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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-18 01:57:08 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-18 01:57:08 +0000 |
commit | 6f51acd64405e1f081e1a54a5c3f5c3b5431bc70 (patch) | |
tree | a8bc02495db478fcd7cea8704857de9ab96dc981 /src/map/skill.c | |
parent | d305f53531e7dd0b4c29a677ff829379aac7e890 (diff) | |
download | hercules-6f51acd64405e1f081e1a54a5c3f5c3b5431bc70.tar.gz hercules-6f51acd64405e1f081e1a54a5c3f5c3b5431bc70.tar.bz2 hercules-6f51acd64405e1f081e1a54a5c3f5c3b5431bc70.tar.xz hercules-6f51acd64405e1f081e1a54a5c3f5c3b5431bc70.zip |
- Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
- Added SCB_REGEN constant to identify status changes which alter regeneration
- Modified SC_REGENERATION so that if val4 is set, the status actually blocks regen rather than increase it, this is what now Frenzy uses instead of "canregen_tick"
- Cleaned up the status calc code for homun by moving it from status_calc_bl_sub_homun to status_calc_homun (where it should had always been)
- Moved the Fleet watk code to status_calc_watk where it belongs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8334 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index e59ec0821..05592fefa 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5368,7 +5368,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case GD_REGENERATION: if(flag&1) { if (status_get_guild_id(src) == status_get_guild_id(bl)) - sc_start(bl,SC_REGENERATION,100,skilllv,skill_get_time(skillid, skilllv)); + sc_start(bl,type,100,skilllv,skill_get_time(skillid, skilllv)); } else if (status_get_guild_id(src)) { clif_skill_nodamage(src,bl,skillid,skilllv,1); map_foreachinrange(skill_area_sub, src, |