown(struct status_change *sc, struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv, uint16 *idx, int *i) +{ + return -1; +} + +void skill_get_requirement_unknown(struct status_change *sc, struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv, struct skill_condition *req) +{ +} + /*========================================== * Does cast-time reductions based on dex, item bonuses and config setting *------------------------------------------*/ @@ -19077,4 +19305,36 @@ void skill_defaults(void) { skill->cooldown_save = skill_cooldown_save; skill->get_new_group_id = skill_get_new_group_id; skill->check_shadowform = skill_check_shadowform; + skill->additional_effect_unknown = skill_additional_effect_unknown; + skill->counter_additional_effect_unknown = skill_counter_additional_effect_unknown; + skill->attack_combo1_unknown = skill_attack_combo1_unknown; + skill->attack_combo2_unknown = skill_attack_combo2_unknown; + skill->attack_display_unknown = skill_attack_display_unknown; + skill->attack_copy_unknown = skill_attack_copy_unknown; + skill->attack_dir_unknown = skill_attack_dir_unknown; + skill->attack_blow_unknown = skill_attack_blow_unknown; + skill->attack_post_unknown = skill_attack_post_unknown; + skill->timerskill_dead_unknown = skill_timerskill_dead_unknown; + skill->timerskill_target_unknown = skill_timerskill_target_unknown; + skill->timerskill_notarget_unknown = skill_timerskill_notarget_unknown; + skill->cleartimerskill_unknown = skill_cleartimerskill_unknown; + skill->castend_damage_id_unknown = skill_castend_damage_id_unknown; + skill->castend_id_unknown = skill_castend_id_unknown; + skill->castend_nodamage_id_dead_unknown = skill_castend_nodamage_id_dead_unknown; + skill->castend_nodamage_id_mado_unknown = skill_castend_nodamage_id_mado_unknown; + skill->castend_nodamage_id_undead_unknown = skill_castend_nodamage_id_undead_unknown; + skill->castend_nodamage_id_unknown = skill_castend_nodamage_id_unknown; + skill->castend_pos2_effect_unknown = skill_castend_pos2_effect_unknown; + skill->castend_pos2_unknown = skill_castend_pos2_unknown; + skill->unitsetting1_unknown = skill_unitsetting1_unknown; + skill->unitsetting2_unknown = skill_unitsetting2_unknown; + skill->unit_onplace_unknown = skill_unit_onplace_unknown; + skill->check_condition_castbegin_off_unknown = skill_check_condition_castbegin_off_unknown; + skill->check_condition_castbegin_mount_unknown = skill_check_condition_castbegin_mount_unknown; + skill->check_condition_castbegin_madogear_unknown = skill_check_condition_castbegin_madogear_unknown; + skill->check_condition_castbegin_unknown = skill_check_condition_castbegin_unknown; + skill->check_condition_castend_unknown = skill_check_condition_castend_unknown; + skill->get_requirement_off_unknown = skill_get_requirement_off_unknown; + skill->get_requirement_item_unknown = skill_get_requirement_item_unknown; + skill->get_requirement_unknown = skill_get_requirement_unknown; } |