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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-18 19:15:41 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-18 19:15:41 +0000
commitb5300be8f74ab64d90d71e20a11d2f0d5497c8bd (patch)
tree2a262c7bc75a45f63fc0c357a5f890225163c557 /src/map/skill.c
parent1873fa595be71ef3f98ada3decf43a3f13b12720 (diff)
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- When walking into a Guild Dungeon your pvp_points will be set to 5 so you have to die twice before being warped out.
- If jobchanging while disguised, the disguise will be removed, since it can't be kept and still calculate correctly the new job class to use. - Fuuma shurikens are now unbreakable code-wise (like all maces, books, etc) - Applied Meruru's patch to increase speed of easy path seeks. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9518 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 0c2485307..c69ecbaeb 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1650,6 +1650,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
case W_MACE: // Axes and Maces can't be broken [DracoRPG]
case W_STAFF:
case W_BOOK: //Rods and Books can't be broken [Skotlex]
+ case W_HUUMA:
where &= ~EQP_WEAPON;
}
}