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authorcsnv <ctt@csnv.es>2014-09-06 17:44:16 +0200
committercsnv <ctt@csnv.es>2014-09-06 17:44:16 +0200
commit818823f51d1c995883568200f0de791ee42b3e48 (patch)
tree641ced4e769387873efde160df23ca2b826dd17a /src/map/skill.c
parent41e2a782a7c86140a2440b67258c428e09113195 (diff)
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Fix ASPD bonus with some skills
Bug introduced in ca9b662d436d16c4ea5244cef51a2fb41eccf23d
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 94aa32599..73a51bfaf 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -11021,6 +11021,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
val1 = 10 + skill_lv + (st->agi/10); // ASPD increase
if(sd)
val1 += (pc->checkskill(sd,BA_MUSICALLESSON) + 1) / 2;
+ val1 *= 10; // ASPD works with 1000 as 100%
break;
case DC_FORTUNEKISS:
val1 = 10+skill_lv+(st->luk/10); // Critical increase