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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-17 10:15:48 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-17 10:15:48 +0000
commita89c7dda8ac0eded573e3c24d59684d15957646d (patch)
treeeae0f3b8223d6f61b54c4bec331ec1caa048e330 /src/map/skill.c
parent22c197474d2aa50781523a3d20fdf7f467d5bce2 (diff)
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* Updated Sphere Mine
* Updated Wind Walk * Added effect for Deadly poison bottle and Ice cream git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@594 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index ec7ed2fe7..221118628 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8667,6 +8667,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
case SC_SPEEDPOTION0: /* ?速ポ?ション */
case SC_SPEEDPOTION1:
case SC_SPEEDPOTION2:
+ case SC_SPEEDPOTION3:
case SC_APPLEIDUN: /* イドゥンの林檎 */
case SC_RIDING:
case SC_BLADESTOP_WAIT:
@@ -9500,7 +9501,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
if(sc_data[type].timer != -1){ /* すでに同じ異常になっている場合タイマ解除 */
if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION &&
- type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2
+ type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2 && type != SC_SPEEDPOTION3
&& type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris]
return 0;
if ((type >=SC_STAN && type <= SC_BLIND) || type == SC_DPOISON)
@@ -9553,8 +9554,9 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
calc_flag = 1;
if(sc_data[SC_DECREASEAGI].timer!=-1 )
skill_status_change_end(bl,SC_DECREASEAGI,-1);
- if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォ?ク */
- skill_status_change_end(bl,SC_WINDWALK,-1);
+ // the effect will still remain [celest]
+// if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォ?ク */
+// skill_status_change_end(bl,SC_WINDWALK,-1);
break;
case SC_DECREASEAGI: /* 速度減少 */
if (bl->type == BL_PC) // Celest
@@ -9840,6 +9842,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
case SC_SPEEDPOTION0: /* ?速ポ?ション */
case SC_SPEEDPOTION1:
case SC_SPEEDPOTION2:
+ case SC_SPEEDPOTION3:
calc_flag = 1;
tick = 1000 * tick;
val2 = 5*(2+type-SC_SPEEDPOTION0);